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#381 aa0007

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Posted 11 October 2010 - 19:49

LMAO - no. There has to be some place for arena players to start getting moves, and that means non special arenas.

#382 Leos3000

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Posted 11 October 2010 - 20:52

Not sure how seasoned all you are with the arena, but back in the day all the tourneys that were not to win moves required FFed gear and moves for ALL of them so all gold and item tourneys were entered by people who had already won most of their moves from experimenting in those 1st.

Those were the days when the arena required a little more thought then today and when I used to actually play on a regular basis.

I can understand why once in a while tourneys would not require moves for something different, but they are WAY too frequent now (should be lowered to 5-10% of the time)

I can not understand why there are so many un-forged tourneys tho, forging items sinks gold and FSP for the game which is never a bad thing for the cows.

and as far as keeping the rare non move tourneys the decay system would be a nice way to make them unique and not entirely luck like they are now.

#383 fs_cobra7781

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Posted 11 October 2010 - 21:13

woo hoo another awesum day in the arena non move match after non move am selling the new 425 set and some other arena items msg me in game if ur intrested guys

#384 fs_kaboobi

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Posted 12 October 2010 - 07:01

Recipe's are allready cloggin up the arena AGAIN

(I'm sorry but the suggestion to make them 8 player tournies was never going to fix the problem for long - why do we insist on quick fixes)

You need the recipe once and the components an infinate amount of times, especially at the rate which some of us seem to invent. Can we get the ratio of recipes & components spawned in the arena a little more sensible?

Please guys can this be adressed soon?

Also i have refrained from commenting on the new set (trying to be thankful for the new items and increased arena activity) but to be honest, i'd have to say they are all medeocre at best.

I know people asked for HP, not damage (as its apparently is allready too easy to 1 hit) sure with empowered relics the best buffs etc.. etc.. Does this apply to the average player?
Probably not, but hey.....they dont matter do they? Not like they are the future of the game or anything...intrest in these sets will die real fast and we will once again be whining for more new items.

#385 evilbry

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Posted 12 October 2010 - 08:14

Also i have refrained from commenting on the new set (trying to be thankful for the new items and increased arena activity) but to be honest, i'd have to say they are all medeocre at best.

I know people asked for HP, not damage (as its apparently is allready too easy to 1 hit) sure with empowered relics the best buffs etc.. etc.. Does this apply to the average player?
Probably not, but hey.....they dont matter do they? Not like they are the future of the game or anything...intrest in these sets will die real fast and we will once again be whining for more new items.

Sounds to me like someone is sad they aren't making a bajillion fsp off gear.

Lets look at this from a wider perspective.

This gear was designed with PvP in mind.

The older sets will be rotated out, yes. However, I need an Admin tool as I have stated to make it work better. Hopefully, I'll get that soon.

None of these sets focus on damage.


Of late there has been nothing but PvE stuff. Figure that some hard to make PvP items will help. More sets will come to the Arena in time that will be of use else where but it is about time the PvP arena saw a bit of love.

Yes these posts were early on, but that's the direction BG went with.

Arena gear has always had some hits and some misses. Some bad decisions were made in this batch, and since they were released.
Could the stats on the gear have been changed better? yes.
Is it a smart idea to have all LE components for clotildes items? Not Really, SE items would have been better.

There's too much gear out now to change these things.


Now This gear is always destined to not satisfy people given the recent influx of 2 items sets with significant set bonuses. Grim has stated in a post(that I can't find for the life of me), that the set bonus will not be greater for sets consisting of more items. The 2 item sets with similar or greater bonuses to larger sets will always remove value from these 3-4 item sets in a players mind, because they aren't getting the 'sum' of stats they otherwise could. Especially in the arena.



Are these sets badly designed? By Slots, not specifically. Many people try to base the usefulness of sets around existing items. If people look back to when Vengeful was released, it was scoffed at. It's now one of the most sought after sets for pvp above 780, through to end of content. Because there may not be a lot of gear that 'works' with the slots now, doesn't mean there won't be in the future.



So Considering the new sets.
Eadgyths and Clotildes use slots that block a lot of current highly used items, BUT they work with a whole lot of new or recent items. Buffed up, they are savage from a pvp perspective. These are sets where Grim has hit the nail very nicely on the head with.

Machtelds is an interesting one. It's been pointed out that it breaks a LOT of commonly used sets, but there's still some sets it works with at a decent level. This set however will need assistance from grim with future sets, to make it as useful as the aforementioned sets.

For the sets lower than this, I haven't spent the time looking into these in detail. (80 hour work weeks don't leave much for game time)


Not _ALL_ sets need pantloads of damage. Yes they sell better, but hey, If the game is about profit only and not enjoyment, then you are doing something wrong. Putting pantloads of damage into items will give them worth for only a short period of time, till something else supercedes it.

#386 DaleJunior

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Posted 12 October 2010 - 08:43

Amen to everything the poster above me just said (don't know how to do all the multi quoting stuff). Regarding the Chumanas set, it's a very interesting set. It melds with a LOT of different sets for a wide variety of combinations, and should work extremely well in PvP. Have not had as much success using it as a complete set in the Arena as of yet, but have had good success using individual items to replace other items I was using before, or combos of items I was using to obtain the requisite 60+ HP in non moves tourneys. My only complaint about the Chumanas set is the woefully low amount of damage as a set bonus. I would have thought it would be over 1,000 at least. But I love each individual item and the options that it gives me. Have not used the two lower sets yet.

#387 fs_kaboobi

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Posted 12 October 2010 - 10:12

Sounds to me like someone is sad they aren't making a bajillion fsp off gear.

Lets look at this from a wider perspective.


Sounds to me like someone is the resident expert on all things FS, it's go nothing to do with how much profit is being made mate. If you knew anything about me you would know I'm not greedy.

I love to play the arena and win.. YES, profit is a consequence of a good run (not guarenteed at all).
My frustration lies in the speed of the arena NOT in how much items are selling for in AH...Grrrrrrrrrrrr

#388 evilbry

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Posted 12 October 2010 - 10:33


Sounds to me like someone is sad they aren't making a bajillion fsp off gear.

Lets look at this from a wider perspective.


Sounds to me like someone is the resident expert on all things FS, it's go nothing to do with how much profit is being made mate. If you knew anything about me you would know I'm not greedy.

I love to play the arena and win.. YES, profit is a consequence of a good run (not guarenteed at all).
My frustration lies in the speed of the arena NOT in how much items are selling for in AH...Grrrrrrrrrrrr

Therein lies the issue. It doesn't take HIGH DAMAGE gear to make the arena flow fast. The problems with the speed are not something throwing new gear in will fix, as has been proven time and time again.

There are some fundimental flaws with the arena. Whether it be luck factors, the def packers(sic), the inbalance of moves, outdated/stale rewards, overpriced tournaments etc. Everyone has their own thoughts on the flaws, but there's is a common agreement that there are some strong ongoing issues that keep players away, and they are never addressed with the completeness needed.

#389 fs_kaboobi

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Posted 12 October 2010 - 11:13

OK point taken that the prizes need not be High damage sets to be popular.

Would you not agree that the ratio of components vs recipe has never been good let alone correct?

It would be nice to get you to agree on something for a change.

#390 evilbry

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Posted 12 October 2010 - 11:31

OK point taken that the prizes need not be High damage sets to be popular.

Would you not agree that the ratio of components vs recipe has never been good let alone correct?

It would be nice to get you to agree on something for a change.

The ratio is a debatable aspect. A CONSTANT weighting and a CONSTANT pricing is a bad thing for the recipe's. They need to be treated in a dynamic manner.

My personal opinion of how recipe's should be handled involves heavy man hours by Grim or someone in his arena booties.

When new content[sets] are released into the arena, there needs to be a high number of recipes to compliment demand. People want the recipes. After a week or so those who want them have either got the recipe's, or are waiting for the prices to drop. The recipe's start to stall. Dropping to 8 player tournies helps for a couple of days, but then you are in the same situation. At this point the prices should be dropping further.

This also leads to a point where the weighting also should be dropped. Which is where we are at now.

So, to answer your question about the ratio. There is a [limited]time period where the high number of recipe's with 16 player tournaments are a good thing, acting as a gold sink. The current situation however, they are[with other items] slowing the flow of the arena.

This does become a double edged sword. If you take too many of the slow tournaments out and increase components, they do also start to chug along. maybe not taking days to fill, but they will take a while.


how to fix this?
New batch of potions. Possibly even some of the lesser potions for level 1k buffs.
More lower gold tournies.
Cheap recipe's.

This creates a market not only for some of the seasoned players to pick up some new potions but those who are learning the ropes are more inclined to fork out a few K gold here and there to dabble, and try things out in the arena. It's easier to get someone interested and hooked in the arena if they can get a taste of things without feeling burnt.

This is a step in the right direction should the cows want to take it. You can then have the more expensive component/spine ones for people to step into when they feel hooked enough. As more tournaments flow, more gold is sunk.

#391 DaleJunior

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Posted 12 October 2010 - 11:57

Something else that is slowing down the arena and something that you really need to take a close look at, BG is the weighting of different levels of arenas. For example, at this moment, out of the 25 Item arenas that are listed, 8 of them are level 695 and over. That is over 30% of the total item arenas. I would dare say a majority of arena players are not able to competitively enter those tourneys. And those that are are not willing because prices are still too high on them. 7 of 'em are level 750 or higher. There are just NOT as many interested players of those levels as people would lead you to believe. I wish something could be done to interest them. I want arenas for the higher level players, but not if they are going to clog the arena and prevent other items from coming in.

also in this moment there is almost a 300 level range, from approx. 350 to 650 where there have been very few arenas for a couple of days. Until One just spawned at 505 there were none. Due to the logjam at the top AND at the bottom in the lower levels, that leaves very few arenas left to spawn in what arguably are some of the most popular levels. If they were not the most popular, there would still be arenas left to enter. Can something be done to determine the levels where the most people are playing and then have the new tourneys spawn accordingly??

OK Just wanted to point out that this has been an ongoing problem that contributes to the overall flow of the arena. Certain times of day or week arena gets logjammed at either end of the spectrum.

EDIT: Since writing this the number of item arenas above level 695 has increased to 10 while only one has spawned in the 350 to 650 range.

#392 fs_sollimaw

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Posted 12 October 2010 - 12:06

Someone suggested adjusting spawning times for arena items, and level ranges based on how long those arenas take to fill. Arenas that fill faster spawn more often, and those that take forever to fill spawn less often. Eventually everything would even out and the system would sustain itself.

#393 Sakuliver

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Posted 12 October 2010 - 12:10

:? couldn't find the quote thing.
But of course when I wrote to get rid of all non-move arenas I meant purely for gold and item arenas. Indeed, for combat move arenas they could be around, though not as majority of the arenas. After all, a new player who wins his/her first moves wants to try them.

The imbalance in arena distribution has been increasing indeed. I think partly this can be explained that most active players are in the middle range, let's say L.200-600. So I wouldn't be surprised if there is more than enough arenas spawning for these levels, they just fill a lot faster than for other levels. Though what definitely goes for the low level,

#394 fs_knc

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Posted 12 October 2010 - 14:22

minor issues with eadgyth recipes.

ring uses "tri rune" which is a level 46 common something. i'm assuming that's supposed to be a tri SE drop.

recipe for eadgyth ornamented shield make eadgyth crest shield.



reposting this, since you haven't fixed it yet :)

#395 BigGrim

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Posted 12 October 2010 - 15:12

minor issues with eadgyth recipes.

ring uses "tri rune" which is a level 46 common something. i'm assuming that's supposed to be a tri SE drop.

recipe for eadgyth ornamented shield make eadgyth crest shield.



reposting this, since you haven't fixed it yet :)


Fixed.

#396 fs_knc

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Posted 12 October 2010 - 15:38

minor issues with eadgyth recipes.

ring uses "tri rune" which is a level 46 common something. i'm assuming that's supposed to be a tri SE drop.

recipe for eadgyth ornamented shield make eadgyth crest shield.



reposting this, since you haven't fixed it yet :)


Fixed.


thanks. i got sick of going to buy Tri Runes just so i could fail again :P

#397 DaleJunior

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Posted 19 October 2010 - 02:22

Dear BigGrim, Forn, Hoofmaster, or whomever it is that is in charge of "fixing" this arena that so many of us enjoy:

I find it extremely disheartening that since these new arena sets and items were introduced, there are 27 pages of thoughts, ideas, suggestions, feedback, comments and the one thing that you feel that you need to comment on or change or fix is the simple mistake in one of the recipes.

The arena is dying a slow death and we have heard NOTHING from you since the changes were implemented. I'd like to think that you're busy working on ideas and ways to make things work better. The fact is that even the latest change you made is not doing anything to reduce the logjam that is making the arena stagnate.

Just LOOK at the Item arenas right now. Out of 25 arenas 10 of them are over level 700 and there is nothing between 450 and 700. That is the "sweet spot". One of the areas with the MOST interest and the MOST activity. I know that the higher level players will say "Oh, but we need our high level arenas", well, the fact of the matter is, you've HAD them for months and not enough of you enter them to make them worth having there. The weighting on higher level (and lower level arenas for that matter) MUST be looked at soon. By FAR the largest zone of activity is in arenas between level 200 and 700. If the arena is going to move more quickly you have to weed out those that are in the less popular ranges. It's the only way.

I decided to post this in the thread for the New Arena items and bring it back to the front page in the hopes that one of you will look at it, hopefully read through it and see some of the ideas and suggestions that have been put forth on how to make things go better in the arena. I'm just getting so frustrated that whenever I look at the arena I see that huge gap between level 400 and 700 with no arenas. We just had an update 1 minute ago and there are no new arenas between 471 and 700, and all of the high end arenas are sitting there not filling. It ain't workin' guys, what is it going to take to make you see it??

Of course there are going to be those who disagree with what I just said, and (you know who you are) You're going to be tempted to reply to this just to contradict me, but please I am begging you, PLEASE don't post a reply just to hear yourself talk, but post some constructive ideas for these Cows because I'm at my wits' end on how to get them to hear us. Or hey, maybe I'm the only one who thinks something's wrong and every one else thinks that it's going just fine. If that's the case, so be it. Forget I said anything. :)

#398 scarsick

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Posted 19 October 2010 - 08:20

In the actual arena fix threads,a number of tweaks were suggested by regular arena players...yet you chose to introduce new gear & ignore all of the suggestions made(which has become quite a norm now)
If possible please bring back earlier batch of crystalline items like aellos,luks,cadeyrns,abrafos etc.......not in huge proportions so as to flood the market but a bit of them won't hurt as they're very rare in the AH atm

Also,more move tourneys please & please implement the decaying system asap

Would also like to hear about any development regarding the moves & whether they'd be tweaked to actually perform as they should: like SA activating depending on one's attack stat

#399 shindrak

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Posted 19 October 2010 - 12:41

In the actual arena fix threads,a number of tweaks were suggested by regular arena players...yet you chose to introduce new gear & ignore all of the suggestions made(which has become quite a norm now)
If possible please bring back earlier batch of crystalline items like aellos,luks,cadeyrns,abrafos etc.......not in huge proportions so as to flood the market but a bit of them won't hurt as they're very rare in the AH atm

Also,more move tourneys please & please implement the decaying system asap

Would also like to hear about any development regarding the moves & whether they'd be tweaked to actually perform as they should: like SA activating depending on one's attack stat

+1!
Arena need weekly update on rotating items remove some and add some...
Also i would like to see decaying system
but im wondering if this will keep attack stats useless...

#400 celendais

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Posted 22 October 2010 - 19:49

any logic to why components for bhaltairs, ormarrs, brices and so forth are spawning but I have not seen a Warriors REsolve ( Colvis) ?? none in AH either. Not sure if COlvis is obselete now but that is not the point, HCS has kiiled a lot of fresh new gear lately anyway :D


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