New Arena Items.
#381
Posted 11 October 2010 - 19:49
#382
Posted 11 October 2010 - 20:52
Those were the days when the arena required a little more thought then today and when I used to actually play on a regular basis.
I can understand why once in a while tourneys would not require moves for something different, but they are WAY too frequent now (should be lowered to 5-10% of the time)
I can not understand why there are so many un-forged tourneys tho, forging items sinks gold and FSP for the game which is never a bad thing for the cows.
and as far as keeping the rare non move tourneys the decay system would be a nice way to make them unique and not entirely luck like they are now.
#383
fs_cobra7781
Posted 11 October 2010 - 21:13
#384
fs_kaboobi
Posted 12 October 2010 - 07:01
(I'm sorry but the suggestion to make them 8 player tournies was never going to fix the problem for long - why do we insist on quick fixes)
You need the recipe once and the components an infinate amount of times, especially at the rate which some of us seem to invent. Can we get the ratio of recipes & components spawned in the arena a little more sensible?
Please guys can this be adressed soon?
Also i have refrained from commenting on the new set (trying to be thankful for the new items and increased arena activity) but to be honest, i'd have to say they are all medeocre at best.
I know people asked for HP, not damage (as its apparently is allready too easy to 1 hit) sure with empowered relics the best buffs etc.. etc.. Does this apply to the average player?
Probably not, but hey.....they dont matter do they? Not like they are the future of the game or anything...intrest in these sets will die real fast and we will once again be whining for more new items.
#385
Posted 12 October 2010 - 08:14
Sounds to me like someone is sad they aren't making a bajillion fsp off gear.Also i have refrained from commenting on the new set (trying to be thankful for the new items and increased arena activity) but to be honest, i'd have to say they are all medeocre at best.
I know people asked for HP, not damage (as its apparently is allready too easy to 1 hit) sure with empowered relics the best buffs etc.. etc.. Does this apply to the average player?
Probably not, but hey.....they dont matter do they? Not like they are the future of the game or anything...intrest in these sets will die real fast and we will once again be whining for more new items.
Lets look at this from a wider perspective.
This gear was designed with PvP in mind.
The older sets will be rotated out, yes. However, I need an Admin tool as I have stated to make it work better. Hopefully, I'll get that soon.
None of these sets focus on damage.
Yes these posts were early on, but that's the direction BG went with.Of late there has been nothing but PvE stuff. Figure that some hard to make PvP items will help. More sets will come to the Arena in time that will be of use else where but it is about time the PvP arena saw a bit of love.
Arena gear has always had some hits and some misses. Some bad decisions were made in this batch, and since they were released.
Could the stats on the gear have been changed better? yes.
Is it a smart idea to have all LE components for clotildes items? Not Really, SE items would have been better.
There's too much gear out now to change these things.
Now This gear is always destined to not satisfy people given the recent influx of 2 items sets with significant set bonuses. Grim has stated in a post(that I can't find for the life of me), that the set bonus will not be greater for sets consisting of more items. The 2 item sets with similar or greater bonuses to larger sets will always remove value from these 3-4 item sets in a players mind, because they aren't getting the 'sum' of stats they otherwise could. Especially in the arena.
Are these sets badly designed? By Slots, not specifically. Many people try to base the usefulness of sets around existing items. If people look back to when Vengeful was released, it was scoffed at. It's now one of the most sought after sets for pvp above 780, through to end of content. Because there may not be a lot of gear that 'works' with the slots now, doesn't mean there won't be in the future.
So Considering the new sets.
Eadgyths and Clotildes use slots that block a lot of current highly used items, BUT they work with a whole lot of new or recent items. Buffed up, they are savage from a pvp perspective. These are sets where Grim has hit the nail very nicely on the head with.
Machtelds is an interesting one. It's been pointed out that it breaks a LOT of commonly used sets, but there's still some sets it works with at a decent level. This set however will need assistance from grim with future sets, to make it as useful as the aforementioned sets.
For the sets lower than this, I haven't spent the time looking into these in detail. (80 hour work weeks don't leave much for game time)
Not _ALL_ sets need pantloads of damage. Yes they sell better, but hey, If the game is about profit only and not enjoyment, then you are doing something wrong. Putting pantloads of damage into items will give them worth for only a short period of time, till something else supercedes it.
#386
Posted 12 October 2010 - 08:43
#387
fs_kaboobi
Posted 12 October 2010 - 10:12
Sounds to me like someone is sad they aren't making a bajillion fsp off gear.
Lets look at this from a wider perspective.
Sounds to me like someone is the resident expert on all things FS, it's go nothing to do with how much profit is being made mate. If you knew anything about me you would know I'm not greedy.
I love to play the arena and win.. YES, profit is a consequence of a good run (not guarenteed at all).
My frustration lies in the speed of the arena NOT in how much items are selling for in AH...Grrrrrrrrrrrr
#388
Posted 12 October 2010 - 10:33
Therein lies the issue. It doesn't take HIGH DAMAGE gear to make the arena flow fast. The problems with the speed are not something throwing new gear in will fix, as has been proven time and time again.
Sounds to me like someone is sad they aren't making a bajillion fsp off gear.
Lets look at this from a wider perspective.
Sounds to me like someone is the resident expert on all things FS, it's go nothing to do with how much profit is being made mate. If you knew anything about me you would know I'm not greedy.
I love to play the arena and win.. YES, profit is a consequence of a good run (not guarenteed at all).
My frustration lies in the speed of the arena NOT in how much items are selling for in AH...Grrrrrrrrrrrr
There are some fundimental flaws with the arena. Whether it be luck factors, the def packers(sic), the inbalance of moves, outdated/stale rewards, overpriced tournaments etc. Everyone has their own thoughts on the flaws, but there's is a common agreement that there are some strong ongoing issues that keep players away, and they are never addressed with the completeness needed.
#389
fs_kaboobi
Posted 12 October 2010 - 11:13
Would you not agree that the ratio of components vs recipe has never been good let alone correct?
It would be nice to get you to agree on something for a change.
#390
Posted 12 October 2010 - 11:31
The ratio is a debatable aspect. A CONSTANT weighting and a CONSTANT pricing is a bad thing for the recipe's. They need to be treated in a dynamic manner.OK point taken that the prizes need not be High damage sets to be popular.
Would you not agree that the ratio of components vs recipe has never been good let alone correct?
It would be nice to get you to agree on something for a change.
My personal opinion of how recipe's should be handled involves heavy man hours by Grim or someone in his arena booties.
When new content[sets] are released into the arena, there needs to be a high number of recipes to compliment demand. People want the recipes. After a week or so those who want them have either got the recipe's, or are waiting for the prices to drop. The recipe's start to stall. Dropping to 8 player tournies helps for a couple of days, but then you are in the same situation. At this point the prices should be dropping further.
This also leads to a point where the weighting also should be dropped. Which is where we are at now.
So, to answer your question about the ratio. There is a [limited]time period where the high number of recipe's with 16 player tournaments are a good thing, acting as a gold sink. The current situation however, they are[with other items] slowing the flow of the arena.
This does become a double edged sword. If you take too many of the slow tournaments out and increase components, they do also start to chug along. maybe not taking days to fill, but they will take a while.
how to fix this?
New batch of potions. Possibly even some of the lesser potions for level 1k buffs.
More lower gold tournies.
Cheap recipe's.
This creates a market not only for some of the seasoned players to pick up some new potions but those who are learning the ropes are more inclined to fork out a few K gold here and there to dabble, and try things out in the arena. It's easier to get someone interested and hooked in the arena if they can get a taste of things without feeling burnt.
This is a step in the right direction should the cows want to take it. You can then have the more expensive component/spine ones for people to step into when they feel hooked enough. As more tournaments flow, more gold is sunk.
#391
Posted 12 October 2010 - 11:57
also in this moment there is almost a 300 level range, from approx. 350 to 650 where there have been very few arenas for a couple of days. Until One just spawned at 505 there were none. Due to the logjam at the top AND at the bottom in the lower levels, that leaves very few arenas left to spawn in what arguably are some of the most popular levels. If they were not the most popular, there would still be arenas left to enter. Can something be done to determine the levels where the most people are playing and then have the new tourneys spawn accordingly??
OK Just wanted to point out that this has been an ongoing problem that contributes to the overall flow of the arena. Certain times of day or week arena gets logjammed at either end of the spectrum.
EDIT: Since writing this the number of item arenas above level 695 has increased to 10 while only one has spawned in the 350 to 650 range.
#392
fs_sollimaw
Posted 12 October 2010 - 12:06
#393
Posted 12 October 2010 - 12:10
But of course when I wrote to get rid of all non-move arenas I meant purely for gold and item arenas. Indeed, for combat move arenas they could be around, though not as majority of the arenas. After all, a new player who wins his/her first moves wants to try them.
The imbalance in arena distribution has been increasing indeed. I think partly this can be explained that most active players are in the middle range, let's say L.200-600. So I wouldn't be surprised if there is more than enough arenas spawning for these levels, they just fill a lot faster than for other levels. Though what definitely goes for the low level,
#394
fs_knc
Posted 12 October 2010 - 14:22
minor issues with eadgyth recipes.
ring uses "tri rune" which is a level 46 common something. i'm assuming that's supposed to be a tri SE drop.
recipe for eadgyth ornamented shield make eadgyth crest shield.
reposting this, since you haven't fixed it yet
#395
Posted 12 October 2010 - 15:12
minor issues with eadgyth recipes.
ring uses "tri rune" which is a level 46 common something. i'm assuming that's supposed to be a tri SE drop.
recipe for eadgyth ornamented shield make eadgyth crest shield.
reposting this, since you haven't fixed it yet
Fixed.
#396
fs_knc
Posted 12 October 2010 - 15:38
minor issues with eadgyth recipes.
ring uses "tri rune" which is a level 46 common something. i'm assuming that's supposed to be a tri SE drop.
recipe for eadgyth ornamented shield make eadgyth crest shield.
reposting this, since you haven't fixed it yet
Fixed.
thanks. i got sick of going to buy Tri Runes just so i could fail again
#397
Posted 19 October 2010 - 02:22
I find it extremely disheartening that since these new arena sets and items were introduced, there are 27 pages of thoughts, ideas, suggestions, feedback, comments and the one thing that you feel that you need to comment on or change or fix is the simple mistake in one of the recipes.
The arena is dying a slow death and we have heard NOTHING from you since the changes were implemented. I'd like to think that you're busy working on ideas and ways to make things work better. The fact is that even the latest change you made is not doing anything to reduce the logjam that is making the arena stagnate.
Just LOOK at the Item arenas right now. Out of 25 arenas 10 of them are over level 700 and there is nothing between 450 and 700. That is the "sweet spot". One of the areas with the MOST interest and the MOST activity. I know that the higher level players will say "Oh, but we need our high level arenas", well, the fact of the matter is, you've HAD them for months and not enough of you enter them to make them worth having there. The weighting on higher level (and lower level arenas for that matter) MUST be looked at soon. By FAR the largest zone of activity is in arenas between level 200 and 700. If the arena is going to move more quickly you have to weed out those that are in the less popular ranges. It's the only way.
I decided to post this in the thread for the New Arena items and bring it back to the front page in the hopes that one of you will look at it, hopefully read through it and see some of the ideas and suggestions that have been put forth on how to make things go better in the arena. I'm just getting so frustrated that whenever I look at the arena I see that huge gap between level 400 and 700 with no arenas. We just had an update 1 minute ago and there are no new arenas between 471 and 700, and all of the high end arenas are sitting there not filling. It ain't workin' guys, what is it going to take to make you see it??
Of course there are going to be those who disagree with what I just said, and (you know who you are) You're going to be tempted to reply to this just to contradict me, but please I am begging you, PLEASE don't post a reply just to hear yourself talk, but post some constructive ideas for these Cows because I'm at my wits' end on how to get them to hear us. Or hey, maybe I'm the only one who thinks something's wrong and every one else thinks that it's going just fine. If that's the case, so be it. Forget I said anything.
#398
Posted 19 October 2010 - 08:20
If possible please bring back earlier batch of crystalline items like aellos,luks,cadeyrns,abrafos etc.......not in huge proportions so as to flood the market but a bit of them won't hurt as they're very rare in the AH atm
Also,more move tourneys please & please implement the decaying system asap
Would also like to hear about any development regarding the moves & whether they'd be tweaked to actually perform as they should: like SA activating depending on one's attack stat
#399
Posted 19 October 2010 - 12:41
+1!In the actual arena fix threads,a number of tweaks were suggested by regular arena players...yet you chose to introduce new gear & ignore all of the suggestions made(which has become quite a norm now)
If possible please bring back earlier batch of crystalline items like aellos,luks,cadeyrns,abrafos etc.......not in huge proportions so as to flood the market but a bit of them won't hurt as they're very rare in the AH atm
Also,more move tourneys please & please implement the decaying system asap
Would also like to hear about any development regarding the moves & whether they'd be tweaked to actually perform as they should: like SA activating depending on one's attack stat
Arena need weekly update on rotating items remove some and add some...
Also i would like to see decaying system
but im wondering if this will keep attack stats useless...
#400
Posted 22 October 2010 - 19:49
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