Guild Structures
#41
Posted 28 September 2010 - 11:23
#42
Posted 28 September 2010 - 11:23
yes they do, they say they can read what i posted in leader chat but any responses come to general
Sorry Moonfrost you might not use fs helper maybe they do, i had the same problem with it.
can't figure out otherwise. all the persons with valid permissions in our guild dont have a problem when fs helper is disabled.
#43
Posted 28 September 2010 - 11:25
Might be nice to add a promt to say there is 'new' chat in the new leader section
+1
#44
Posted 28 September 2010 - 11:27
yes they do, they say they can read what i posted in leader chat but any responses come to general
Sorry Moonfrost you might not use fs helper maybe they do, i had the same problem with it.
can't figure out otherwise. all the persons with valid permissions in our guild dont have a problem when fs helper is disabled.
irregardless of whether its related to fs helper, if its something that hoof wants implemented in the game it should be compatible with it i would think...not such a big deal for the evil dead since any leader decisions seem to be common knowledge anyways but figured i'd mention it
#45
Posted 28 September 2010 - 11:29
#46
Posted 28 September 2010 - 11:30
yes they do, they say they can read what i posted in leader chat but any responses come to general
Sorry Moonfrost you might not use fs helper maybe they do, i had the same problem with it.
can't figure out otherwise. all the persons with valid permissions in our guild dont have a problem when fs helper is disabled.
irregardless of whether its related to fs helper, if its something that hoof wants implemented in the game it should be compatible with it i would think...not such a big deal for the evil dead since any leader decisions seem to be common knowledge anyways but figured i'd mention it
i agree what you are saying, i just tried to point out what the problem could be
#47
Posted 28 September 2010 - 11:31
Probably FSHelper will be updated to accommodate this change I would think?when using FSHelper the posts meant for Leader Chat go into Main Chat.. only when not using FSHelper the posts stay in leader chat... Will this be amended to run with FSHelper or are we going to have to disable Grease Monkey each time we wish to post in leader chat?
#48
Posted 28 September 2010 - 11:31
I haven't seen the amount being sank by them, but hopefully it's in line with other structures.
#49
Posted 28 September 2010 - 11:34
Nice choices of structures. Well played HCS.
I haven't seen the amount being sank by them, but hopefully it's in line with other structures.
its a hell of alot of gold to fully upgrade those, new guilds certainly wont have them
*mage tower is now the most expensive upkeep per hour structure
#50
Posted 28 September 2010 - 11:55
Nice choices of structures. Well played HCS.
I haven't seen the amount being sank by them, but hopefully it's in line with other structures.
its a hell of alot of gold to fully upgrade those, new guilds certainly wont have them
*mage tower is now the most expensive upkeep per hour structure
That's fine. The structure plateau comes so early anyways. They aren't overpowering to anyone who doesn't have them either.
#51
fs_chibibucky
Posted 28 September 2010 - 12:40
oh and how many people started threads begging for guild leader chat for like 2 years now. lord that took sometime! so i guess it will be another 2 years before we get the guild to guild or guild allies chat room or an in game chat room where you can just invite people and it does not matter what guild they are in.
sorry i dont usually rant like this.
#52
Posted 28 September 2010 - 12:45
Had to do a little looking around the guild to figure out why I was not at 150 with what I was wearing.
#53
Posted 28 September 2010 - 13:15
150% on an enhancement that activates all the time anyways?
.... let me know when you nerf the Master Thief to 150%, then maybe it'll kick in 1/100 hits
Ignorance at it's best!!!
#54
fs_gravely
Posted 28 September 2010 - 13:15
Not to mention the scout tower upgrade to archive titan kills...
#55
fs_c00k13puss
Posted 28 September 2010 - 13:31
pfffffffffttttt ..........
150% on an enhancement that activates all the time anyways?
You clearly are mistaken at what the % means.. it is 100% of the enhancement trigger. Example: If the enhancement has 10% chance to trigger and you have 100% into that enhancement you get the full 10%. Add another 50% to that and you get 15%.
Anyway, I'm surprised that armor gets another boost considering :
Armor setups have Enhanced Armor, Nullify, Absorb, Sanctuary, Dodge, Force Shield and Dull Edge working in their favor;
Defensive setups only have: Dodge, Constitution, Force Shield, and Flinch working in their favor.
#56
Posted 28 September 2010 - 13:45
#57
Posted 28 September 2010 - 13:48
pfffffffffttttt ..........
150% on an enhancement that activates all the time anyways?
You clearly are mistaken at what the % means.. it is 100% of the enhancement trigger. Example: If the enhancement has 10% chance to trigger and you have 100% into that enhancement you get the full 10%. Add another 50% to that and you get 15%.
Anyway, I'm surprised that armor gets another boost considering :
Armor setups have Enhanced Armor, Nullify, Absorb, Sanctuary, Dodge, Force Shield and Dull Edge working in their favor;
Defensive setups only have: Dodge, Constitution, Force Shield, and Flinch working in their favor.
from a pvp aspect, you have to rely on 2% to break defense whereas piercing strike and critical hit as well as shatter armor handle armor
#58
fs_gravely
Posted 28 September 2010 - 13:49
pfffffffffttttt ..........
150% on an enhancement that activates all the time anyways?
You clearly are mistaken at what the % means.. it is 100% of the enhancement trigger. Example: If the enhancement has 10% chance to trigger and you have 100% into that enhancement you get the full 10%. Add another 50% to that and you get 15%.
Anyway, I'm surprised that armor gets another boost considering :
Armor setups have Enhanced Armor, Nullify, Absorb, Sanctuary, Dodge, Force Shield and Dull Edge working in their favor;
Defensive setups only have: Dodge, Constitution, Force Shield, and Flinch working in their favor.
Except that you fail to understand the pvp side of things.
No one is having trouble 1 hitting or safe hunting.
You can absolutely annihilate armor in PVP with a lot of buff combinations, and this is a step towards fixing that.
#59
Posted 28 September 2010 - 13:50
Armor setups have Enhanced Armor, Nullify, Absorb, Sanctuary, Dodge, Force Shield and Dull Edge working in their favor;
Defensive setups only have: Dodge, Constitution, Force Shield, and Flinch working in their favor.
Dull Edge does not work in PvP. Defensive sets also have Nightmare Visage working for them and Last Ditch/Reflection is far more effective in a Defensive set-up vs an Armor set-up.
And as Moonfrost has pointed out there are also quite few more weaknesses to Armor than Def sets
#60
Posted 28 September 2010 - 14:10
I know how to calculate enhancement %'s
... what I was trying to make a point of is that it activates quite frequently, imo there are alot more enhancements that don't activate that should and could use the attention first.
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