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Game Update v1.6595


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#21 RedFinn

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Posted 12 October 2010 - 15:39

You're really making an effort to destroy PvP.
Thanks cows.

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#22 dowuones

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Posted 12 October 2010 - 15:39

mhhh... Potion of Resilience + Distil 175 = ??? mhhhh

Something wrong here? :wink:

#23 lordthade

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Posted 12 October 2010 - 15:40

"Chiefly British"

Me: Well THERE'S yer problem! :wink:

#24 Cat Girl IRL

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Posted 12 October 2010 - 15:40

I like what I see. Nothing to be tweaked honestly, though the ? is killer if its gonna be active while being on board. You just gotta be quessing, thats why it would be more fair not to apply in bounty board or show stats. After all hiding gear is helpfull aswell and is neat tool for arena players.

#25 RJEM

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Posted 12 October 2010 - 15:41

mhhh... Potion of Resilience + Distil 175 = ??? mhhhh

Something wrong here? :wink:


Was just about to post this. To be honest - potion of resilience + anything over Distil 50?

#26 Leos3000

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Posted 12 October 2010 - 15:42

I personally like all the new skills/pots thanks for the update cows :)

since these seem to be a test run for the 1000 skills do we have any kinda guess on a time frame for when all of those will be ready?

#27 RJEM

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Posted 12 October 2010 - 15:44

mhhh... Potion of Resilience + Distil 175 = ??? mhhhh

Something wrong here? :wink:


Was just about to post this. To be honest - potion of resilience + anything over Distil 50?


And a follow up - no effect on Four Leaf 1000 I presume?

#28 RD1542

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Posted 12 October 2010 - 15:48

only tweak i can see is making distill not work with FI, 4L and UB pots to help protect the economy of the game

cloak looks like it will be a whole lot of fun.. depending on which side of the attack you are on i guess.. am sure it will wreak some havoc as well.

entrench looks good, am guessing it will work like NMV, if so when in buff format can we have it adjustable like it is with CA, and if so can we get it done to NMV as well..

other than that outstanding potion ideas..

#29 hades8840

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Posted 12 October 2010 - 15:49

seem ok i am guessing these will be in skill form soon then seeing there ment to be weaker forms of upcoming skills

cloak should keep the arena guys happy and make the ones doing pvp interesting lol

#30 shindrak

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Posted 12 October 2010 - 15:52

Thanks for the skills, but not sure if I like the new potions..

Cloak isn't necessary. If you're hiding stats, you might as well hide equipment, or you're able to figure out an average of what their stats may be. As for the length, it would last 6 hours for a level 100 skill?

Distil is definitely not needed. If you're using a DC225, you're increasing it even more? So much for defense sets doing anything..

I do like the idea of entrench.. it's nice to be able to increase your armor by using damage.. sort of like NMV.


Cloak hides the equipped items as well.

Should this not work on Bounty board ?

#31 C4RPY

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Posted 12 October 2010 - 15:53

going to be interesting to see EOC players climbing the PvP ladder from sitting on the board running the cloak potion ;) nice update (sarcasm) lol it isnt needed...might seem cool..but wow... not needed at all

Basically it forces bounty hunters to clear high levels in a suicide set..since it doesnt show what the opponent is wearing? Oo Is this potion going to work on the bounty board? If so.. LOL..its a bad idea hoof... BAD idea..


I have to agree with you here Meahdros and I am one of those higher level players that could use it and make you 'good' bounty hunters having little choice but to go suicide to stand a chance of clearing.. now I know that is going to be no fun for players such as yourself that likes the challenge of working out sets to beat higher level players.. this aspect of the game you are going to lose

entrench looks good, am guessing it will work like NMV, if so when in buff format can we have it adjustable like it is with CA, and if so can we get it done to NMV as well..


Yeah that would be nice, and needed imo as 175 NMV can be too much and the NMV 80 potion not enough at time... adjustable like CA would be great.

#32 RJEM

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Posted 12 October 2010 - 15:53

For GvG applications - and assuming this skill is released at level 175 at some point - I really think Cloak offers farming guilds a huge, huge advantage.

Imagine an extended and sustained version of the skill offering 10+ hours of invisibility in GvG after a 10 minute blitz. There is essentially no chance of hitting back successfully, which goes against all the positive ideas for making it worthwhile to fight for a draw.

Sure, you can suggest that guilds are buffed up to prepare for this by hiding their own gear - but who are we kidding?

#33 Placeboo

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Posted 12 October 2010 - 15:56

Perhaps while on BB Cloak should not work .........

#34 Leos3000

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Posted 12 October 2010 - 15:57

I had a question on how distil is going to work?

is it going to be kinda like Brew master to where instead of increasing the duration of a pot it increase the level right away and u can then turn off distill

or does distil have to be active for the pots to gain their bonuses

Also when they increase are we going to for instance see the skill now as AL 550, or is it still going to show as 500 and we have to hope it is working properly?

#35 donalde

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Posted 12 October 2010 - 15:59

Just a thought: if these potions are sold in AH, should they be priced according player level: instead of certain fixed amount of gold, you bid with multiplier. This could be nice gold sink, and it would give lower level players equal chances to won potion. (and that should keep PvP'r happy every time gold returns from lost bids, players have lot of gold in their hands).

Cloak sound promising, should make things intesting. But make it such that no FSHelper or anything can fish out stats.

I don't like distill, reasons are mentioned before.

Entretch seems bit pointless...

#36 shindrak

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Posted 12 October 2010 - 16:00

so cloak buff i think shouldnt work on Bountyboard or on conflicts!

#37 Flamie

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Posted 12 October 2010 - 16:01

In this latest game update we have added/changed the following:

Posted Image
Cloak
Hides your stats (Attack, Defense, Damage, Armor and HP) and equipped items from other players for 'x' minutes where 'x' is the level of the skill multiplied by 3.



I can only say that this saddens me. I have been watching as this game looses more and more and more of its original PvP integrity. It is not the FallenSword it was 3 years ago. It used to be heavy in PvP and now it is going to the levelers and questies. It was already a risk to PvP when someone has the right buffs, it was unpredictable when those buffs would activate, and if it meant the attackers own neck or not.. but now finally after all the whining and complaining by the levelers on their knees whimpering to HCS about a "safe haven" from a very much strong and intended part of the game, HCS finally gave in. And what good will it do? they will upset a different core of players (you think upgrading hunting gear is expensive? requiring lots of real $ donations? can you imagine having to upgrade multiple sets for PvP? Can you imagine the loss, HCS, as you get PvPers to stop playing every time one of the "OTHERS" complains about how much real money they lost because they were unprepared for FS, or didnt read the FS description before playing about PvP.) I have watched as PvPers are chased away from FS with stuff like this. People who donated money too. HCS you have turned PvP into little more than something laughable already. You have made it easier and easier for the "OTHERS" to play, free of the fear of being attacked by destroying a core of the game. I implore you to not chase away the few good PvPers you have left. This buff will do just that

#38 RJEM

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Posted 12 October 2010 - 16:07

I can only say that this saddens me. I have been watching as this game looses more and more and more of its original PvP integrity. It is not the FallenSword it was 3 years ago. It used to be heavy in PvP and now it is going to the levelers and questies. It was already a risk to PvP when someone has the right buffs, it was unpredictable when those buffs would activate, and if it meant the attackers own neck or not.. but now finally after all the whining and complaining by the levelers on their knees whimpering to HCS about a "safe haven" from a very much strong and intended part of the game, HCS finally gave in. And what good will it do? they will upset a different core of players (you think upgrading hunting gear is expensive? requiring lots of real $ donations? can you imagine having to upgrade multiple sets for PvP? Can you imagine the loss, HCS, as you get PvPers to stop playing every time one of the "OTHERS" complains about how much real money they lost because they were unprepared for FS, or didnt read the FS description before playing about PvP.) I have watched as PvPers are chased away from FS with stuff like this. People who donated money too. HCS you have turned PvP into little more than something laughable already. You have made it easier and easier for the "OTHERS" to play, free of the fear of being attacked by destroying a core of the game. I implore you to not chase away the few good PvPers you have left. This buff will do just that


Most of the people asking for stats to be hidden (or at least gear) came from the PvP arena and for a genuine reason - set theft.

I think the duration of the buff is too high, but it has legitimate uses - reducing the duration makes the bounty board and GvG issues less pronounced (unless someone wants to pay over the top for a potion every hour or so, which I would consider a valuable gold sink). I wouldn't necessarily disagree with it not working on the board though.

#39 Flamie

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Posted 12 October 2010 - 16:10

I can only say that this saddens me. I have been watching as this game looses more and more and more of its original PvP integrity. It is not the FallenSword it was 3 years ago. It used to be heavy in PvP and now it is going to the levelers and questies. It was already a risk to PvP when someone has the right buffs, it was unpredictable when those buffs would activate, and if it meant the attackers own neck or not.. but now finally after all the whining and complaining by the levelers on their knees whimpering to HCS about a "safe haven" from a very much strong and intended part of the game, HCS finally gave in. And what good will it do? they will upset a different core of players (you think upgrading hunting gear is expensive? requiring lots of real $ donations? can you imagine having to upgrade multiple sets for PvP? Can you imagine the loss, HCS, as you get PvPers to stop playing every time one of the "OTHERS" complains about how much real money they lost because they were unprepared for FS, or didnt read the FS description before playing about PvP.) I have watched as PvPers are chased away from FS with stuff like this. People who donated money too. HCS you have turned PvP into little more than something laughable already. You have made it easier and easier for the "OTHERS" to play, free of the fear of being attacked by destroying a core of the game. I implore you to not chase away the few good PvPers you have left. This buff will do just that


Most of the people asking for stats to be hidden (or at least gear) came from the PvP arena and for a genuine reason - set theft.

I think the duration of the buff is too high, but it has legitimate uses - reducing the duration makes the bounty board and GvG issues less pronounced (unless someone wants to pay over the top for a potion every hour or so, which I would consider a valuable gold sink).



well, I dont play the arena. I participate in real PvP.. hand to hand.. none of the arena safety net stuff. And it is the real, original PvP HS seems determined to destroy. (disclaimer: not to say arena and such arent "real".. just not the original forms, not what I was taught and enjoy. The others are a gold sink and there is little danger in them other than running out of gold)

#40 shindrak

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Posted 12 October 2010 - 16:14

I can only say that this saddens me. I have been watching as this game looses more and more and more of its original PvP integrity. It is not the FallenSword it was 3 years ago. It used to be heavy in PvP and now it is going to the levelers and questies. It was already a risk to PvP when someone has the right buffs, it was unpredictable when those buffs would activate, and if it meant the attackers own neck or not.. but now finally after all the whining and complaining by the levelers on their knees whimpering to HCS about a "safe haven" from a very much strong and intended part of the game, HCS finally gave in. And what good will it do? they will upset a different core of players (you think upgrading hunting gear is expensive? requiring lots of real $ donations? can you imagine having to upgrade multiple sets for PvP? Can you imagine the loss, HCS, as you get PvPers to stop playing every time one of the "OTHERS" complains about how much real money they lost because they were unprepared for FS, or didnt read the FS description before playing about PvP.) I have watched as PvPers are chased away from FS with stuff like this. People who donated money too. HCS you have turned PvP into little more than something laughable already. You have made it easier and easier for the "OTHERS" to play, free of the fear of being attacked by destroying a core of the game. I implore you to not chase away the few good PvPers you have left. This buff will do just that


Most of the people asking for stats to be hidden (or at least gear) came from the PvP arena and for a genuine reason - set theft.

I think the duration of the buff is too high, but it has legitimate uses - reducing the duration makes the bounty board and GvG issues less pronounced (unless someone wants to pay over the top for a potion every hour or so, which I would consider a valuable gold sink).



well, I dont play the arena. I participate in real PvP.. hand to hand.. none of the arena safety net stuff. And it is the real, original PvP HS seems determined to destroy.

They can except bountyboard and conflicts of this buff!


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