Game Update v1.6595
#41
Posted 12 October 2010 - 16:16
#42
Posted 12 October 2010 - 16:19
Haven't tried it but cloak seems by the description as it will/ can change pvp/gvg a lot. So you're forcing people to hit in suicidal now removing any sort of skills involved.
This is true if the skill lasts for any length of time. However, a short use skill (like SES?) would have uses but few PvP repercussions.
#43
Posted 12 October 2010 - 16:22
Haven't tried it but cloak seems by the description as it will/ can change pvp/gvg a lot. So you're forcing people to hit in suicidal now removing any sort of skills involved.
removing? how so? The other skills will still be there on the target, and will still activate, The attacker will have to buff up EVERY time because they just dont know. if anything it would force people to have to use more buffs. and I can guarantee you anyone with this buff will know their attacker will most likely be using a suicide set, so they will situate their gear and buffs to beat a suicide set. If you have the gold to buy this pot, or to even NEED this pot, you have the gold/FSP to optimize your gear.
#44
Posted 12 October 2010 - 16:23
Re: Cloak and PvP, while I'm not heavily invested in that aspect of gameplay, I can see the cause for concern, but a 90-minute Cloak buff (extended with Brewmaster) doesn't seem like a game breaker. If anything, it will probably act as a tremendous gold sink.
#45
Posted 12 October 2010 - 16:25
Current levels of these potions in the AH are 30 for Cloak (90 minutes), 50 for Distil (5% increase), and 50 for Entrench (12.50% of damage to armor).
Re: Cloak and PvP, while I'm not heavily invested in that aspect of gameplay, I can see the cause for concern, but a 90-minute Cloak buff (extended with Brewmaster) doesn't seem like a game breaker. If anything, it will probably act as a tremendous gold sink.
Sure - level 30 isn't terrible. Level 175 would be awful right now.
#46
Posted 12 October 2010 - 16:26
Current levels of these potions in the AH are 30 for Cloak (90 minutes), 50 for Distil (5% increase), and 50 for Entrench (12.50% of damage to armor).
Re: Cloak and PvP, while I'm not heavily invested in that aspect of gameplay, I can see the cause for concern, but a 90-minute Cloak buff (extended with Brewmaster) doesn't seem like a game breaker. If anything, it will probably act as a tremendous gold sink.
Sure - level 30 isn't terrible. Level 175 would be awful right now.
Agreed. Terribly overpowered.
#47
Posted 12 October 2010 - 16:27
Haven't tried it but cloak seems by the description as it will/ can change pvp/gvg a lot. So you're forcing people to hit in suicidal now removing any sort of skills involved.
removing? how so? The other skills will still be there on the target, and will still activate, The attacker will have to buff up EVERY time because they just dont know. if anything it would force people to have to use more buffs. and I can guarantee you anyone with this buff will know their attacker will most likely be using a suicide set, so they will situate their gear and buffs to beat a suicide set. If you have the gold to buy this pot, or to even NEED this pot, you have the gold/FSP to optimize your gear.
yep... will make things difficult, if not impossible for the mid level bounty hunters going for a higher level target. if it just hid stats and not equipment, it would be more viable and would take away some of the easy of pvp but leaving some challenge for the hunter to figure out targets equipment, base stats, bonuses, relic bonuses, and guess at stats, not just a blind luck guess.. really no skill in that, just luck of the draw on the right set..
#48
Posted 12 October 2010 - 16:28
If the level of the Buff produced by pots is always increased, then Distil makes Distil stronger also.
If an individual had a very large collection of Distil pots, then they could have however high level of a pot buff that they want. There should be buff level caps hard-coded into the game from specific sources. such as an DC225 pot being maxed at something like DC270 (20% increase from the original level) or something of the same idea
Only an idea, but perhaps perhaps more people would agree about having Cloak effect only Buffs instead of stats and gear.
#49
Posted 12 October 2010 - 16:31
Even if somehow this " Cloak " was restricted to just arena players its still too annoying... If the arena players really need something to prevent " SET THEFT " give them "SHROUD" and also make provisions that " SHROUD " would only conceal there sets not there numbers or stats... Please also note that no such buff should be allowed to alter the bounty board, gvg's, or regular pvp, now what I mean by this is that if someone is in a gvg, or on the board "CLOAK or SHROUD" should have no affect. So the only thing that cloak should affect is the players set. Please also note that if a player is hunting neither "CLOAK or SHROUD" should work either, especially when this is intended for ARENA PLAYERS...
Overall I am very disappointed with HCS, this is a terrible idea has I and many other people have voiced. Perhaps HCS should ask some of the players before doing such things here that could destroy our wonderful community of players...
#50
Posted 12 October 2010 - 16:31
Re: Cloak and PvP, while I'm not heavily invested in that aspect of gameplay, I can see the cause for concern, but a 90-minute Cloak buff (extended with Brewmaster) doesn't seem like a game breaker. If anything, it will probably act as a tremendous gold sink.
90 minutes is long enough to make huge gold deposits, transfer FSP to gold, hide gold in the auction house and get it back and have time to hide it again, taking out one of the games original gold sinks from the inception of FS... thieving.
That doesnt include the consequences on the bounty board and GvG if it is allowed to be used there.
Question for HCS: Is distil "stackable"? If someone has an active distil pot, and they activate another, will it have any effect? will it amp the current distil, and lead to huge supercharged buffs?
#51
Posted 12 October 2010 - 16:37
I currently see a potential problem with the Distil, Compounding.
If the level of the Buff produced by pots is always increased, then Distil makes Distil stronger also.
If an individual had a very large collection of Distil pots, then they could have however high level of a pot buff that they want. There should be buff level caps hard-coded into the game from specific sources. such as an DC225 pot being maxed at something like DC270 (20% increase from the original level) or something of the same idea
Only an idea, but perhaps perhaps more people would agree about having Cloak effect only Buffs instead of stats and gear.
Potions should change level only after you drank it, making impossible to use a second distil potion while the first is active.
(btw you would need 27 lvl50 potion to reach a level 175 one...)
#52
Posted 12 October 2010 - 16:38
/sigh
If you hate PvP so much why make it part of the game? Why not just remove it from the game or give a complete opt out and be done with it.
#53
Posted 12 October 2010 - 16:39
#54
fs_liuskoj
Posted 12 October 2010 - 16:41
#55
Posted 12 October 2010 - 16:43
I agree on the timing that should take place for the level change taking place only after drinking. but i'm not sure we have confirmed that yet.I currently see a potential problem with the Distil, Compounding.
If the level of the Buff produced by pots is always increased, then Distil makes Distil stronger also.
If an individual had a very large collection of Distil pots, then they could have however high level of a pot buff that they want. There should be buff level caps hard-coded into the game from specific sources. such as an DC225 pot being maxed at something like DC270 (20% increase from the original level) or something of the same idea
Potions should change level only after you drank it, making impossible to use a second distil potion while the first is active.
(btw you would need 27 lvl50 potion to reach a level 175 one...)
(side note: 27 would give you 177.78 level, but why did you try stoping it at 175? we have pots well over 200, some even 1000 level... )
#56
Posted 12 October 2010 - 16:44
start with 50
- after 10 itretaions i have level 85
- after 20 itretaions i have level 139
- after 30 itretaions i have level 226
- after 40 itretaions i have level 369
- after 50 itretaions i have level 602
If i am high level with 1000 bp slots, and i hunt one time for one week (or for month wich is good assumption) i have enough time to gather this number of potions even in low prices.
Let examine another case. If We have level 175 skill (castable). In this case we will start at level 175 Distiler and in first iteration we will reach directly level 183. So in this case we will have:
- after 10 itretaions i have level 299
- after 20 itretaions i have level 487
- after 30 itretaions i have level 794
- after 40 itretaions i have level 1293
- after 50 itretaions i have level 2107
I think this is awesome buff.
#57
fs_c00k13puss
Posted 12 October 2010 - 16:44
5+ hours of hidden gear seems a bit much to me from a single, unextended potion. (Level 100)
Distil is going to make some people very happy, but if it's even around level 100 then the EW1500 potion becomes even more ridiculous - same with DC225, AL500 and Wither 350. Might as well auto level the richest players through each level with the 20% relics, 20% Death Dealer and now this!
The third potion looks nice.
+1
#58
Posted 12 October 2010 - 16:51
I agree on the timing that should take place for the level change taking place only after drinking. but i'm not sure we have confirmed that yet.I currently see a potential problem with the Distil, Compounding.
If the level of the Buff produced by pots is always increased, then Distil makes Distil stronger also.
If an individual had a very large collection of Distil pots, then they could have however high level of a pot buff that they want. There should be buff level caps hard-coded into the game from specific sources. such as an DC225 pot being maxed at something like DC270 (20% increase from the original level) or something of the same idea
Potions should change level only after you drank it, making impossible to use a second distil potion while the first is active.
(btw you would need 27 lvl50 potion to reach a level 175 one...)
(side note: 27 would give you 177.78 level, but why did you try stoping it at 175? we have pots well over 200, some even 1000 level... )
I stopped at 175 cause by the time i can buy all those potions they will release the level 1000+ skills and i can buy the 175 buff for 1 or 2 fsp instead of millions gold (and a carpal tunnel)
#59
Posted 12 October 2010 - 16:51
+0.25% per point of damage is transferred to armor at the start of combat.
I love this-will it have NMV duration?
As for cloak thingy-I think that it should be removed from PvP-GvG...but how would it work-not sure
#60
Posted 12 October 2010 - 16:53
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