GvG System: Disincentive to Play
#21
fs_regnier7
Posted 16 October 2010 - 19:02
#22
Posted 16 October 2010 - 19:07
i hold contest all the time giving fsp away ,and have given more then my fair share to the guild and it's members ever since i joined even before GvG's gave RP.
#23
fs_scrogger
Posted 16 October 2010 - 19:21
#24
Posted 16 October 2010 - 21:49
I was wondering why I had such a nOOblet on my hit list for counterbountying.i have de-leveled myself almost 500 levels just for this reason lol
Funny, you really do believe the BS you spout.
[Signature removed]
“When you tear out a man's tongue, you are not proving him a liar, you're only telling the world that you fear what he might say.” -GRRM
#25
fs_theoryman
Posted 17 October 2010 - 02:13
I hope this helps Skulltaker.
#26
fs_nthnclls
Posted 17 October 2010 - 02:58
that is as much your old guilds fault as it is HCS fault.
a good guild would have provided you with decent or better gear to help prevent this ,and in cases like yours where the repairs cost more gold then you can make hunting the guild should of helped you with cost of repairs.
find a better guild ,and level out of the main GvG range.
i'm not going to deny that i'm part of this problem because well i am ,but until HCS changes it i will continue to stay at my current level and GvG there is way to much profits to be made to not do this.
i have de-leveled myself almost 500 levels just for this reason lol
You proved what an idiot you are when you claimed that someone quoted you out of context by quoting your entire phrase. :roll:
Or do you really expect anyone to believe that you delevelled yourself 500 levels because the OP should level out of the "main gvg range" and should have had his guild pay his repair costs?
when i said "i have de-leveled myself just for this reason" is was not referring to the fsp made from GvGing... so no that is not what i said.
It's exactly what you said, and it's the only way to interpret what you said that makes you look lke you at least have some intelligence.
#27
Posted 17 October 2010 - 03:37
the fact is that smaller growing guilds are being targeted specifically for gvg because they're an easy target.
another fact is many new players are leaving because they aren't having fun. there's no fun involved with logging on and seeing 5+ pages of guild conflict kills and finding all your items at 0 durability.
there's no fun having other players pound you ceaslessly for days on end for whatever reason! farming RP or 'teaching the cows a lesson' still sucks when you're the targed and just learning the game
it is incredibly selfish not to care about others. funny thing is that being selfish is just another part of roleplaying. you can be a selfish jerk if you want to.
#28
Posted 17 October 2010 - 04:19
The other part of your statement was bashing his guild for not being able to suit him up and pay for all his repairs when the system is too bunked.... that does not help him because his level is always going to be vulnerable to GvG farmers.
All I'm doing is working with what you gave me, nothing more.
I think you are correct about his views for the most part but...
there are guilds out there who can give better gear and that is one solution.
as is leveling, as gravely suggested, and there will indeed come a time when leveling will seriously reduce and eventually eliminate being attacked in GvGs
Of course the easiest solution to this particular problem would be to stop the gear damage - for GvG only. If a player doesn't have to spend gold on repairs, the only negative to being attacked is the long list of attacks.
#29
fs_regnier7
Posted 17 October 2010 - 05:11
#30
fs_gravely
Posted 17 October 2010 - 05:35
That will solve a lot of problems. In a hurry.
Your conflict with xxxxx resulted in victory with a final score of 50 - 45. Your GvG rating has increased by 0 and you gained 5 (4) (3) (2) Guild RP.
^ Suddenly, the farmers all scream a massively agonized death wail.
#31
Posted 17 October 2010 - 05:46
orrrr, you have to beat a guild with higher rating in order to gain RP *chuckles*Have gvgs carried out on lower rated guilds generate less RP.
That will solve a lot of problems. In a hurry.
Your conflict with xxxxx resulted in victory with a final score of 50 - 45. Your GvG rating has increased by 0 and you gained 5 (4) (3) (2) Guild RP.
^ Suddenly, the farmers all scream a massively agonized death wail.
#32
Posted 17 October 2010 - 15:02
IIIII would increase the cost of the GvG. 1 FSP and 50,000 gold is still nothing. It's driving down the price of those epics, too. The KKH is almost into new LE set range.
I love the idea of a grace period for new players. They really should implement it. Especially if we want to keep the fresh faces coming in. 25 seems just about right to me, too. The problem will be the Cows then should also do the same with PvP, and THAT will never be accepted.
#33
fs_regnier7
Posted 17 October 2010 - 15:04
The problem with it for PvP is higher levels using lower level multis as piggybanks. So cut-&-dry level minimums won't work.I love the idea of a grace period for new players. They really should implement it. Especially if we want to keep the fresh faces coming in. 25 seems just about right to me, too. The problem will be the Cows then should also do the same with PvP, and THAT will never be accepted.
#34
Posted 17 October 2010 - 15:12
#35
Posted 17 October 2010 - 15:18
Have gvgs carried out on lower rated guilds generate less RP.
That will solve a lot of problems. In a hurry.
Your conflict with xxxxx resulted in victory with a final score of 50 - 45. Your GvG rating has increased by 0 and you gained 5 (4) (3) (2) Guild RP.
^ Suddenly, the farmers all scream a massively agonized death wail.
Making the reward fit the challenge seems like a fine idea. Not sure it should go as low as 2 or 3 but...
#36
Posted 17 October 2010 - 19:35
charge a guild an extra FSP for every hundred gvg rating points separating the two participant guilds.
it then will no longer be profitable to pound on smaller guilds for a guaranteed win.
if you want to go get an easy gvg win you have to pay for it.
another guild 'possibly' populated by multis is HyperTension. funny how they all logged out at just about the same time. most started play around the same time. couple of them even have almost the same name. current gvg rules encourage this style of play.
#37
fs_skulltaker
Posted 19 October 2010 - 14:44
My story had a happy ending. Scrooger's guild, Turin's Companions, invited me to become a member, geared me up, and I have not been subject to a single GvG attack since then. I have been astounded by the guild's generosity and grace, and extremely grateful.
However, I imagine I am the exception to the rule. I believe many if not most in my shoes would have quit if their experience the first few days was like mine. Also, this ending is rather tragic for my former guild, NO MORE GLORY, who did their best for me while I was a member, and I believe the other new members of that guild left it for the same reason. I hope the developers are cognizant of this problem and seeking a solution.
#38
Posted 19 October 2010 - 15:49
orrrr, you have to beat a guild with higher rating in order to gain RP *chuckles*
This is the first real good suggestion I have seen for a fix to GvG situation. Giving RP for beating a guild lower than your rating proves nothing.
#39
Posted 19 October 2010 - 19:10
orrrr, you have to beat a guild with higher rating in order to gain RP *chuckles*
This is the first real good suggestion I have seen for a fix to GvG situation. Giving RP for beating a guild lower than your rating proves nothing.
Wouldn't this take us back to the situation previously where guilds were advertising to get people to hit them so they could reduce their rating?
#40
Posted 19 October 2010 - 19:16
2 user(s) are reading this topic
0 members, 2 guests, 0 anonymous users

