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GvG System: Disincentive to Play


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#41 fs_regnier7

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Posted 19 October 2010 - 19:42


orrrr, you have to beat a guild with higher rating in order to gain RP *chuckles*


This is the first real good suggestion I have seen for a fix to GvG situation. Giving RP for beating a guild lower than your rating proves nothing.


ahhh no one can read sarcasm nowadays :lol:

#42 andyvince

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Posted 02 January 2011 - 00:51

I am a new FS player who just achieved L20. It is increasingly obvious that the game is balanced around players having buffs from being in a guild (past the first few levels). Fine.

What's NOT fine is the way the non-consensual GvG system interferes with the play experience of new players who aren't abusing the rules by playing multiple accounts.

This has been my experience. I was invited to join a non-GvG oriented guild. Within a day or so of that, GvG guilds realized I was the weak link in my guild, and used outrageously overgeared twinks parked at certain level intervals to attack me seemingly 24/7 and "win" GvG conflicts. This resulted in my gear being constantly broken. I tracked well over 1,000 attacks on me in a 72 hour period.

The players who attacked me generally had full hellforged legendaries, and this is pre-level 20, even pre level 10! The characters in question may have been parked at that level for a very long time, used specifically for the purpose of "winning" GvG conflicts.

As my gold was dwindling at a precipitous rate from repairs, faster than I could make it, I finally felt I had no choice but to drop the guild. And being forced out of my guild does not sit well with me.

I am close to quitting, which I am sure will trouble no one, but I think the situation is a shame as done properly, the GvG system could have made the game much more fun for me, instead of being a deal-breaker.

(Adding insult to injury, I cannot even join a new guild since leaving my old one since there is apparently some ongoing GvG conflict that over 8 hours later still hasn't been resolved. )

Quite well said, I can really understand the feeling. I am in a less established Guild, as I feel my activeness level suits guild with low running cost. Risks of being GvG attacked for RP farming are one of the reasons I don’t log in as much. Before, I find it helpful to login a few Sec to make guild deposits, even when I can’t spent much time on game. Now, login can mean risks of being point of GvG attacks -Spamming of logs, repair costs and causing my guild’s pride…

The game has lost much feel of community when things like this start happening and being encouraged :( . More examples include:
:arrow: I used to thrown free buffs from time to time to random players I come across. Now I’m holding back, as being noticed (in other players’ log) increases risks of being discovered as viable GvG target…
:arrow: I have seen ‘Mute players’ (or rather, ‘just accounts’) where profits for doing GvG are all that matters. GvGs become just pure business, not in the sprites of game as whole and the community… as Scrogger’s first reply expressed.

Some tips from my personal experiences I hope would help, though looks like OP has quit the game. :(
:arrow: Asking GvG attackers for repair cost, you may never know. I have sent PMs sometimes about ‘repair cost’, ‘spamming of my log’…(also a way of finding out kind of person they are). Some still have decency answering the PMs; yet, some are those ‘Mute players’/’just accounts’ I mentioned above.
:arrow: Having fun fight back and force draw if can. Make them waste the FSP for initiating the conflict and let them to be the one annoyed…
:arrow: It may happens you found some weak members (from guilds that RP farming on your guild) but can’t be GvG targets (due to 7+ days inactive) for the sack forcing a draw…Feel free to 100 Stam them if that helps outing the anger :twisted: , and gold taken helps covering the repair costs. I don’t normally PvP, but I really feel much less guilty in this situation. :P
:arrow: Sell consumable items such as Shop Plants and Bottles in AH by parking at the shops that you can constantly re-supply them. It’s alternative way of making gold instead of hunting (hard when gears are badly damaged as in OP’s situation). Doing this until getting sufficient gold to repair the gears and then you can level some. I have fight back (while doing the selling) to force a number of draws and even snatch 3 wins :) (when other guilds made error) on the GvG attacks initiated on my guild, XD.

#43 Hoofmaster

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Posted 02 January 2011 - 02:45

The PvP Arena, Guild Conflicts and the level 1,000 skills are top of our list for January ;)

#44 Zukira

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Posted 02 January 2011 - 04:11

The PvP Arena, Guild Conflicts and the level 1,000 skills are top of our list for January ;)


Glad to hear that hoof. the PvP and GVG stuff really needs it.


And OP - I'm glad to see you had a happy ending and found a guild that could help you. The thing that makes me sad when looking at alot of these newer guilds is that so many of them only have 1-2 or maybe 3 active people left after a month or two passes, because everyone in them gets beat on so much that they lose all interest in even bothering.

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#45 andyvince

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Posted 09 January 2011 - 13:09

The PvP Arena, Guild Conflicts and the level 1,000 skills are top of our list for January ;)


Glad to hear that hoof. the PvP and GVG stuff really needs it.


And OP - I'm glad to see you had a happy ending and found a guild that could help you. The thing that makes me sad when looking at alot of these newer guilds is that so many of them only have 1-2 or maybe 3 active people left after a month or two passes, because everyone in them gets beat on so much that they lose all interest in even bothering.

I think the OP had already quit the game.(Did not log in to check his activeness, but I can see he's guild-less from Forum display) The topic was 75 days inactive when I replied. I just feel it’s worth it to put my points across. :P
I believe this whole thing really started when Titans was introduced to get Epics…Then certain guild(s) monopolised the Titan hunt…Then alternative way introduced, so more guild can get Epics -namely RP from GvG.

#46 fs_scrogger

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Posted 29 January 2011 - 17:38

The PvP Arena, Guild Conflicts and the level 1,000 skills are top of our list for January ;)



Ok so January is almost over, any plans for Guild conflicts? We need to protect low level players as much as possible to keep them in the game.

#47 fs_coyotik

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Posted 29 January 2011 - 22:14

Have gvgs carried out on lower rated guilds generate less RP.

That will solve a lot of problems. In a hurry.


I have another idea. Drop the stinking tradable RP rewards. Make every RP component bound and the resulting item bound or guild bound. GvG farms will instantly die.

And drawn conflicts should bring some RPs to both sides, that'd give the targets big incentive to fight back even with 50/0.

#48 Anemie

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Posted 29 January 2011 - 22:23

Have gvgs carried out on lower rated guilds generate less RP.

That will solve a lot of problems. In a hurry.


I have another idea. Drop the stinking tradable RP rewards. Make every RP component bound and the resulting item bound or guild bound. GvG farms will instantly die.

And drawn conflicts should bring some RPs to both sides, that'd give the targets big incentive to fight back even with 50/0.

Coming from someone that did conflicts for FSP-I must say that I agree with you -current system encourages farming and only that--there are few guilds that actually care about their position on GvG ladder but that's all...
Bound items to the guild-yes-It is GvG after all...
RP packs sould also be re-checked,guilds would sometimes rather spend their RP on buffs-but which buffs only 2 RP packs are useful...
And actually awarding those that are on top with bonus RP or something would help..

#49 fs_coyotik

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Posted 29 January 2011 - 22:26

Back when the reward was 1RP per conflict, how many guilds took part in it? I dare to say that ONLY those who took it as a matter of prestige (in other words, exactly how it was intended). I mean, nobody in their right mind would spend at least 5000 stamina to achieve power leveller B for their guild :).

So I would suggest just this - dropping the rewards back to 1 RP per conflict, as the reason they were bumped to 10, to be in tune with titan runnerups, is no longer there.


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