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New Type of Item


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#41 fs_wesleyao

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Posted 09 December 2010 - 18:59

Page 2 bump.

#42 vastilos

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Posted 09 December 2010 - 21:57

Well, it could load with 100/100 durability... it looses 1 durability when the hourly stamina gain goes through (if it is equipped). if you wish to use it for arena purposes, then you loose 1 durability every time you enter an arena competition. When it reaches 0, the item automatically gets destroyed and removed from your bp.

#43 fs_stickisgod

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Posted 01 February 2011 - 03:15

Bored, and bumping, see ya in a month!

#44 Tegger

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Posted 02 February 2011 - 12:27

A simpler solution would be to get rid of the UB200 pots from Loyalty rewards, and nerf UB190 down a few points, so Distil doesn't give a player an alternative UB200.

I use a lot crystalline gear, and use UB175, so I'm doing my part. Just started on my third pair of Polar gloves, and second amulet. Takeos is taking a bit longer to break, because I only use it sparingly. Volkers is gonna get spendy, though, once I start going through them.

#45 Admiral Memo

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Posted 05 February 2011 - 19:31

I'll put my support on this one, but I won't care if it's not implemented. Sounds like a good idea to liven the game up for a while.

I also agree that it should only come out of chests and the arena (and maybe the Temple).

#46 KingHomer

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Posted 28 February 2011 - 22:29

This is an interesting idea... i'm reaching here, but call them shooting stars and put them in the rune, ring, ammy slots and have them burn out over time.

1. Items from chests and be unbound. A chance to drop one from any chest. This gives every chest opening like a 10% chance to drop a shooting star.

2. Items should be like shooting stars... burn brightly for a short time: +3 stam gain. The available "Burn" could be tied to which chest it's from, so the more expensively-keyed chests give better available burn items. So no matter how expensive the chest or how useful or useless the items currently inside are, each chest has a chance to get a stam item.

3. High durability, basically so these items don't break, these items are already an offline set penalty as they have no att/def/arm/dmg/hp stats, just gain.

4. Burn rate is tied to a player's hourly gain, so there is no way to avoid having burn. Burn rate could be decreased by having a higher Master Blacksmith enhancement, but no matter what items burns out over time. To avoid decimal burns, make available burn high and base burn rate 5 (decreasable by 1 for every 25% master blacksmith).

Unfortunately, there's likely to be a lot of coding in adding a "Burn" stat to items, so probably won't happen. But it was fun to think about :)

#47 fs_stickisgod

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Posted 10 March 2011 - 07:26

Bi-Winning! 8)

#48 fs_darkhunt3r

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Posted 10 March 2011 - 11:46

I really like that idea too :D Decay item every hour 1 duration take off if the item is equipped and 1 duration per arena join that's great :)

+1 for KingHomer too would be good to receive them from chest :)


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