actually reading your entire idea avalbane and not just looking at the rewards and brackets like I 1st did there are several flaws that need to be covered or you idea is pretty much a farmers market.
1. does every hit give the same amount of points regardless of the opponents rating? I see you have 2 for every 10 stam and 20 for every 100 stam, but no real parameters to when transfers can stop or be capped, which is a very bad idea as this shows no dominance, but just who either has the most stamina, or hits the most people/takes the most bounties.
2. even tho PVPers do not like gloat or honor, they are active buffs and need to be accounted for with hits.
All my figures were based on if both the attacker and defender each had the standard 1,000 PvP Rating. Of course, the rating transfer would have to be adjusted based on the attackers and defenders Rating if they were different, but I was just using the "standards."
As for Gloat and Honor, I didn't factor either of those into the figures either. To be honest, I didn't feel like calculating all of those numbers. :mrgreen:

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