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Suggestion: PvP Ladder Changes (v2)


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Poll: Which of the options above do you feel would help improve the PvP Ladder? (359 member(s) have cast votes)

Which of the options above do you feel would help improve the PvP Ladder?

  1. Voted Remove PvP Rating transfer from the Bounty Board. (73 votes [20.33%])

    Percentage of vote: 20.33%

  2. Voted Limit transfer from an individual player to once every 24 hours (this should help prevent organised ratings transfers). (126 votes [35.10%])

    Percentage of vote: 35.10%

  3. Voted Bonus to PvP Rating Transfer for 100 stamina attacks. (134 votes [37.33%])

    Percentage of vote: 37.33%

  4. Voted No changes (26 votes [7.24%])

    Percentage of vote: 7.24%

Vote

#441 fs_avalbane

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Posted 04 November 2010 - 02:31

This is an unrealistic suggestion simply because of how complex it is.


If you remember, the TKP suggestion was complex as well, but it has been implemented. Since it's implementation, it has satisfied the vast majority of the FS community. Maybe complexity is what we need at this point to keep the system more under control.

#442 paingwin

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Posted 04 November 2010 - 04:40

This is an unrealistic suggestion simply because of how complex it is.


If you remember, the TKP suggestion was complex as well, but it has been implemented. Since it's implementation, it has satisfied the vast majority of the FS community. Maybe complexity is what we need at this point to keep the system more under control.


+1

#443 fs_regnier7

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Posted 04 November 2010 - 06:33

This is an unrealistic suggestion simply because of how complex it is.


If you remember, the TKP suggestion was complex as well, but it has been implemented. Since it's implementation, it has satisfied the vast majority of the FS community. Maybe complexity is what we need at this point to keep the system more under control.

Actually, TKP is pretty straightforward and simple. (each titan kill counting as a TKP with bonuses for a guild placing in the top five; add on a TKP bank and setting amounts needed for the items) there's no type of "point trading" with titans, so it can't really be used as a good comparison. Not saying I dislike your idea, but it'd be a bit of work for the cows do just right, and fix if something goes wrong


Edit: Typos; Grammar

#444 Cat Girl IRL

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Posted 04 November 2010 - 09:48

At this point unthinkable to remove the rewards.


And what the best solution to the ladder system is would be to start make the pvp rating reflect the skills of the pvper. Within these game mechanics it seems impossible. (Ill give it a try how ever.)


Thats asking for set values for pvp rating transfer. Capping the value to 500 is being unfair for the EOC players, but if there was no cap, at lover levels it would cause endless farming. (The value has to be 5000 follows:) The rating value have to be modified larger to make it sufficient cause of the level range of the players. (Follows.) On the bounty board level 100 vs level 100 10 stamina strikes:

100 Rating transfer.


Each level 50's affect like with the helfforging bonus every 50's of an item level. From an lower level player to hit higher level player player gains 5 pvp rating / 50's. So if level 100 player clears level 300 player he gains 120 pvp rating instead of 100 with 10 stamina stroke.

Then again when level 300 player clears level 100 player every 50's 5 rating is reduced from the set combat value. So instead of gaining 100 rating from the hit, that player will gain only 80 rating from the hit. When level 900 player clears level 400 player he would gain only 50 rating. And when level 1000 clears level 25? Well theres no question about if he deserves to gain rating or not. This is a way to reward the effort for level 100 player clearing the level 800 player on board.


100 stamina hammer falls on board:

Here again we go with the same result as the level matter. The level only matters to the rating so its not screwing the old punishing system that worked great. So after 10 stamina each 10 stamina added is giving 5 rating transfer bonus. So 20 stamina hit would give 105 rating transfer. And in the end 100 stamina hit 150 rating transfer.


Off board pvping:

The 10 stamina hit can rewarded the same way like on board, with 100 rating transfer from 10 stamina hit and 150 transfer from 100 stamina hit. Now the current bounty board system is able to save your rating from 500 levels higher level clears. And not all the hard work nescessarily goes away. And then again if a 300 level lower player clears ya, well then you deserve it. That is telling us about domination and who is sufficient or not. That would also remove the farming and multi problem. Unless ofcourse they are low level multi users. Then again they are not able to use the higher level recipes and they are working only how they should.



Remove honor and gloat, or set fixed values for them aswell.

Keep the prices in this format, its only fair that that over powered items are gained the hardway.

Change the system to show the skill of the pvper, not the lucky or unlucky.

Forgets the time limitations and plays wif mii hourly.

#445 KitiaraLi

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Posted 04 November 2010 - 16:00

Might be a good idea to look into the transfer rate, due to rating difference while you're at it.

I did a little poking around 2 days ago, and 10 stammed everyone within range .. just for fun and see ppls reactions and what not.
At first all were at 1K rating, and I gained 13 points per hit. After a few, it went down to 7.
The issue comes with those, who decide to hit back (super btw, I like that!) - they took 30+ rating points with simple 10stammers... that is not being better at PVP, dominating or anything of the sorts. That is simply the system being flawed, benefiting those who have the lowest rating.
The same, as mentioned a million times, happens when I get boarded for a few of the hits.

As is, the system is broken, and a TKP system is very much in need of implementing - as is different ranges for the ladder... or you could just remove the PvP tokens altogether so there would be no profit to spawn the cheaters n abuser :mrgreen:

No one can deny that we changed this game and influenced it in such a way that NO ONE could compete with us.. so much so that they changed the rules. ~Abhorrence, chosen founder of Cerulean Sins


#446 Pathfinder

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Posted 05 November 2010 - 02:06

why couldnt we designate(sp) an assigned number say 101 stam for pvp purposes that would not have an affect on exp. a small percentage of pvp could be transferred through bounty say 10% and maybe even 10% of gvg and the remaining transferred 80% through personal pvp with 101 stam. follow so far?wouldnt this not encourage pvp and make all that compete better i know i really enjoyed pvp once i started it and i think the other players would feel the same even levelers what are your thoughts? would the hardcore pvpers see this as a good option? and a solution to the ladder also the transfer of lower level players would have to be proportanate the amount of targets they have vs higher level with less targets. Result it would be fair and also almost eliminate the majority of multis because of the stam they would have to use to make it worthwhile? as for the first part only take the exp part out of the 101stam hits only.. 10 stam to 100 stam hits would stay the same and also give pvp and take exp. so the for the pvp ladder well it would be a choice to make as to who you are and how you play for the evil or the good way but available to both styles of play. also you would loose exp on the bounty board.

This is a just a shot in the dark:")

#447 celendais

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Posted 05 November 2010 - 09:04

We can keep talking between players for ever . But as usual if 30 pages are not read by the game devs , then why bother?

My best bet is HCS will make changes out of the blue to the PVP -system where none of suggestions or ideas in this thread have been considered.

#448 evilbry

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Posted 05 November 2010 - 09:22

it's friday, be careful what you wish for (leaving things borked for a weekend)

#449 Cat Girl IRL

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Posted 05 November 2010 - 18:14

Still saying that if you remove the bounty possbility etc its not the same at all anymore, this could be fixed just with tweaking the rating transfer values as i explained. Either no one wants to read it or comment it or then its brilliant. :mrgreen:

#450 Leos3000

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Posted 06 November 2010 - 15:13

Please keep the ideas coming. We're going to take a good look though this thread tomorrow and then make a new post taking into account feedback provided. We'll then look to leave that discussion open for at least a week before we look to make any changes :)


was this going to happen soon? :?:

#451 fs_nthnclls

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Posted 06 November 2010 - 17:11

Please keep the ideas coming. We're going to take a good look though this thread tomorrow and then make a new post taking into account feedback provided. We'll then look to leave that discussion open for at least a week before we look to make any changes :)


was this going to happen soon? :?:


No.

#452 fs_skramble

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Posted 06 November 2010 - 17:59

Two off board fix suggestions:

With retaliation, rating exchange the same as taken by original hit. Of course, in relation to stam used

Rating exchange only possible, if target has been online in last 48 hours. This provides a greater risk of being bountied or hit back.

#453 celendais

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Posted 08 November 2010 - 01:01

someone reported this hit: 100 stam +gloat pvp rating 217. Come on its ludicrous. A lot of peeps are gloating at the moment....

#454 Maehdros

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Posted 08 November 2010 - 05:17

someone reported this hit: 100 stam +gloat pvp rating 217. Come on its ludicrous. A lot of peeps are gloating at the moment....




They have been since it came out as a buff..and I've seen even higher transfers then 217...lol.. you can knock anyone from the ladder in one hit...or one bounty... That's a main reason so many trade rating and farm multies.. they dont want risk ;) I agree with skrambles earlier post..if someone takes ( for example) 150 rating from you in one hit..you should be able to gain the same rating back... a single combat does not prove dominance.. especially since most times a player is stomped for rating they are unprepared...


equal footing is needed for ALL level ranges... to see who is dominant in their respective fields of play...,



common sense says a high level ( most times) can beat down a low level.. thats NOT dominance..

#455 Cat Girl IRL

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Posted 08 November 2010 - 15:14

And thats perfectly fixed in my suggestion.

#456 Pathfinder

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Posted 08 November 2010 - 19:45

another suggestion i have is to designate say 10000 pvp stam(this can be used for pvp ladder only) and set a certain time to use this stam once you use it is gone. I think we could all compete like this at all levels:") Flame it
I think it should be a set amount so that we may all compete in the ladder no matter what your wealth or status in the game is.
All levels be 25 or 1000 have the same amount of pvp stam to compete with
hence you cant buy these rewards as in the past they are earned

#457 fs_scarybug

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Posted 08 November 2010 - 20:42

another suggestion i have is to designate say 10000 pvp stam(this can be used for pvp ladder only) and set a certain time to use this stam once you use it is gone. I think we could all compete like this at all levels:") Flame it
I think it should be a set amount so that we may all compete in the ladder no matter what your wealth or status in the game is.
All levels be 25 or 1000 have the same amount of pvp stam to compete with
hence you cant buy these rewards as in the past they are earned


I'm afraid this would clash with free stam being one of the things that are never going to happen..

#458 Cat Girl IRL

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Posted 08 November 2010 - 21:43

:x for the "attention" this thread has gained from hcs since very very long time ago.

#459 Khanate

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Posted 08 November 2010 - 22:42

And thats perfectly fixed in my suggestion.


Isn't your suggestion essentially only to have a fixed amount of rating transfer per hit? Plus stam, board and level difference factor?

#460 aa0007

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Posted 08 November 2010 - 22:45

Please keep the ideas coming. We're going to take a good look though this thread tomorrow and then make a new post taking into account feedback provided. We'll then look to leave that discussion open for at least a week before we look to make any changes :)


Still waiting ...


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