Fixed rating transfer doesn't do that. It prevents excessive transfer losses from single defeats, but nothing else. Farming on board would still be the best course of action from your numbers, or hitting any non-retaliating person. Whether the target is a seasoned PvPer or a noob doesn't factor into your system. It's a different system with a different set of equally problematic issues.
My suggestion shows dominance in the areas that is possible to show. <---(Skill of the pvper)
Skill of the pvper <---(Anyone can beat almost anyone with the gear and buffs, theres no such think as skill ov pvper.)
My system prevents excessive transfer losses from single defeats? <--- (Yes, and it also prevents excessive transfer gain from single defeats, making the purpose of dominance greater.)
PvP "Farming" on board. If u want to end that theres no other way than remove the rating gain on the board. Others if the player truly is dominant he will minimize the rating loss, by not get defeated by lowlies. You do realize how much far behind the pvp "Farmer" will be to pvper in rating with this system? The farmer picks sure targets, but he cant anymore gain so much rating from his multies or the low level targets that it would be worth the effort against true dominant pvper that is getting double rating from easy targets. The limits and final amounts of rating gotta be tweaked, but my way makes multis profitable no more. Safe low level kills profitable no more. Requires some determination and "SKILL" to get high on the ladder. If the player is high level and spends double the stamina to the "farm" than pvper then he has a chanche of beating him. Within this system there is a weak spot. Where there is really low level players there is superrior amount of targets. And trading hits wont be a problem. Solution to this problem aswell. If the player reaches the pvp ladder there will be 24 Hours time line to attack same person again. Also They cant harves great amount of rating and transfer it all with few hits in a single day, that is prevented like that. Also when player hits 3 person and one hits back, the victim wont collect all the fruits of hard work that the first guy went through.
I do realize what everyones bambering about with the bounty hunting rating farming, but is there reasonable solution? No unless its really removed from the board completely.
(Note that the numbers are just spit on the paper not exact of what I want them to be, just a example.)