100 can attack upward to 125, but downward to 90 and still get rating.
200 can attack upward to 250, but downward to 180 and still get rating.
300 can attack upward to 375, but downward to 270 and still get rating.
400 can attack upward to 500, but downward to 360 and still get rating.
500 can attack upward to 625, but downward to 450 and still get rating.
600 can attack upward to 750, but downward to 540 and still get rating.
700 can attack upward to 875, but downward to 630 and still get rating.
800 can attack upward to 1000, but downward to 720 and still get rating.
900 can attack upward to 1125, but downward to 810 and still get rating.
1000 can attack upward to 1250, but downward to 900 and still get rating.
I figure this way, it's more of a reasonable range for getting rating. Therefore, with these approximate ranges, sets could actually compete against each other.
This, will not work in many ways. One of them being that it's majorly flawed.
Let's say I am level 600, so I can attack someone that is 750 and steal their rating, but they cannot hit me back 'cause I am 30 levels lower than what they can reach? Doesn't sound very fair to me.
This was meant for rating transfer ON the board 8)
If someone can take rating from you, you should be able to take it back if he gets on the board.
Furthermore those are really small ranges. A 35 level range at level 100? That is awfully constraining.
The goal is to simply not have joke fights like 500 against level 25 or 1000 against 100. There will always be advantages, the goal is not to only allow fights on an equal footing to have an effect on rating, it's to obtain a system that works.

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