I may or may not get flamed for saying this but really come on. A) for small guilds sitting there on there hands saying "i cant!! i cant!!" ... how do you even know if you spend the whole time sitting on your hands not trying. you have to get out and do it. if you fail the first time then do it again. learn HOW people do it faster. there are (legit) tricks that people use to get it done. like was said. planning strategy and Effort.
i really dont think making this item bound would be a good idea. there is going to be what, 1 maybe 2 i would the most 3 in the game for the next year. you make it bound and the people that want it and are willing to pay to have it cant. while i dont agree one bit with the level of it it is only fair that it not be bound.
C) well i dont have a c lol but lets just pretend i do
dont make it bound but instead realize a really long quest that will give u four different items like (helm, weapon, armor, shield) that you need to kill the titan, and the quest will be there for one week only but the titan will be there forever and instead of releasing the quest next year release it again after 2-3 months
An epic set?? can it be level oriented?? that would be aesome! a set that the stats increase with your level
yeah basically dont over power it, and dont put exp gain on it or stamina gain but make it so that stats increase as your level increases and in the quest make it so u choose what kind of set u want damage base, armor base, attack base that way only attack will increase as ur level increase so its not overpowered
i could see that working. personally i would make it a 3 piece set. make it so it has a certain stat base. like helm has to be 3 stat shield 1 stat type of thing. you get to choose if you want it armor or deff based. one time choice then you are stuck with that choice and as you level it gains stats to be comparable to ether elite sets or LE or SE sets maybe. would need fine tuning for sure but not a bad way to go and yes i agree i would keep the gains off it

