Interesting goings on
#1
Posted 13 November 2010 - 07:00
that = 5760 seconds in time
at 2 seconds per kill that would equal 2880 kills
Yet somehow it dies 4500 + kills ?
Something stinks in titan hunting land its probably a script
#2
fs_regnier7
Posted 13 November 2010 - 07:01
#3
Posted 13 November 2010 - 07:06
You do know that just because the delay stops one player, that doesn't mean another can't kill it, right? ...... map was swamped.
Yes i do i also have skype convos with players names admitting using scripts...
#4
fs_regnier7
Posted 13 November 2010 - 07:11
#5
Posted 13 November 2010 - 07:11
#6
fs_regnier7
Posted 13 November 2010 - 07:32
Yet, that titan was swamped with loads of hunters there. It was actually killed pretty slow, compared to other Wickerman hunts, but that could be due to the difficult and restrictive terrain on that specific map. lol .... was a pita.
#7
Posted 13 November 2010 - 07:37
The devs used to run tests to catch script users in the MP when FSPs for sale were scarce. There needs to be something similar for Titans and even a program that checks all IP addresses against every player. When there are two or more players playing the game from the same IP address they need to be termed, even temporarily, and prove they are individual players. I know players that play(ed) from the same IP address that have never had to prove anything. Btw they were playing legit but still it hurts the integrity of the game greatly and rewards players for cheating, not a good lesson to teach.
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“When you tear out a man's tongue, you are not proving him a liar, you're only telling the world that you fear what he might say.” -GRRM
#8
Posted 13 November 2010 - 08:26
The bigger issue and what is upsetting is that HCS doesn't act proactively to catch cheaters. Sure any game will have them. However, the only way to catch a cheater is to have the FS community self police the game, someone has to submit a ticket in order for them to investigate.
The devs used to run tests to catch script users in the MP when FSPs for sale were scarce. There needs to be something similar for Titans and even a program that checks all IP addresses against every player. When there are two or more players playing the game from the same IP address they need to be termed, even temporarily, and prove they are individual players. I know players that play(ed) from the same IP address that have never had to prove anything. Btw they were playing legit but still it hurts the integrity of the game greatly and rewards players for cheating, not a good lesson to teach.
In previous allegations of cheating, the cows have said for the community to provide proof of cheating ... HOW can the players provide PROOF ? - the cows have access to the logs and the tools to interrogate the logs - the players don't.
OK, I'm sure that the actual amount of cheating in-game isn't as high as the allegations claim it is, but even so, there should be more server-side policing ....
#9
Posted 13 November 2010 - 08:50
the last fawkes wickerman died in 96 minutes after spawning
that = 5760 seconds in time
at 2 seconds per kill that would equal 2880 kills
Yet somehow it dies 4500 + kills ?
Something stinks in titan hunting land its probably a script
What makes you think its 2 seconds?
If i recall its 1 second , which means the titan died within the time frame you posted due to a swamped map
#10
fs_regnier7
Posted 13 November 2010 - 09:06
Doesn't matter, either way it applies to each player seperately from one another. One being locked out due to delay does not mean another, or even another 20 players depending on how big the stack is, can't kill it.etc
What makes you think its 2 seconds?
If i recall its 1 second , which means the titan died within the time frame you posted due to a swamped map
That's my point I'm trying to make anyway. lol It could be a four second delay and there'd be nothing to stop the titan from dying within three hours.
#11
Posted 13 November 2010 - 09:21
Doesn't matter, either way it applies to each player seperately from one another. One being locked out due to delay does not mean another, or even another 20 players depending on how big the stack is, can't kill it.etc
What makes you think its 2 seconds?
If i recall its 1 second , which means the titan died within the time frame you posted due to a swamped map
That's my point I'm trying to make anyway. lol It could be a four second delay and there'd be nothing to stop the titan from dying within three hours.
True ....5 titans on one spot with 10 hunters still means 5 kills in 2 seconds
#12
Posted 13 November 2010 - 11:12
#13
Posted 13 November 2010 - 12:47
An the best published number from the last Wickerman hunt showed the top hunter getting a kill every 10.5 seconds on average.The delay on titans is 2 seconds.
As far as I can tell, there is no significant cheat left in Titan hunting.
That said, it would be nice if HC monitored for auto-kill and banned anyone using it.
The problem is HCS has already stated that although auto-refresh killing is an underhanded method of titan hunting, it isn't against the rules..
#14
Posted 13 November 2010 - 14:02
Tbh, aside from the initial kill I don't think using reload every is going to give you much of an advantage (if any) over an experienced titan hunter.
#15
Posted 13 November 2010 - 14:06
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“When you tear out a man's tongue, you are not proving him a liar, you're only telling the world that you fear what he might say.” -GRRM
#16
Posted 13 November 2010 - 15:56
#17
Posted 13 November 2010 - 15:59
They could monitor this use of it. Just keep track of the ratio of "monster already dead/not there" to actual attacks on the Titan.
I really don't think they keep these kind of data records. The best I'm guessing would be to monitor page-refreshes, which of course would be useless if said player has the world map on R/E.. I think this explains why they can't track R/E kills?
#18
fs_regnier7
Posted 13 November 2010 - 15:59
Thing is, I'm able to click fast enough and I keep clicking so it doesn't let the page relaod.... so when I see the world map change and the titan move. While I'm still clicking the attack button, I'm able to move in an instant and still be killing him (hell, this may even mimic the effects exactly in regards to that).... as doom said, it's not a huge advantage against experienced hunters. lolThey could monitor this use of it. Just keep track of the ratio of "monster already dead/not there" to actual attacks on the Titan. For someone using Reload on the Titan URL, it will be a very high ratio (assuming they are using a 0-second reload time; if they are using 1-second, then odds are I'll beat them to the first hit) because they'll be attacking even whent he Titan isn't in the square.I'm pretty sure I remember BigGrim talking about this. Like I said, he said even though he thinks of it as underhanded, its not cheating. Reload-Every isn't something they can monitor anyway.
That said, I'd like a clear statement from HC on whether it is considered cheating or not.
But how to get a Cow's attention?
#19
Posted 13 November 2010 - 16:05
I really don't think they keep these kind of data records. [/quote]
I think it would be pretty easy for them to do so. They track your kills for the ScoutTower. Tracking bogus attacks would be 3 lines of code and another word per player of in the data structure.[/quote]
Simple eh, just imagine how many times the attack button is clicked without getting a kill compared to how many kills there are.. Doing this is going to mean the DB is storing a massive amount of excess data..
#20
Posted 13 November 2010 - 16:11
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