Quests' Items and Usable Potions
#1
fs_marekilz
Posted 16 November 2010 - 07:17
Currently FS has an area to see recipes one learns, a BP to hold all items and an inventing component area which are upgradable.
I think the Quest section should "hold" the item automatically which is appropriate to complete it and a notification be made like a "mailbox". Any xtra quest Items are then automatically dropped and destroyed. This is the Story line quests for the game. It need not include items quests or others.
I think potions should be treated like components. When you gain a potion it will automatically slide into its slot. Duplicates are stored in the BP. You then have your own Potion Setup Sheet you can consume various potions with in an instant. The quantity of Potion slots and Potion Setup Sheets are FSP upgradable to a determined point.
These ideas I feel can add to the overall playability of the game for new people; Hence more profit for :arrow: Tracking Bovine Club. (you know what I mean)
#2
fs_marekilz
Posted 17 November 2010 - 00:14
#3
Posted 17 November 2010 - 01:39
#4
fs_marekilz
Posted 17 November 2010 - 23:59
as much as i would like to say yes, the problem i see is that the major potion makers wouldnt need hardley any back pack space any more if you have say 30 book worm in one spot why up grade you back pack as much, though it would be convienant. i some times hate that i have to go to page 3 just to get a ew1500 then page 4 for bz350. only examples
I think you mis understood , if there are x potions available at any time during fallensword. only x potions would be allowed in the potion cue. any duplicate potions are held in BP.... i think youll like this idea.... lol... pg 3 for a potion.... pg 4 for a potion.
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