make your own avatar or signature, stop buying them
#1
Posted 17 November 2010 - 05:48
#2
Posted 17 November 2010 - 06:14
yes i know that gif/jegp are possible and you you can name your price if i like it
example http://i35.tinypic.com/2556zq0.jpg
#3
Posted 17 November 2010 - 12:02
.gif yes but avatars in FS must be in .jpg
#4
fs_abhishek11
Posted 17 November 2010 - 13:18
#5
Posted 17 November 2010 - 15:42
they are gif/ jpeg hybrids but they are considered jpegs but act as mpeg
#6
Posted 17 November 2010 - 15:47
so... it is actually a gif image, not a jpeg
#7
fs_milomamas
Posted 17 November 2010 - 16:21
It's not really about the tools to use. Sure, if it's that easy go ahead, use paint, do an outstanding signature, be claimed as god. But, even knowing how to use crayons & paper, or Paint, or Gimp, or Photoshop CS7X Picasso/Leonardo Limited Platinum Edition, you might fail if you don't have this.. sense of creativity, which is actually what is being sold at here. Because not everyone has it.
Graphics market will prevail.
#8
Posted 17 November 2010 - 16:29
First you pre-load all your images that you want in the animation.
The second step is to use a function that changes the source of an image. Finally, we call this function repeatedly by employing the setTimeout() method.
'Animated' Jpg'
var c = 1;
/* Preloading images */
var image1 = new Image();
image1.src = "a1.jpg";
var image2 = new Image();
image2.src = "a2.jpg";
var image3 = new Image();
image3.src = "a3.jpg";
var image4 = new Image();
image4.src = "a4.jpg";
var image5 = new Image();
image5.src = "a5.jpg";
function disp_img(w)
{
if (c == 6)
{
c = 1;
}
var img_src = "a" + c + ".jpg";
document.ani.src = img_src;
c++;
}
t = setInterval("disp_img©", 1000);
The entire script is placed inside the HTML document HEAD section.
We start by initializing a global variable c that serves as a counter and is also a part of the image name. After preloading the images (an1.jpg, an2.jpg, an3.jpg, an4.jpg and an5.jpg), we define a function disp_img() that changes the source of images named ani. The function also checks the value of variable c, assigning it a value of 1 if its value exceeds 5. The variable is also incremented each time the function is called. The function is called after every 1 second (1000 milliseconds) with the setInterval() method.
You can customize the script and create .jpg slide-shows easily.
I found this info at html.megalink.com/programmer/tips/jpgani.html
#9
fs_abhishek11
Posted 17 November 2010 - 16:57
#10
Posted 17 November 2010 - 17:45
#11
Posted 17 November 2010 - 18:30
Now here is the problem - you can make animated 'jpg' files by the same method, but when someone goes to save it to upload it to fallensword they would lose all the animation because the file isn't a real jpg. The alternative is making a 'slideshow' animation using jpg files but again, when you try to save it to upload it all you'll end up getting is one of the stills from the so called animation.
What you're doing for the signature is creating a page, or a script and putting it into the code for a webpage then once saved and uploaded to the site, you are changing the file extension server side to .jpg or .png or .gif the code still reads, and generates the image plus the text or the base image plus the animation but it isn't a true file of that type.

|| signature rotates, artists varied ||
Fan my art on Facebook || Deviant Art || Chat on Irc
When in doubt, lean to the side of mercy.
- Cevantes
#12
Posted 17 November 2010 - 21:45
#13
Posted 17 November 2010 - 22:16
#14
Posted 17 November 2010 - 22:49
http://s691.photobuc.../SinfulArtistic
Do that with paint. ass.
#15
Posted 17 November 2010 - 23:00
+1Dsiregard everything everyone has said up until now.
http://s691.photobuc.../SinfulArtistic
Do that with paint. ass.
#16
fs_akghicjfh
Posted 17 November 2010 - 23:24
Actually it is possible to have an animated jpg image as a slide show using Java Script.
First you pre-load all your images that you want in the animation.
The second step is to use a function that changes the source of an image. Finally, we call this function repeatedly by employing the setTimeout() method.
'Animated' Jpg'
var c = 1;
/* Preloading images */
var image1 = new Image();
image1.src = "a1.jpg";
var image2 = new Image();
image2.src = "a2.jpg";
var image3 = new Image();
image3.src = "a3.jpg";
var image4 = new Image();
image4.src = "a4.jpg";
var image5 = new Image();
image5.src = "a5.jpg";
function disp_img(w)
{
if (c == 6)
{
c = 1;
}
var img_src = "a" + c + ".jpg";
document.ani.src = img_src;
c++;
}
t = setInterval("disp_img©", 1000);
The entire script is placed inside the HTML document HEAD section.
We start by initializing a global variable c that serves as a counter and is also a part of the image name. After preloading the images (an1.jpg, an2.jpg, an3.jpg, an4.jpg and an5.jpg), we define a function disp_img() that changes the source of images named ani. The function also checks the value of variable c, assigning it a value of 1 if its value exceeds 5. The variable is also incremented each time the function is called. The function is called after every 1 second (1000 milliseconds) with the setInterval() method.
You can customize the script and create .jpg slide-shows easily.
I found this info at html.megalink.com/programmer/tips/jpgani.html
I better call some of my javascript nerds over here.. LOL
#17
Posted 18 November 2010 - 00:50
Dsiregard everything everyone has said up until now.
http://s691.photobuc.../SinfulArtistic
Do that with paint. ass.
well you think your hard, thats good i like it, but im sure that it can still be done with paint try again remember almost all tool that photo shop has , there is anothero pugin for another editer.
some just take longer than other to create.
#19
Posted 18 November 2010 - 01:34
(Get confused on the wording? I did.)
#20
Posted 18 November 2010 - 02:49
what do i like you may ask. dragons, evil, skulls, flames ,warriors, demons creaturers .
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