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Duelist Ladders


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#21 fs_imetalusi

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Posted 22 November 2010 - 16:55

ok so how will this work? if challenge is accepted then it is like a bounty? 10 hits who ever wins the most wins?
primary concern is the ability to not partake in it if someone makes it to the top and has a bit of a lead then all they have to do is decline any challengers and no one can have the chance to knock them down. so the penalty for declining needs to be good enough to stop that. if you do that then might just work and finally be a real challenge for the PVPers rather than as you said a lot of people raping a defenseless offline character

all in all i like it. this could be a very good path to take and could be a lot of fun


maybe the punishment for declining a challenge could be a percentage of the rating you would have lost if you would have accepted and lost anyway? That would definately make it worth while to at least attempt to overcome a challenge instead of shrugging it off


yea that would def. keep it going!

#22 paingwin

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Posted 22 November 2010 - 16:58

ok so how will this work? if challenge is accepted then it is like a bounty? 10 hits who ever wins the most wins?
primary concern is the ability to not partake in it if someone makes it to the top and has a bit of a lead then all they have to do is decline any challengers and no one can have the chance to knock them down. so the penalty for declining needs to be good enough to stop that. if you do that then might just work and finally be a real challenge for the PVPers rather than as you said a lot of people raping a defenseless offline character

all in all i like it. this could be a very good path to take and could be a lot of fun


maybe the punishment for declining a challenge could be a percentage of the rating you would have lost if you would have accepted and lost anyway? That would definately make it worth while to at least attempt to overcome a challenge instead of shrugging it off


yea that would def. keep it going!


that and it could also make declining a duel strategic in a way. if you know your going to lose, or if you have a good idea you will, you can plan your decline and your future attacks around what you stand to lose/gain.

#23 LordOfRuin

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Posted 27 November 2010 - 01:40

maybe the punishment for declining a challenge could be a percentage of the rating you would have lost if you would have accepted and lost anyway? That would definately make it worth while to at least attempt to overcome a challenge instead of shrugging it off



Bad idea imho - opens the gate for farmers to have all their mates decline challenges.

#24 fs_trueaim44

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Posted 27 November 2010 - 05:27

Definitly loving this idea.

Really cant wait for the cows to see this one. Thanks for the long awaited solution to the problem.

#25 fs_isaacborja

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Posted 28 November 2010 - 08:09

well the only reward should be the dominance medal... no?

#26 Ryebred

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Posted 28 November 2010 - 08:59

well the only reward should be the dominance medal... no?


Wouldn't matter to me if the dominance medal was only reward. However, I'm assuming the current reward will remain as part of the prize. The value of tokens earned though PvP excellence will insight more competition. Only top position would earn time toward tenure needed to get dominance medal (would think in a multi ladder system the duration of top spot would need to be lengthened to earn each medal.). I don't look at opportunity to profit from PvP as a bad thing; only bad comes from flaws of system, and players exploiting them.

#27 Removed22342

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Posted 29 November 2010 - 23:20

Wicked idea, me like! Too late to understand all the details but the one thing to make sure is that it's hard to get a bunch of "friends" together to boost one character.

#28 celendais

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Posted 29 November 2010 - 23:22

duel or combat pit has been suggested before.

My vision would be this

you pay X gold ( that is sunk) to enter the gladiator pit. Here you have different rooms depending on level and previous wins. In that room you use buffs and guild bonuses for live combat v s other players. The rewards are either what you bet , honor ,dominance points ( TKP kinda) or tokens.
STamina is used. XP should be WON and LOST.

player ryebred has challenged you to a duel for 10 FSP. Do you accept ? if I click no I get to wear rune of phale for one week and ryebred gets 1 FSP.

PLayer mickeus did not accept your duel request. You win Mickeus Agiads Set :P

#29 Booger

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Posted 30 November 2010 - 00:12

How would it work though? Would you fight with the gear you're wearing at the time of duel acceptance like an arena? What about buffs, etc?

If it's like open pvp you'd each need to get a chance at hitting first for it to be fair, i.e. two fights where each person goes first, if it's a tie have another two fights, etc.

I think it'd be easiest to just have it as a 2 person arena, and you have the option of choosing whether or not moves are available, to give the option of a more tactical fight rather than just slugging it out. In arenas, moves give the person who can't afford the 1500fsp setups a better chance.

#30 Ryebred

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Posted 30 November 2010 - 23:57

How would it work though? Would you fight with the gear you're wearing at the time of duel acceptance like an arena? What about buffs, etc?


Once duel starts - gear may be swapped at any point to defend / attack. It is up to the individual to get buffs, and/or use potions at their discretion beforehand. It won't be a random start - both involved will know it's coming, so preparations should be made.

If it's like open pvp you'd each need to get a chance at hitting first for it to be fair, i.e. two fights where each person goes first, if it's a tie have another two fights, etc.


There would be a set bout duration - for example 10-15 mins; once it begins both parties may attack at will (the duration between attacks will be much less then the 2min restraints put on BH - 15 secs sounded great to me) -and a hit cap could be set (20 kills for example maybe)

I think it'd be easiest to just have it as a 2 person arena, and you have the option of choosing whether or not moves are available, to give the option of a more tactical fight rather than just slugging it out. In arenas, moves give the person who can't afford the 1500fsp setups a better chance.



Buffs / potions / equipment all variable factors to be decided by the individual. Don't have means to have best set ups available to you - then your likely not equipped to be dominant in your range. I know many of great PvPers that have outstanding set ups pieced together from common items.
Arena, and PvP "Dominance" are night & day - in no way do I want the system to be a "safe" practice. Exp loss will still apply, and players concerned with loss or struggle should not apply.
Making it like arena with locked items, and set moves makes it for a far less tactical fight - buffs offer plenty of variable effects - some can be negative pending kit choices, and the ability to cycle through several different combat set ups make the suggested system far more challenging then the "arena" format suggested. Thanks again for feedback. I believe this topic is still a great idea, but doubt it goes much further, since after the following "PvP update" HCS will move on to non PvP aspects of game. So I hope they get it right, and I'm still happy to talk about this idea with anyone.

#31 celendais

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Posted 01 December 2010 - 06:18

love the idea rye .

Apart from live combat on the board. gold hits and hitting in a "war" situation I find PVP.mechanisms in the game utterly boring. Hitting someone offline in beatable suit is just no challenge.

Make this idea come through, maybe check the Slaughterfest in Sigma ( never did it, level 1 there lol), maybe make PVP-EVENTS within current game mechanisms. PVP needs to be promoted so people see how fun it can be .XP is just a digit on a screen .


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