PvP Level Ranges
We've established that the ladder can be split into brackets, and overall this seems to be a popular idea. The question is, do we:
A) Open up PvP so any player can attack any other player, but only allow rating transfer within the bracket range and xp/gold loss within the standard PvP level ranges.
C) Allow players to specify the PvP attack types - ie. if it is for PvP Rating, xp/gold or both. The main idea behind this is more relevant to the bounty board (see the next
section), but would allow players to attack within the standard level ranges for only PvP Rating (ie. not causing xp/gold loss.). Players outwith the standard PvP attack range
would be unable to select the xp/gold loss option.
What to do with the bounty board?
This is a difficult one and could be changed in many different ways, here are my thoughts so far. (Note all the suggestions are assuming the implementation of the PvP Ladder brackets).
A) Remove PvP Rating completely from the bounty board.
C) This one depends on the 'PvP attack types' in the previous section. The idea being that the bounties relate to the type of attack. For example if a player attacks another for PvP Rating only, then only PvP Rating can be taken on the Bounty Board.
Other potential issues that need thought
A) How should the players bracket be determined - personally I think it should be determined at the time the PvP Ladder is reset.
Please let us know your thoughts on all the above and if you have any other suggestions that you feel will improve the PvP Ladder. Your feedback is important to us!

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