So... my main issues/questions/thoughts so far in regards to the PvP Ladder Brackets...
PvP Level Ranges
We've established that the ladder can be split into brackets, and overall this seems to be a popular idea. The question is, do we:
A) Open up PvP so any player can attack any other player, but only allow rating transfer within the bracket range and xp/gold loss within the standard PvP level ranges.
Not sure what you mean by this. I am in favor of allowing unlimited upward attacks, so long as rating is only gained within the bracket. A revenge hit option would be a good addition to this.Only allow PvP within the bracket range and xp/gold loss within the standard PvP level ranges.
The brackets will leave multiple levels where you either have no targets below you, or no targets above you to play with. These areas need some overlap to make the competition fair for everyone. As you get higher this overlap needs to get larger to account for the reduced number of targets. I posted a chart near the end of the previous discussion. Will dig it up.
C) Allow players to specify the PvP attack types - ie. if it is for PvP Rating, xp/gold or both. The main idea behind this is more relevant to the bounty board (see the next section), but would allow players to attack within the standard level ranges for only PvP Rating (ie. not causing xp/gold loss.). Players outwith the standard PvP attack range
would be unable to select the xp/gold loss option.
Eh. Not impressed by this idea. All PvP should contain gold, exp and rating loss.
What to do with the bounty board?
This is a difficult one and could be changed in many different ways, here are my thoughts so far. (Note all the suggestions are assuming the implementation of the PvP Ladder brackets).
A) Drastically reduce PvP Rating gained and lost on the bounty board.
Fixed.Only allow PvP Rating transfer from bounty targets within your current bracket.
See part B above.
C) This one depends on the 'PvP attack types' in the previous section. The idea being that the bounties relate to the type of attack. For example if a player attacks another for PvP Rating only, then only PvP Rating can be taken on the Bounty Board.
No. This is triple the storage space needed compared to PvP information storage now.
Other potential issues that need thought
A) How should the players bracket be determined - personally I think it should be determined at the time the PvP Ladder is reset.
Leos300 suggested a floating bracket based on VL. People who level up or delevel would move to the appropriate ladder when they hit the cutover point. Allowing the overlap suggested above would mean they still had targets in either bracket.What should happen when a player increases or decreases their level outwith their current bracket? We can easily prevent them from gaining any rating outwith the bracket, however say they have gained a substantial PvP rating, then moves outwith the bracket, it would be unfair to making them unattackable. Therefore, I think that once the bracket is determined, you can then increase/decrease your level, but you are still classified as being in the bracket. Also I think we should have a list of all the players in your current bracket, ordered by their current PvP Rating.
See Part A.
Please let us know your thoughts on all the above and if you have any other suggestions that you feel will improve the PvP Ladder. Your feedback is important to us!
This bracket setup is the best I have seen.
25-100 = 25 - 125 rating transfer
101-200 = 75 - 225 Rating Transfer
201-300 = 150 - 350 Rating Transfer
301-400 = 225 - 475 Rating Transfer
401-500 = 300 - 600 Rating Transfer
501-600 = 375 - 725 Rating Transfer
601-700 = 450 - 850 Rating Transfer
701-800 = 525 - 975 Rating Transfer
801-900 = 600 - 1100 Rating Transfer
901-EoC = 675 - EOC Rating Transfer

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