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#1 celendais

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Posted 20 November 2010 - 11:09

So its a rainy Saturday here in Europe. 965 players online= game is in big big problems. A plead to HCS: focus on important tings, don´t introduce new stuff, don´t experiment more with strange changes, listen to the experienced player base, do stuff that keeps new players playing and donating. Imho 965 players online is a emergency signal that something is not working. Very worried.

#2 fs_deadlystrk

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Posted 20 November 2010 - 11:25

what do you expect? they barely even advertise the game.. which leads to leaving players>>> new players
its even worst when US players are online.. not even 2k now nowdays when it used to be 3.5k+ :o

#3 dowuones

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Posted 20 November 2010 - 12:24

Maybe its time to try again the Recruiting contest?
Last time it didnt worked, i cant remember it exactly but it was a "new recruit = 1 point" contest. And it became just "who makes more multi?" contest.
What if they awarded points for the contest only when your recruits upgrade their character?
So, for example, your recruit upgrades + stamina gain and you get 2 points, or +1 backpack slot and you get 1 one point and so on?
If the prize is not too much valuable, we wouldnt have cheating and maybe a few more players

#4 fs_nthnclls

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Posted 20 November 2010 - 13:20

meh, this seems to be about normal now.

#5 fs_tal6727

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Posted 20 November 2010 - 20:52

What I say is happening is that this is (not)so mmorpg that is like millions of others out there, they reach a point were half the game want to go one way, and the other half the other. Something like half the players want to PvP/GVG, and the other half just want to Level.

#6 Bunnybee

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Posted 20 November 2010 - 21:07

Um, people have been getting hit in pvp and gvg for a really long time, no? Including when the numbers were better than now. I don't think it's fair to try and blame pvp.

#7 celendais

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Posted 20 November 2010 - 22:37

+1 bunnybee. I think there was MORE pvp and MORE hardcore pvp in the old days. Peeps dont do guild delevels as much as before and so on.

#8 fs_johe71

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Posted 20 November 2010 - 22:44

Um, people have been getting hit in pvp and gvg for a really long time, no? Including when the numbers were better than now. I don't think it's fair to try and blame pvp.


not in the scale that seems to be going on now

with the PvP-ladder and GvG beeing worth something in the game... just a year ago (or is my timescale off?) all GvG would get you was buffpacks and PvP would get you some gold and a medal

now there are complaints every week here in the forum about abuse of both system with multi-accounts - and the ones getting hit over and over again are the new players (and other multis that don't care)...

i have no idea how much people are getting hit (and i'm not going to create a new account and try) but if the multi problem is real my guess is they will be hit alot

and if i was a new player trying a game for the first time and i was beeing hit 10 times every day i think i would loose interest very quick... and move on to another game


so the problem isn't really the PvP... it's the amount of PvP a new player receives because of the multis created to abuse the PvP and GvG system...

a very simple solution, you are not allowed to hit other players or be hit by other players until you are level 25 or have played for a month whatever happends first

a very simple solution 2: the cows could start to monitor IPs and ban/investigate multi accounts without someone reporting it

#9 fs_johe71

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Posted 20 November 2010 - 22:45

+1 bunnybee. I think there was MORE pvp and MORE hardcore pvp in the old days. Peeps dont do guild delevels as much as before and so on.


i'm sure there was, but not towards level 1-5 players....

#10 celendais

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Posted 20 November 2010 - 23:10

yes no pvp/gvg before level 25 or 1 month is a good call.

#11 duktayp

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Posted 20 November 2010 - 23:13

a very simple solution, you are not allowed to hit other players or be hit by other players until you are level 25 or have played for a month whatever happends first


maybe after getting your bronze loyalty medal

#12 shindrak

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Posted 20 November 2010 - 23:15

Its because HC's do updates for game very slow... for example Look at arena players bored of waiting till HCs do something...
For me Arena is 50% of this game if its dead , half game is dead...

#13 Lsrpm

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Posted 20 November 2010 - 23:30

I used to love this game very dearly but like i stated this game turned into a profit game...Either you have to donate get lucky and get something expensive or GVG.Remember the good old days where only merchants worried about this kind of stuff but too me this game is dieing.I used to be excited to come home and play FS..Now its just like pop in to attack something or check something them boom gone...Nothing really interesting anymore.idk maybe its just me that feels this way.Also some of the new updates have been great but now its seems HCS is in need of money since they posted the last offer of 2010 which doesnt make much sense since people will be getting FSP for Christmas but i guess they arent thinking well.



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#14 dowuones

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Posted 20 November 2010 - 23:58

yes no pvp/gvg before level 25 or 1 month is a good call.


for pvp, maybe just no ladder before 25 (even before 50) is enough.
but for gvg ive to agree, i cant be sure, but im afraid its a big issue for new players: you start to play, your are lucky enough to find a guild soon, and immediately you get targeted (and it doesnt matter if you dont lose gold and xp, having your log full of hits might be discouraging).
A guild with 4 level 25/30 players with a bit of knowledge of the game have too easy life farming RP.

#15 fs_imetalusi

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Posted 21 November 2010 - 00:10

So its a rainy Saturday here in Europe. 965 players online= game is in big big problems. A plead to HCS: focus on important tings, don´t introduce new stuff, don´t experiment more with strange changes, listen to the experienced player base, do stuff that keeps new players playing and donating. Imho 965 players online is a emergency signal that something is not working. Very worried.

Like, protect new players from the disheartening effects of being constantly pounded in GvG and PvP, while simultaneously making it harder to get profit out of multis? People seem to almost universally want those things, as far as I can tell.


Thats the problem with Resetting the PvP ladder it forces PvP players to start new and hit those in range as every one has 1000 from other pvp players to levelers who value exp.

#16 fs_h3lo

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Posted 21 November 2010 - 00:53

Conflict, is the spice of life.

Just my opinion, but I don't think I would have stayed here a week if I couldn't PvP, nevermind a month or level 25.

I don't think as many players "hate" being attacked as people think. Even to someone who's not that interested in PvP...it provides some interest, some entertainment, an enemy to go after, another player to interact with, a reason to stick around.

I don't think i'm alone here when I say...monster bashing is really pretty boring. You want proof, just look at all the players who stay low level and PvP.

Here's how i'm looking at it. When you start playing you...don't know anyone, if you do get in a guild it's likely small and/or fairly inactive, and the game is quite large with a lot of different content, which i'd imagine makes it confusing or hard to grasp for more than a few, particularly those who aren't long-time or hardcore MMO gamers. I met most of my in-game friends through PvP, without that...I honestly don't think I would have kept playing.

If anything, I would say that PvP at low levels prompts more players to stick around, than it does provoke them to leave. When I first got that "You have been defeated by ..." log...my first thought was..."oh it's on now, git em!". I don't think i'm alone there. Conflict is the spice of life...there's a reason that saying has endured the centuries.

#17 fs_imetalusi

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Posted 21 November 2010 - 01:01

Conflict, is the spice of life.

Just my opinion, but I don't think I would have stayed here a week if I couldn't PvP, nevermind a month or level 25.

I don't think as many players "hate" being attacked as people think. Even to someone who's not that interested in PvP...it provides some interest, some entertainment, an enemy to go after, another player to interact with, a reason to stick around.

I don't think i'm alone here when I say...monster bashing is really pretty boring. You want proof, just look at all the players who stay low level and PvP.

Here's how i'm looking at it. When you start playing you...don't know anyone, if you do get in a guild it's likely small and/or fairly inactive, and the game is quite large with a lot of different content, which i'd imagine makes it confusing or hard to grasp for more than a few, particularly those who aren't long-time or hardcore MMO gamers. I met most of my in-game friends through PvP, without that...I honestly don't think I would have kept playing.

If anything, I would say that PvP at low levels prompts more players to stick around, than it does provoke them to leave. When I first got that "You have been defeated by ..." log...my first thought was..."oh it's on now, git em!". I don't think i'm alone there. Conflict is the spice of life...there's a reason that saying has endured the centuries.


Yea.. I agree to a point.. but that's not the majority of players in this game in my experience.. just look at the threads in the forum lol... and tell me how many players have you attacked that have either come back and said man I dont PvP or say nothing but just bounty because they dont want to fight...

I bet if they put in a PvP toggle button to prevent incoming / outgoing attacks 60% maybe 75% of the players would sign-up.

And yes Conflict is the spice of life for some.. not all unfortunately lol

#18 sweetlou

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Posted 21 November 2010 - 01:20

So its a rainy Saturday here in Europe. 965 players online= game is in big big problems.

I blame you players in Europe. Get your acts together... ;) Sunday morning in Asia and Players Online [ ? ]: 1,529. I think you're panicking but HCS is the only one that has the accurate info that reflects their game's health, not our speculation.

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#19 Bunnybee

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Posted 21 November 2010 - 01:25

LOL, I don't know...I got the snot stomped out of me on a fairly regular basis when I was low level. Mainly I suppose because I had figured out how turn purples into gold, but not yet how to keep a decently low amount of gold on me. :lol:

#20 fs_penfold83

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Posted 21 November 2010 - 01:37

yes no pvp/gvg before level 25 or 1 month is a good call.



+1

why kill new blood, and this is happening more now with gvg and pvp farming (plus really where is the effort and challenge attacking that range ?) , i think lvl 1-25 should be training lvls, like a few have said before, step by step, showing how to attack a mob, how to equip them self's, how to drop things, how to do quests and how to get into a guild, at the end of the day i mean get them interested in the game without been hounded


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