Yea.. I agree to a point.. but that's not the majority of players in this game in my experience.. just look at the threads in the forum lol... and tell me how many players have you attacked that have either come back and said man I dont PvP or say nothing but just bounty because they dont want to fight...
I bet if they put in a PvP toggle button to prevent incoming / outgoing attacks 60% maybe 75% of the players would sign-up.
And yes Conflict is the spice of life for some.. not all unfortunately lol
Really, 60-75%? I'll take your word for it and all, you'd know better than me. But, I have to say, it seems to go more like 50-50 for me, as far as who bounties/yells at me, and who attacks back/strikes up a conversation.
My first thought would be...that even if they don't like it, it's not actually pushing them to leave the game forever. Even if it's on a subconscious level, conflict is needed to keep most people interested, in just about anything.
And I bet if there was an opt-out button, quite a few would realize how boring that is, and turn it back off eventually. I'd compare that to using all the cheat codes in, let's say, Morrowind for example. At first, it sounds cool, and sure it's fun for a little while...running around and killing everything with your INVINCIBLE-UBER-GOD-CHARACTER, one hitting every guard and taking out entire towns with ridiculously massive fireballs. But, soon enough, the initial excitement wears off, and you realize just how lame it is, without some difficulty. Without dying once in awhile. Without some kind of conflict, to keep you interested. And then you realize you've now destroyed any "fun" the game used to have, by choosing to remove the challenge and conflict. Even for people that "hate" PvP, it would be my opinion, that being attacked once in awhile keeps some spice in the game.

