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Relic Defence


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#181 Mister Doom

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Posted 27 November 2010 - 18:00

Yes, and now HCS doesn't let it get that far..


Because we're all made of glass and need to be put in the playpen?

Actions have consequences. In this case, someone tattled to Mommy before big brother hit them back.

Thank you, but if that's the direction this game has taken, you might be surprised what happens next.


That kind of reply is beneath you Gravely, come on.

Besides it might actually not be far from the truth, this is a game after all, a game that has a minimum age level of 13 lol.

Not everyone considers pvp an answer for everything, in fact more people than not think think this way, which is also the way HCS has to look at it.

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#182 fs_gravely

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Posted 27 November 2010 - 18:01

then just dont get a relic, relics are not really necessary are they? sure they help but as i've seen from the forums almost everything can be done in this game without them


Nothing in this GAME is necessary. If a guild chooses to put time and effort into something, then within reason they should have some capability to protect said investment.

#183 Mister Doom

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Posted 27 November 2010 - 18:01

Wheres the fun there man ?? :|
Im sure most of players not like that... Its game and we play to make action and fun...


I'm sure most players are like that tbh.. Not everyones opinion is the same, this is why stuff like this gets brought up in the forums. HCS just has to do whats best for the majority of their playerbase.

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#184 Mister Doom

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Posted 27 November 2010 - 18:02

then just dont get a relic, relics are not really necessary are they? sure they help but as i've seen from the forums almost everything can be done in this game without them


Nothing in this GAME is necessary. If a guild chooses to put time and effort into something, then within reason they should have some capability to protect said investment.


Stack some defenders on it.. Thats how the relic defense system was set up afterall..

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#185 fs_gravely

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Posted 27 November 2010 - 18:02

That kind of reply is beneath you Gravely, come on.

Besides it might actually not be far from the truth, this is a game after all, a game that has a minimum age level of 13 lol.

Not everyone considers pvp an answer for everything, in fact more people than not think think this way, which is also the way HCS has to look at it.


It was directed at no one in particular. It was simply an analogy, meant to imply the Nanny state, which this game appears to be moving towards rapidly.

I never said PvP should be the automatic response, but neither should it be prohibited. In this case, that is exactly what is happening.

#186 fs_gravely

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Posted 27 November 2010 - 18:04

Stack some defenders on it.. Thats how the relic defense system was set up afterall..


As it stands right now, I take a relic that has over 40 defenders on it, at least 5 over level 800 and all over level 450, and I do it at will. That doesn't stop me, and I'm hardly the biggest fish in the pond when it comes to the stats I can generate.

Actual relic defense as a mechanic is horribly broken and has been from the outset. The simple fact that you can have anyone help capture a relic, but only players who are at a certain level or above defend the same, is an inherently inequal proposition.

#187 fs_regnier7

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Posted 27 November 2010 - 18:05

then just dont get a relic, relics are not really necessary are they? sure they help but as i've seen from the forums almost everything can be done in this game without them


Nothing in this GAME is necessary. If a guild chooses to put time and effort into something, then within reason they should have some capability to protect said investment.


Stack some defenders on it.. Thats how the relic defense system was set up afterall..

the only relic in the game that has enough defenders to not be taken by a random level 900+ players and a small group has 90+ people on it.... really reasonable. lol...

#188 Mister Doom

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Posted 27 November 2010 - 18:05

It was directed at no one in particular. It was simply an analogy, meant to imply the Nanny state, which this game appears to be moving towards rapidly.

I never said PvP should be the automatic response, but neither should it be prohibited. In this case, that is exactly what is happening.


Not really, just hourly 100's that border on the ridiculous.

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#189 sohail94

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Posted 27 November 2010 - 18:06

then just dont get a relic, relics are not really necessary are they? sure they help but as i've seen from the forums almost everything can be done in this game without them


Nothing in this GAME is necessary. If a guild chooses to put time and effort into something, then within reason they should have some capability to protect said investment.

investmnet your right but effort?? <10 members on a relic really isnt much of an effort, effort is stacking members onto the relic to defend it succesfully, this isnt really possible at EOC/high lvl relics therefore people should use common sense and fight over relics that they actually have a chance in defending (ie lower lvl relics that are "easier (arguably) " to defend), right?

#190 Mister Doom

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Posted 27 November 2010 - 18:06

the only relic in the game that has enough defenders to not be taken by a random level 900+ players and a small group has 90+ people on it.... really reasonable. lol...


Then perhaps the true answer to this problem is to 'fix' relic defense. No?

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#191 Maehdros

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Posted 27 November 2010 - 18:09


the only relic in the game that has enough defenders to not be taken by a random level 900+ players and a small group has 90+ people on it.... really reasonable. lol...


Then perhaps the true answer to this problem is to 'fix' relic defense. No?



or get rid of empowerment ;)

#192 fs_regnier7

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Posted 27 November 2010 - 18:09


the only relic in the game that has enough defenders to not be taken by a random level 900+ players and a small group has 90+ people on it.... really reasonable. lol...


Then perhaps the true answer to this problem is to 'fix' relic defense. No?

If there was an actually decent way to defend relics without insanely large numbers, then I wouldn't be arguing as hard about PvP being a valid form of defense. If it actually took effort for someone to take and not just a whim, I'd be more inclined to side with the other side of this argument.

#193 sohail94

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Posted 27 November 2010 - 18:11

As it stands right now, I take a relic that has over 40 defenders on it

depends how much people are on the relic and their lvls and stat distribution, and if you can take it legitimately - by this i meaning an actual hit (not a 2% lucky hit or a reflection/ld hit)
sure anyone can sit at a comp all day attempting to take ANY relic i nthe game relying on a 2% hit(will come eventually) but that really isnt capturing the relic, thats just luck

#194 fs_regnier7

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Posted 27 November 2010 - 18:12

As it stands right now, I take a relic that has over 40 defenders on it

depends how much people are on the relic and their lvls and stat distribution, and if you can take it legitimately - by this i meaning an actual hit (not a 2% lucky hit or a reflection/ld hit)
sure anyone can sit at a comp all day attempting to take ANY relic i nthe game relying on a 2% hit(will come eventually) but that really isnt capturing the relic, thats just luck

SOHAIl, I've talked to a level 900+ player who took a relic with a small group and 50+ defenders... with the right smarts, it's doable and not that big of a hassle.

#195 Maehdros

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Posted 27 November 2010 - 18:13

As it stands right now, I take a relic that has over 40 defenders on it

depends how much people are on the relic and their lvls and stat distribution, and if you can take it legitimately - by this i meaning an actual hit (not a 2% lucky hit or a reflection/ld hit)
sure anyone can sit at a comp all day attempting to take ANY relic i nthe game relying on a 2% hit(will come eventually) but that really isnt capturing the relic, thats just luck



or you catch them with the lead defender unbuffed ;) and smack.... either way a capture is a capture.. doesnt matter how its done...max attack, last ditch reflection..or going defense/defense... alot of ways to be done.

#196 Mister Doom

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Posted 27 November 2010 - 18:13

Or get rid of empowerment ;)


I agree. I was actually one of the largest voices against relic empowerment when it was introduced.

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#197 fs_gravely

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Posted 27 November 2010 - 18:14

investmnet your right but effort?? <10 members on a relic really isnt much of an effort, effort is stacking members onto the relic to defend it succesfully, this isnt really possible at EOC/high lvl relics therefore people should use common sense and fight over relics that they actually have a chance in defending (ie lower lvl relics that are "easier (arguably) " to defend), right?


So where's the line? Does a guild need 20 members on a relic before they have a right to hit players griefing a relic they're attempting to defend? Does that mean that small guilds don't have a right to defend a relic by the same means? What happens when a guild decides that they are going to take a relic with 50 to 60 members on it repeatedly?

#198 fs_gravely

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Posted 27 November 2010 - 18:14

As it stands right now, I take a relic that has over 40 defenders on it

depends how much people are on the relic and their lvls and stat distribution, and if you can take it legitimately - by this i meaning an actual hit (not a 2% lucky hit or a reflection/ld hit)
sure anyone can sit at a comp all day attempting to take ANY relic i nthe game relying on a 2% hit(will come eventually) but that really isnt capturing the relic, thats just luck


I am taking with legitimate hits.

#199 Mister Doom

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Posted 27 November 2010 - 18:15


the only relic in the game that has enough defenders to not be taken by a random level 900+ players and a small group has 90+ people on it.... really reasonable. lol...


Then perhaps the true answer to this problem is to 'fix' relic defense. No?

If there was an actually decent way to defend relics without insanely large numbers, then I wouldn't be arguing as hard about PvP being a valid form of defense. If it actually took effort for someone to take and not just a whim, I'd be more inclined to side with the other side of this argument.


Then this is what should be being discusses. IMO

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#200 sohail94

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Posted 27 November 2010 - 18:16

As it stands right now, I take a relic that has over 40 defenders on it

depends how much people are on the relic and their lvls and stat distribution, and if you can take it legitimately - by this i meaning an actual hit (not a 2% lucky hit or a reflection/ld hit)
sure anyone can sit at a comp all day attempting to take ANY relic i nthe game relying on a 2% hit(will come eventually) but that really isnt capturing the relic, thats just luck



or you catch them with the lead defender unbuffed ;) and smack.... either way a capture is a capture.. doesnt matter how its done

but that smack is relying on luck, if you cant build the stats to succesufully overcome their defence(defence or armor) then your relying on chance, right?

similar to pvp, if you have 10k def and i only have 1k attack, both of us are unbuffed, i shouldnt be able to break through your defence, the only way it will happen is due to a 2% which is luck, wouldnt you agree?


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