Posted 30 November 2010 - 01:36
Let's see... it costs....
50,000 gold - Empower level 1
100,000 - Empower level 2
150,000 - Empower level 3
200,000 - Empower level 4
250,000 - Empower level 5
300,000 - Empower level 6
350,000 - Empower level 7
400,000 - Empower level 8
750,000 - Empower level 9
1000,000 - Empower level 10
If you don't fail once, it is a grand total of 3,550,000 gold (unless my brain is completely offline, which it might be). It's rarely possible to get to 10 without any fails, and once you fail it resets back to 0, so it sometimes costs 10,000,000 gold or more to empower a relic.
If someone gold hits you, you rarely lose that much.
A 10 stam hit ingame takes about as much xp as 1-1,5 creature kills give you during a hunt, or 1-2% of a level.
A 100 stam hit takes a maximum of 10% of a level.
The xp loss is doubled on the bounty board.
We can all xp lock so pvp don't affect us, unless we get bountied. It costs 25 FSP to do so.
25 FSP can also be translated into 625 stamina, if you chose to buy stamina for it instead.
625 stamina.... you get about a quarter of a level with that in my range.
10,000,000 gold.... you can sell gold in the market place, for say 150,000 gold on average, for 1 FSP. That's about 67 FSP. 67 FSP gives 1,675 stamina, if you use it on the stamina upgrade. That is 1,050 stamina more than an xp lock equals.
Why would it be against the rules to defend that relic-investment, when it is so much cheaper for the ones that keep taking it to xp lock into immunity from pvp, while it is alright to repeatedly take a relic and cause that much damage to that guild's relic investment?
Also.... you can bounty someone when they pvp you, but you can't bounty someone for taking a relic, eventhough the loss of an empowered relic usually hits a guild much harder than pvp ever could, and there really is no way to defend against it with "relic lock", like there is with xp lock against pvp.
Maybe I ranted a bit much, but if 1 out of every 10 who read it understands what I mean, I'll be happy... lol