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Relic Defence


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#141 sohail94

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Posted 27 November 2010 - 15:53


As for defending relics...the simplest solution is that if you fear their loss, then don't empower them. They're nice to have, but if you can't do anything but throw a fit (with words or stamina) then don't bother.


sums it up just fine.


And what happens to FFS, TEW and other such Guilds when such things happen to them because players no longer have to fear retaliation and everyone simply starts taking Relics when they want because they think it's funny. You act like your Guilds are safe (which I find simply hilarious), and if you've been there long enough, you know they're not. What's to prevent PANIC from rising up and preventing you from maintaining your one month, two month, even three months or more reign over a particular Relic in retaliation of what happened with them while they were having issues with the A Team; and the A Team has "Relic Parties" once a month themselves, we're simply back to the "old school" Relics, because no one wants to Empower them because the cost is too much. What's the point on having the ability to Empower Relics if it's simply an hourly waste of Guild funds.


I dont see your point, our relics get taken quite a lot, we take them back and keep doing so until the other stops bothering, the relic your talking about is defended by almost evryone in the guild, we dont lose it much since we defend it so well, whereas our eoc relics are not defended so well due to lack of players up there...

#142 021962

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Posted 27 November 2010 - 15:55


As for defending relics...the simplest solution is that if you fear their loss, then don't empower them. They're nice to have, but if you can't do anything but throw a fit (with words or stamina) then don't bother.


sums it up just fine.


And what happens to FFS, TEW and other such Guilds when such things happen to them because players no longer have to fear retaliation and everyone simply starts taking Relics when they want because they think it's funny. You act like your Guilds are safe (which I find simply hilarious), and if you've been there long enough, you know they're not. What's to prevent PANIC from rising up and preventing you from maintaining your one month, two month, even three months or more reign over a particular Relic in retaliation of what happened with them while they were having issues with the A Team; and the A Team has "Relic Parties" once a month themselves, we're simply back to the "old school" Relics, because no one wants to Empower them because the cost is too much. What's the point on having the ability to Empower Relics if it's simply an hourly waste of Guild funds.


We empower relic's for just one hour all the time. When our higher levels are hunting it helps them out. And we expect to lose them after the hour. It is a great gold sink for the game. Something everybody and their dog is screaming for.

On the other hand. I would say hitting another player 32 times with 3 of your guild members while they are offline. And that player can only post three bounties is excessive. And where that player is xp locked. Is harassment. Not to mention may call for a IQ test to be administered.

Also I would not call a relic with only 2 or 3 members on it defended.

#143 sohail94

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Posted 27 November 2010 - 15:58

Also I would not call a relic with only 2 or 3 members on it defended.

I agree here, just sitting one player on a relic is like having a scarecrow in a field, doesnt really work, thats the downside of capturing eoc/high level relics, not much players to defend it whereas a lower level relic can(should) be defended easily providing you have a good number of people in your guild and can organize yourselves within the guild.

#144 RJEM

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Posted 27 November 2010 - 16:39

I've read the thread from start to finish.

I disagree wholehheartedly with the HCS ruling on this issue - and on every previous occurence of PvP being considered out of bounds as a defensive measure.

I would like to join the call for HCS to codify their rules outside of simply the T.o.S. as there have been numerous decisions recently which have gone against their previously stated intentions.

Put simply - HCS, sort it out: people want guidance and freedom, not restrictions and intervention.

#145 Maehdros

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Posted 27 November 2010 - 16:43

Also I would not call a relic with only 2 or 3 members on it defended.

I agree here, just sitting one player on a relic is like having a scarecrow in a field, doesnt really work, thats the downside of capturing eoc/high level relics, not much players to defend it whereas a lower level relic can(should) be defended easily providing you have a good number of people in your guild and can organize yourselves within the guild.



I have sat on low level relics with almost an entire guild..and watched it still be taken... Also I have taken a heavily defended relic with only a 3 player group. Any relic can be taken, The point is... hcs are saying any sort of PvP retaliation in this game is uncalled for..and they hand out warnings? lmao, might as well blow up the pvp ladder hoof and the bounty board too. and while your at it...plan on less donations from here on out from many players... If a leveling guild cant even smack someone over a relic..whats next?I can't stomp someone for a gold hit, or for insulting a guildmate? Where do we draw the line.

#146 Mister Doom

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Posted 27 November 2010 - 16:48

It's actually all very simple.

Relics are a guild thing. PvP isn't a guild thing.

For instance you have to have a group of three guildies to take a relic, its not a solo thing. Relic taking is a guild vs guild thing.

If you look into the gvg pages on the menu I'm fairly sure it states something like exp/gold loss have no place in GvG. This is probably why direct pvp is frowned upon as much as it is, but of course some people like to use pvp in all kinds of situations. Hell on some of these threads people have stated they use 100 stams against people who snipe them in the AH.

I'm fairly sure, in regards to relics that the groups created are meant to be akin to raiding parties, while a mounted defense is meant to represent the defending guild fighting off the raid.

I'm not saying 100 stam hits are wrong as a relic defense, but you were asking to why it's frowned upon.

The simple fact of the matter is, pvp is not as well liked throughout FS as the recent updates would have you believe. I mean sure, throw a few bones out and the doggies will come around for a sniff, the novelty soon fades though. Only the people motivated by greed and the old hardcore pvp'ers carry on as normal, albeit perhaps a few people pick up the trade.


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#147 Maehdros

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Posted 27 November 2010 - 16:56

It's actually all very simple.

Relics are a guild thing. PvP isn't a guild thing.

For instance you have to have a group of three guildies to take a relic, its not a solo thing. Relic taking is a guild vs guild thing.

If you look into the gvg pages on the menu I'm fairly sure it states something like exp/gold loss have no place in GvG. This is probably why direct pvp is frowned upon as much as it is, but of course some people like to use pvp in all kinds of situations. Hell on some of these threads people have stated they use 100 stams against people who snipe them in the AH.

I'm fairly sure, in regards to relics that the groups created are meant to be akin to raiding parties, while a mounted defense is meant to represent the defending guild fighting off the raid.

I'm not saying 100 stam hits are wrong as a relic defense, but you were asking to why it's frowned upon.

The simple fact of the matter is, pvp is not as well liked throughout FS as the recent updates would have you believe. I mean sure, throw a few bones out and the doggies will come around for a sniff, the novelty soon fades though. Only the people motivated by greed and the old hardcore pvp'ers carry on as normal, albeit perhaps a few people pick up the trade.




If a guild chooses to defend a relic, its members from attacks, taunts, mercs etc or any sort of rules it has via PvP then it IS a guild thing ;) It doesnt need to be a PvP guild for it to happen.

#148 Removed22342

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Posted 27 November 2010 - 16:57

It's actually all very simple.

Relics are a guild thing. PvP isn't a guild thing.

For instance you have to have a group of three guildies to take a relic, its not a solo thing. Relic taking is a guild vs guild thing.

If you look into the gvg pages on the menu I'm fairly sure it states something like exp/gold loss have no place in GvG. This is probably why direct pvp is frowned upon as much as it is, but of course some people like to use pvp in all kinds of situations. Hell on some of these threads people have stated they use 100 stams against people who snipe them in the AH.

I'm fairly sure, in regards to relics that the groups created are meant to be akin to raiding parties, while a mounted defense is meant to represent the defending guild fighting off the raid.

I'm not saying 100 stam hits are wrong as a relic defense, but you were asking to why it's frowned upon.

The simple fact of the matter is, pvp is not as well liked throughout FS as the recent updates would have you believe. I mean sure, throw a few bones out and the doggies will come around for a sniff, the novelty soon fades though. Only the people motivated by greed and the old hardcore pvp'ers carry on as normal, albeit perhaps a few people pick up the trade.


I can fill in 100 stam and click the button for whatever reason I want as long as I don't break any of the written rules that I accepted when I created an account here.

Or so I thought at least ...

#149 shindrak

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Posted 27 November 2010 - 17:01

It's actually all very simple.

Relics are a guild thing. PvP isn't a guild thing.

For instance you have to have a group of three guildies to take a relic, its not a solo thing. Relic taking is a guild vs guild thing.

If you look into the gvg pages on the menu I'm fairly sure it states something like exp/gold loss have no place in GvG. This is probably why direct pvp is frowned upon as much as it is, but of course some people like to use pvp in all kinds of situations. Hell on some of these threads people have stated they use 100 stams against people who snipe them in the AH.

I'm fairly sure, in regards to relics that the groups created are meant to be akin to raiding parties, while a mounted defense is meant to represent the defending guild fighting off the raid.

I'm not saying 100 stam hits are wrong as a relic defense, but you were asking to why it's frowned upon.

The simple fact of the matter is, pvp is not as well liked throughout FS as the recent updates would have you believe. I mean sure, throw a few bones out and the doggies will come around for a sniff, the novelty soon fades though. Only the people motivated by greed and the old hardcore pvp'ers carry on as normal, albeit perhaps a few people pick up the trade.




If a guild chooses to defend a relic, its members from attacks, taunts, mercs etc or any sort of rules it has via PvP then it IS a guild thing ;) It doesnt need to be a PvP guild for it to happen.

+1 and thats fun in this game ...

GVG wont hurt the guild much ... If u pvp who took ur relic then they also can pvp u... unless they just play at simple way and fear the loss then crying....

#150 fs_gravely

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Posted 27 November 2010 - 17:18

I love that although leaders of the guild in question who have the ear of certain administrators have been active on the forums while this thread has existed, they don't even have the courage to post any sort of defense of their rather craven actions.

I guess I know why they get along with the Cows so well now. They share certain inabilities.

#151 Mister Doom

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Posted 27 November 2010 - 17:23

If a guild chooses to defend a relic, its members from attacks, taunts, mercs etc or any sort of rules it has via PvP then it IS a guild thing ;) It doesnt need to be a PvP guild for it to happen.


Thats like saying it would be completely fine to 100 stam someone for beating you in the arena, or killing a SE that you wanted. In a game as socially dependant as FS it not very wise to allow such tactics. The few pvp players that get upset is miniscule compared to the potential amount of 'greif' that can be created if these courses of action are condoned.

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#152 fs_gravely

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Posted 27 November 2010 - 17:25

Thats like saying it would be completely fine to 100 stam someone for beating you in the arena, or killing a SE that you wanted. In a game as socially dependant as FS it not very wise to allow such tactics. The few pvp players that get upset is miniscule compared to the potential amount of 'greif' that can be created if these courses of action are condoned.


There is a line, Doom.

Having been an active member of the PvP community for some time now, I can say that the sorts of things you're talking about don't provoke a PVP response.

Look, if the Cows want to make relics impossible to defend either by sitting a relic or by hitting guilds that think it's fun to take it just because, they need to protect the investment of relics some other way - perhaps, as has been suggested before, empowering a relic to 10% would grant 24 hours of immunity as opposed to 1 hour.

#153 fs_nthnclls

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Posted 27 November 2010 - 17:30

If a guild chooses to defend a relic, its members from attacks, taunts, mercs etc or any sort of rules it has via PvP then it IS a guild thing ;) It doesnt need to be a PvP guild for it to happen.


Thats like saying it would be completely fine to 100 stam someone for beating you in the arena, or killing a SE that you wanted. In a game as socially dependant as FS it not very wise to allow such tactics. The few pvp players that get upset is miniscule compared to the potential amount of 'greif' that can be created if these courses of action are condoned.


And 100 stamming for those reasons would be bizarre, but it would be a legitimate response within game mechanics.

#154 Mister Doom

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Posted 27 November 2010 - 17:33

And 100 stamming for those reasons would be bizarre, but it would be a legitimate response within game mechanics.


"Just because you 'can' do something, doesn't mean you should."

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#155 Removed22342

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Posted 27 November 2010 - 17:34

And 100 stamming for those reasons would be bizarre, but it would be a legitimate response within game mechanics.


"Just because you 'can' do something, doesn't mean you should."


I can't find anything in the acceptable use policy that even mentions PvP.

#156 fs_gravely

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Posted 27 November 2010 - 17:35

And 100 stamming for those reasons would be bizarre, but it would be a legitimate response within game mechanics.


"Just because you 'can' do something, doesn't mean you should."


And if I were to do that - and let's not get too far off point here, because if it does happen at all it's extremely rare - I'm open to lose far more than I can take.

Let's get back on topic, please? This isn't about stamming people for random, crazy reasons. This is discussing why it's suddenly not okay to protect major guild investments when the other party isn't vulnerable to any other means, diplomatic or otherwise.

#157 Mister Doom

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Posted 27 November 2010 - 17:37

Let's get back on topic, please? This isn't about stamming people for random, crazy reasons. This is discussing why it's suddenly not okay to protect major guild investments when the other party isn't vulnerable to any other means, diplomatic or otherwise.


This is on topic though. Relics are a guild aspect, pvp isn't. 100 stamming for taking a relic is just the same as those other crazy things I listed..

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#158 sohail94

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Posted 27 November 2010 - 17:39

Let's get back on topic, please? This isn't about stamming people for random, crazy reasons. This is discussing why it's suddenly not okay to protect major guild investments when the other party isn't vulnerable to any other means, diplomatic or otherwise.


This is on topic though. Relics are a guild aspect, pvp isn't. 100 stamming for taking a relic is just the same as those other crazy things I listed..

In a way your right shame it isnt clicking for everyone else

#159 fs_gravely

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Posted 27 November 2010 - 17:40

Let's get back on topic, please? This isn't about stamming people for random, crazy reasons. This is discussing why it's suddenly not okay to protect major guild investments when the other party isn't vulnerable to any other means, diplomatic or otherwise.


This is on topic though. Relics are a guild aspect, pvp isn't. 100 stamming for taking a relic is just the same as those other crazy things I listed..


The other things you listed are interpersonal - not interguild - and not controllable. No one controls where a Super Elite spawns, and if you're trying to tell me you have control over who wins an arena and who doesn't, well....yea, I hate you, because the Judges are awful :P

They're also one offs.

Taking a relic thirty plus times, and leaving no method for retaliation or defense is a major issue. I shouldn't have to explain this, Doom, you know this if at all better than I do.

#160 Mister Doom

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Posted 27 November 2010 - 17:43

and leaving no method for retaliation or defense is a major issue. I shouldn't have to explain this, Doom, you know this if at all better than I do.


GvG with SB250 during the 'offenders' hunts, especially if they're using your relics to boost said hunt is a highly effective means of retaliation. It's also a 'guild' aspect, unlike 100 stamming direct pvp.

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