As for defending relics...the simplest solution is that if you fear their loss, then don't empower them. They're nice to have, but if you can't do anything but throw a fit (with words or stamina) then don't bother.
sums it up just fine.
And what happens to FFS, TEW and other such Guilds when such things happen to them because players no longer have to fear retaliation and everyone simply starts taking Relics when they want because they think it's funny. You act like your Guilds are safe (which I find simply hilarious), and if you've been there long enough, you know they're not. What's to prevent PANIC from rising up and preventing you from maintaining your one month, two month, even three months or more reign over a particular Relic in retaliation of what happened with them while they were having issues with the A Team; and the A Team has "Relic Parties" once a month themselves, we're simply back to the "old school" Relics, because no one wants to Empower them because the cost is too much. What's the point on having the ability to Empower Relics if it's simply an hourly waste of Guild funds.
I dont see your point, our relics get taken quite a lot, we take them back and keep doing so until the other stops bothering, the relic your talking about is defended by almost evryone in the guild, we dont lose it much since we defend it so well, whereas our eoc relics are not defended so well due to lack of players up there...

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