PvP Update Tweaks (PvP Protection)
#1
Posted 02 December 2010 - 21:44
#2
fs_avalbane
Posted 02 December 2010 - 21:46
Let's be perfectly honest here...
MOST levelers are mainly concerned with their "precious" exp, while MOST PvP'ers, PvP for the gold. Let the levelers have their exp while letting the PvP'ers have their gold. Seems like a fair trade, imo.
#3
Posted 02 December 2010 - 21:48
#4
Posted 02 December 2010 - 21:50
#5
Posted 02 December 2010 - 21:51
Do you approve of the new PvP Protection addition to the game? Do you feel it should stay as it is or only protect against XP Loss?
The only way to make this fair across the board for the offline player is make EVERY hit Bountyable.
Right now you can 100 stam a player every hour for hours on end. They can only bounty ONCE. How are they going to get their PvP points back or even get a smidgen of satisfaction from that? (Hey that would be a great tactic for levelers getting hit by PVPer's. Your going to lose 5 levels. But they will never make the Dominance medal)
YOUR OPT OUT IS A JOKE.
25 fsp for xp lock has always been a part of the game and a whole lot cheaper. Only thing you lose is XP gain. So don't upgrade that. Put it in Max Stam instead.
#6
Posted 02 December 2010 - 21:53
#7
Posted 02 December 2010 - 21:53
sure, i see the argument that pvp is a gold sink, but if the game economy is so fragile that a few percent of players avoiding pvp will completely destabilise the entire game beyond any recovery, then there's bigger problems than gold sinks.
#8
Posted 02 December 2010 - 21:53
Levelers care for their gold, but they care more for their XP. Anyone, and everyone, should be able to be hit for gold whether they have pennys or millions. It is their fault for carrying that amount of gold. If you're really worried about it, don't care it. If you allow the PVP protection to include gold, then all you do is protect one person in a guild and allow them to hold all gold. You'll see people holding 10 million or 100 million just to laugh at the people that can't touch them.
If gold hits are protected, the marketplace is going to rise again in prices, and then people will complain about market prices going too high. Leave the gold to people who like to steal it, and allow the person holding to understand they were holding too much at that point in time.
#9
Posted 02 December 2010 - 21:54
with that said...its here just tweak to allow for gold loss...pvp is the largest gold sink in the game...I prefer to hit for gold not rating(usually). so dont take this aspect from some of the pvp'rs who still enjoy it.
#10
fs_avalbane
Posted 02 December 2010 - 21:54
We would change the FSP cost if it only protected XP otherwise it wouldn't be worthwhile.
This would be fine, imho. As long as I get my gold that I wanna hit them for. Feel free to reduce it if gold gain is re-implemented.
#11
Posted 02 December 2010 - 21:55
#12
Posted 02 December 2010 - 21:56

#13
Posted 02 December 2010 - 21:57
#14
fs_valestra
Posted 02 December 2010 - 21:58
We would change the FSP cost if it only protected XP otherwise it wouldn't be worthwhile.
Works for me. Make the protection MUCH cheaper, and watching my gold is my own concern? I'm good with it.
#15
fs_fradiavolo
Posted 02 December 2010 - 21:59
I voted to allow gold theft.
Let's be perfectly honest here...
MOST levelers are mainly concerned with their "precious" exp, while MOST PvP'ers, PvP for the gold. Let the levelers have their exp while letting the PvP'ers have their gold. Seems like a fair trade, imo.
Agree, but make sure a level 780 cannot rob a level 701 or vice versa ..
#16
Posted 02 December 2010 - 22:00
as far as i can tell, gold protection is the only reason to actually have a pvp opt-out, and it's a good reason at that.
#17
fs_c00k13puss
Posted 02 December 2010 - 22:03
#18
Posted 02 December 2010 - 22:03
I do like seeing who is opting out and for how long, the new scarlet anti-PvP badge.
[Signature removed]
“When you tear out a man's tongue, you are not proving him a liar, you're only telling the world that you fear what he might say.” -GRRM
#19
Posted 02 December 2010 - 22:03
#20
fs_ldudearino
Posted 02 December 2010 - 22:04
if everyone started with a PvP rating of 0, a lot of the problems would go away, instantly
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