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PvP Update Tweaks (PvP Protection)


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Poll: Should we tweak the PvP Protection? (201 member(s) have cast votes)

Should we tweak the PvP Protection?

  1. Voted Its perfect as it is (95 votes [47.26%])

    Percentage of vote: 47.26%

  2. Voted Change it to allow gold loss (106 votes [52.74%])

    Percentage of vote: 52.74%

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#41 Etlebrook

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Posted 02 December 2010 - 22:56

+1 on the protect XP only, and lower the cost...

Or better yet, why not just disallow the taking of XP unless on the bounty board? The bounty board is supposed to be the punishment, yes? Then perhaps that is the simple answer to this entire mess. The PvPer who attacks doesn't (apparently...correct me if I am wrong) get the XP from whom she or he attacks, but they get the gold and rating. So why have XP loss at all outside of the bounty board?? This has never made sense, since no one seems to gain from the XP loss.

#42 olescruffy

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Posted 02 December 2010 - 22:56

I have heard repeatedly how it is a victim's fault for getting pvp attacked if they carry too much gold or have too high a pvp rating. This is akin to telling a bank they shouldn't have so much money and they should go to jail as well for the robbery. The fact is that the pvp player started the action by attacking.

I got hit 8 times in 10 minutes and I had very little gold. Several attackers sent my gold back and I still bountied them. Is this wrong?

ABSOLUTELY NOT. If they can attack then I can bounty or ignore it. Actually I can hit back AND bounty (but that usually very smart.)

#43 Ramses1977

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Posted 02 December 2010 - 22:57

We would change the FSP cost if it only protected XP otherwise it wouldn't be worthwhile.

My Personal thought is its not worth wile now
10 fsp 1day 1.68 mill vs current MP
60 fsp 7 day 10.08 mill vs current MP

how many people hold more then 2-4 mill on them at any given time i know lvl 900+'s dont hold more then a 4-6 and still if they are hit lose normally less then 1 mil so still not worth it in anyway shape or form

i look at the op out of pvp as a long term thing and could be a great gold sink as a long term thing but as it stands i dont think anyone in their right mind is gonna pay those prices for the small amout of time/protection

and if you make it an only xp protection there os 0 point vs xp lock as it kicks you from the pvp ladder there are not going to be any pvpers doing it so is there any other reason to use it then to protect gold ?

#44 fs_regnier7

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Posted 02 December 2010 - 22:59

We would change the FSP cost if it only protected XP otherwise it wouldn't be worthwhile.

My Personal thought is its not worth wile now
10 fsp 1day 1.68 mill vs current MP
60 fsp 7 day 10.08 mill vs current MP

how many people hold more then 2-4 mill on them at any given time i know lvl 900+'s dont hold more then a 4-6 and still if they are hit lose normally less then 1 mil so still not worth it in anyway shape or form

i look at the op out of pvp as a long term thing and could be a great gold sink as a long term thing but as it stands i dont think anyone in their right mind is gonna pay those prices for the small amout of time/protection

and if you make it an only xp protection there os 0 point vs xp lock as it kicks you from the pvp ladder there are not going to be any pvpers doing it so is there any other reason to use it then to protect gold ?


What if they got rid of Xp lock and made the cost 5 FSP (in gold) per one or two days for Xp protection?

#45 EJames2100

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Posted 02 December 2010 - 23:02

I like the fact that it stops Gold hits, truly invaluable to smaller guilds that has a whip around now and then lol

But unfortunately I know some people will use this untouchable status to break the market and some have done before and this con alone is enough to negate all the positives.

#46 Ramses1977

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Posted 02 December 2010 - 23:04

there is an xp lock already, people need to learn that PvP is a major part of this game whether they like it or not, also they need to grow a pair

how is not wanting pvp not having a pair......

#47 fs_steveram5

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Posted 02 December 2010 - 23:06

we`ve already got xp lock surely people don`t need more paid protection its not mafia wars.man up and use your brains with gear and buffs and oh use your bank.

#48 Chazz224

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Posted 02 December 2010 - 23:08

Gold has to be lost ... It's pvp lol we need our rewards. As to levelers protecting their precious xp well I don't see anything wrong with that. An as to them protecting a worthless rating that's ok as well I suppose.

#49 Ramses1977

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Posted 02 December 2010 - 23:10

get rid of tokens connected to pvp = you dont get hits for ratings from random peeps and only get well deserved gold hits. If in guild war use the old xp-lock thingee and deflect. End of story.

And best protection against gold hits would be to change the "view pvp targets list" but nobody talks about that. Finding gold targets took skill in the old days, now they just show up lmao and levelers are not even mentioning this. Ahh the ignorance.

I can say this from personal experience I cant mention something I don't know about ignorance is not arrogance

#50 Chazz224

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Posted 02 December 2010 - 23:10

Protect XP=25 FSP. Since I level weekly, then the XP lock is less expensive than the monthly PvP protection.

Adding gold loss would actually defeat the purpose for PvP protection in my opinion.




Then they should get rid of PvP protection...no?




Yes get rid of this silly protection here ... Fallen Sword is a game... and a PLAYER VS PLAYER where there is risk there is reward.. You don't wanna hit than bounty in my opinion.

#51 fs_valestra

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Posted 02 December 2010 - 23:15

What good is bountying someone who doesn't care about losing levels or xp? Many in fact WANT to be delevelled for various reasons. All it does is cause the victim to lose more money. And (correct me if I'm wrong...since I don't PvP) you can only bounty once a day, yet you can be hit repeatedly by the same person in that same time span? How is that even close to being fair?

#52 Ramses1977

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Posted 02 December 2010 - 23:17

We would change the FSP cost if it only protected XP otherwise it wouldn't be worthwhile.

My Personal thought is its not worth wile now
10 fsp 1day 1.68 mill vs current MP
60 fsp 7 day 10.08 mill vs current MP

how many people hold more then 2-4 mill on them at any given time i know lvl 900+'s dont hold more then a 4-6 and still if they are hit lose normally less then 1 mil so still not worth it in anyway shape or form

i look at the op out of pvp as a long term thing and could be a great gold sink as a long term thing but as it stands i dont think anyone in their right mind is gonna pay those prices for the small amout of time/protection

and if you make it an only xp protection there os 0 point vs xp lock as it kicks you from the pvp ladder there are not going to be any pvpers doing it so is there any other reason to use it then to protect gold ?


What if they got rid of Xp lock and made the cost 5 FSP (in gold) per one or two days for Xp protection?

good idea but flawed as i also know peopel who have xp lock in place to titan hunt and it would also completely get rid of that " ah man i am being violated xp wise and there is nothing i can do to substantialy stop it" i know from personal experience that when someone is tryign to harass you by hourly 100 stamming you they give up very soon when you lock you xp and just take off your gear for 2weeks

#53 Leos3000

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Posted 02 December 2010 - 23:18

voted for gold loss but after thinking about it there are 2 solutions to this

1. have gold loss, which in essence makes this like a protect xp upgrade

or

2. only allow people 24 hrs of protection and eliminate the 7 day and 28 day immunity, people should have to be active log on and be persistent to stay away from pvp.

#54 maxdamage

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Posted 02 December 2010 - 23:19

Is there an option that says you hate any type of PvP protection? Seems like neither of these options are acceptable to me.

I think that the answer is this: When you are PvPing you should be forced to choose an option.

Attack for?
Gold
PvP
XP

You can pick ONLY one option and the other items CAN'T be lost. So gold thieves steal ONLY gold not XP or PvP points. PvP Farmers steal ONLY PvP points and not gold or XP. And when revenge is needed, XP is taken and nothing else.

Gold thieves don't WANT to take your gold AND XP. They want the gold (and would actually like you to keep your XP). The FS Police Departments (I call "Sherriff" first) want your XP. It is how we keep bio's semi-civil and some order in a game of internet tough guys.

This poll is a extrememly biased. It's like asking which way you'd prefer to die and not giving an "I'd like to live" option.

Maxwell

#55 Ramses1977

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Posted 02 December 2010 - 23:19

What good is bountying someone who doesn't care about losing levels or xp? Many in fact WANT to be delevelled for various reasons. All it does is cause the victim to lose more money. And (correct me if I'm wrong...since I don't PvP) you can only bounty once a day, yet you can be hit repeatedly by the same person in that same time span? How is that even close to being fair?

from what i understand you can bounty more then 1once a day but you have to place it it has to be cleared and they have to hit you again after it is cleared

#56 fs_scrogger

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Posted 02 December 2010 - 23:20

What good is bountying someone who doesn't care about losing levels or xp? Many in fact WANT to be delevelled for various reasons. All it does is cause the victim to lose more money. And (correct me if I'm wrong...since I don't PvP) you can only bounty once a day, yet you can be hit repeatedly by the same person in that same time span? How is that even close to being fair?


You can bounty more than once a day, say you are hit at noon, you post the bounty and it is cleared by 12:45 they hit you again at 1 you can bounty again. However if you dont bounty and the hour passes and your hit again, you can only place 1 bounty for both attacks.

#57 fs_regnier7

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Posted 02 December 2010 - 23:25

good idea but flawed as i also know peopel who have xp lock in place to titan hunt and it would also completely get rid of that " ah man i am being violated xp wise and there is nothing i can do to substantialy stop it" i know from personal experience that when someone is tryign to harass you by hourly 100 stamming you they give up very soon when you lock you xp and just take off your gear for 2weeks


Sarcastic or not, I'll respond. :P

This way, you can pay for awhile of protection and be able to level well enough. We can keep the Xp lock too *shrugs*

But gold loss is essential, in my opinion.

#58 fs_valestra

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Posted 02 December 2010 - 23:26

Is there an option that says you hate any type of PvP protection? Seems like neither of these options are acceptable to me.

I think that the answer is this: When you are PvPing you should be forced to choose an option.

Attack for?
Gold
PvP
XP

You can pick ONLY one option and the other items CAN'T be lost. So gold thieves steal ONLY gold not XP or PvP points. PvP Farmers steal ONLY PvP points and not gold or XP. And when revenge is needed, XP is taken and nothing else.

Gold thieves don't WANT to take your gold AND XP. They want the gold (and would actually like you to keep your XP). The FS Police Departments (I call "Sherriff" first) want your XP. It is how we keep bio's semi-civil and some order in a game of internet tough guys.

This poll is a extrememly biased. It's like asking which way you'd prefer to die and not giving an "I'd like to live option".

Maxwell




Personally, I like this idea. Since I don't PvP, I wouldn't have to worry about losing xp, since the "sheriffs" would never be after me. I don't care about PvP points, so if you want it, fine, as long as I lose nothing else....it won't matter. And the only time I'd have to watch my gold is when I hunt, and even if it gets taken, I don't lose any of the levels I just worked so hard to get. All they get is the gold I donate to the guild anyway.

#59 Wiivja

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Posted 02 December 2010 - 23:30

If you change this now, I would like my fsps fully refunded

#60 DaleJunior

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Posted 02 December 2010 - 23:38

Hello there! I definitely approve of the PvP Protection addition to the game and feel that it should also include gold as well as xp and rating. I would put something in place to somehow keep a player from becoming a "guild bank" where everyone in the guild could send their gold while hunting if you can figure out some way to do it, but I think PvP protection should be just that, complete and total protection as long as you can figure out a way to prevent the abuse.

Example: Say I'm a potion maker and have 13 pages of auctions listed but something comes up in my personal life and I have to be away from my computer for a day. I pay for the 24 hours PvP protection knowing that it will eat into my profits but at least my gold will be safe for the 24 hours until I return.

There must be someone out there who can figure out a way for this update to allow complete pvp protection for the given time while not allowing one person to become the guild gold mule. That is something I am against.


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