What has happened is that PvP has been made 'soft' where, sure, every attack can be bountied but not every attack takes xp or gold. It's like a GvG with the ability to bounty. It's soft and basterdized and lame. Players say "go ahead and hit me, I don't care as long as I don't lose xp." This is not being dominant, just trying to avoid a bounty. Besides not taking xp and gold on every attack, players able to lock XP and play the ladder is a joke, a flaw and oversight. It's worse than a player who hits back, loses, then bounties. What we refer to as "double dipping" because they tried PvP, failed, and resorted to using the BB. These players get dropped 5. So should the XP locked player who plays the ladder.How exactly would this "bastardize" PvP? Do you think that it's the cornerstone of PvP that every single attack can lead to 5 level loss? Or are the numbers too low?I understand what you want. Hoof might like it. He's already bastardized PvP enough that it might make players that don't like to PvP actually attack others. I doubt it. Start a thread. I know what I will be doing...
I don't want automatic punishment at all! Maybe you didn't understand what I wrote. I want the upper LIMIT of the bounty to scale with the attack strength. With this in place, there would be absolutely no reason against making all attacks bountiable - and I am also convinced that limiting the maximum risk for small attacks (from current 5 levels to i.e. 0.2 level for 10 stam) would encourage PvP a lot.
In other words, attacker chooses how much stam he uses - and he knows that the minimum XP loss from bounty will be the same as today and the maximum XP loss from bounty will depend on the attack. What's wrong with that? What's wrong with risking 4 levels for 2x100 stam and 0.2 levels for 10stam? There is absolutely no logical reason why in both cases the max punishment should be the same.
And the numbers are just examples. The formula can be in the form of a + bx if you think that for every attack there should be bigger risk for a 10stam.
What you want merely puts limits on how much xp you can lose. It's equally as soft and basterdized and lame. "Oh, a 10 stam love tap. I can only lose .whatever of a level. I must be dominant! La la la." You think this will attract more players to PvP? I believe once players realize that losing xp is not the end of their gaming life, lose the fear, that they will and want to try PvP. It's a myth that xp is the backbone of your character. It's not! It's some silly astronomically large number that is gained and sometimes lost. Players who stop worrying so much about their xp will want to try playing PvP.


