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RP components no longer worth GVGing anymore?


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#21 fs_theggold

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Posted 07 December 2010 - 07:18

farming rp in gvg was never beneficial ... just high levels taking advantage of low levels that dont realize how easy it is to make fsp once they level ....

my 2 cents

lol.... guess you were living under a rock when it use to be as beneficial as titan hunting at first.

and even after that, it was more beneficial than titan or SE hunting for, most people, at higher levels. ;)

dropped off a lot now, but meh, hopefully farming will die down.


It will in due time, once it becomes to expensive to pay 4 FSP a GvG the multis will dies down.

#22 RJEM

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Posted 07 December 2010 - 10:05

Farming should never be a part of the game outside of one area - Plants and Resources (and possibly during a Legendary Event).

High value, rewarding parts of the game should be about rewarding skill. I think my proposal on the previous page addresses this far better than simply chucking a different set of overpowered items in the rewards page!

#23 fs_knc

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Posted 07 December 2010 - 13:58

level 800/900/1000 RP epics would probably help a bit :)

#24 fs_imetalusi

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Posted 07 December 2010 - 15:03

All for new stuffs if they made GvG more rewarding for who was best instead of who does the most soft targets.

Until then, thumbs down from me.

My 2.



Hell yea on that... A GvG Ladder :twisted:

a side note we did GvG before the RP and the day they updated it I made KKH and with inventor 1&2 I kept our Tears and sold it for 1,000 FSP LoL ahhhh the good old dayz :lol:

#25 DragonLord

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Posted 07 December 2010 - 21:52

Sure...bring in another Epic or more stuff to spend RP on. Creating a new item that MAY destroy a valuable set in its process.
Just like when I made a large donation to buy the Ormarr's set for leveling when it came out. Then POOF! Fire Sword.

I just refuse to donate all that much anymore. There's been WAY too much of that this past year.


I feel your pain there :) - we'd JUST bought a P/FF'd Ormarrs set (for 1500 fsp) and the elemental titans came out - and the price of Ormarrs PLUMMETED. OK, those are the breaks, I admit - but Ormarrs was still a NEW piece of gear and shouldn't have been destroyed like that.

#26 celendais

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Posted 07 December 2010 - 22:08

omg dont tell me about ormarrs and brices. Made huge arena efforts, instead of selling them we guild-tagged as they were best hunt kits at the time. And boom epics ( which also killed my bluesword and azure hisled for arena, 2000 FSP boom gone )

Anyway: another way to upgrade GVG might be to revise the buffpacks. They are 99% crap except for powerleveler B.

Apart from that suggestion I hope real gvg-ers find a way to upgrade it.

#27 Anemie

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Posted 07 December 2010 - 22:18

I like def pack...
But it would probably be a better idea to re-create buff packs first- since most of them are useless.
With buff packs being usable-and wanted --it would probably create better RP sink..

And then they can start fixing GvG--if they actually plan to add new RP based epic...

#28 DragonLord

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Posted 07 December 2010 - 22:20

Anyway: another way to upgrade GVG might be to revise the buffpacks. They are 99% crap except for powerleveler B.


The buff packs could definately do with an upgrade / tweak, yes - I can't even remember the last time we activated one of those 'cos, for the most part, they're as much use as an ashtray on a motorbike, as a chocolate poker and as a 1-legged man at a butt-kicking contest ...

#29 Prezze

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Posted 07 December 2010 - 23:06

I'm off the opinion that the entire gvg thing has to be recreated.

Now it's simply, look for a guild with easy targets, make your 50 hits. Get buffed up

win RP, cash item.

Gvg could be so much more then just attacking the other guild.

Gvg could be for instance be the first to complete an objective.

Going from be the first to kill for example all elite's from lvl 1-100, with a timer as well.
Guilds attacking a player and killing him from the other guild then immobilize that player for half an hour.

You can go so far with this, whereby the gvgduel could mean smaller guilds have the advantager of even huge guilds have the advantage (eg more players that are able to complete an objective).

Sidenote then would be the guild starting the gvg can't choose what type of combat it would be:

1) an all out kill all the players in the opposing guild (no level restrictions a lvl 1 can hit a lvl 1000)
every player in the guild has to be killed
2) kill all elites from lvl 1 - 100 in the fastest time after the first kill is made
3) kill a creature from lvl x - xx
fastest time wins after first kill is made (so a guild with all ofline players can compete)
4) be the first to capture a new relic and keep it for 2 hours (after 24 hours if no guild made it, it's a draw)

5) succesfully defend against an opposing guild, the guild who started the conflict has to get x-amount of kills without getting a loss (the amount can differ)

6) regular gvg like it is now
7) gvg with no buffs allowed

(note this idea just came on the spot so I know it's probably not all working and will have many possible abuses, but some are covered with the fact that sometimes bigger guilds have the advantage over those smaller rp farming guilds and vice versa.)

Just wanted to point out that there are many ways to compete against a guild instead of just getting 1 person kill people who are offline in easy beatable equipment for rp gain

#30 Ptrgriffin

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Posted 07 December 2010 - 23:33

I like the idea of changin to like a different objective than 50/100 kills....

ptrgriffinsigcopy.png


#31 fs_chibibucky

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Posted 08 December 2010 - 00:25

I like the idea of changin to like a different objective than 50/100 kills....


how about most XP taken in 24 hours. 5 mins between hits no limit on number of hits. :wink:

#32 vamunre

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Posted 08 December 2010 - 01:25

people will always try to undercut each other to an extent, buffs are a huge example and sure some items have made other item not as desirable. but that doesnt mean that you cannt still use the items. not all guilds can afford the all items, so now they have another way. think about level 600 for example you could use yojmbos set, or tuski/bladed. both are expensive but you can still use other items to one hit. its all about options EW100, EW1500 or WITHER 350 or a combo. or EW175,EA175,IF,ES,DD and CA + relics as well.

I have heard in this forum that some want no new items until a broken system is fixed, even if all things were perfect we would still find something to complain about , example HSC is giving away 100 fsp's to each player. Now the complaints are how come they didnt give us 200 fsp's? Im not a fan of GVG except the old way, but many player do gvg, so think about others instead of your self! if you choose not to donate then dont. all im asking for is new options for the game as a whole, sure some will exploit the new items but that has always happened i know im not the only person who paid 500fsp for an inferno hammer that can now be bought for 25 fsp's. those who donate the most almost always have the best equipment. I have stated many times before $500 get you a junk car, $2 million get you a Bugatti. OPTIONS IS WHAT THIS IS ABOUT. Since those item arent being bought. What is the point of them now?

#33 kingtyrin

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Posted 08 December 2010 - 02:03

Just wanted to point out that there are many ways to compete against a guild instead of just getting 1 person kill people who are offline in easy beatable equipment for rp gain

Although I like your ideas, one of the reason I wrote the guide (found in my sig) was because of a guildmate of yours had said how gvg was pointless for much the reason you put there.

The thing is, even vs people offline, if the guild they are in covers well enough, GvG as it currently is can be very VERY competitive and skillful, the biggest with the system is its not rewarding to challenge yourself, at all.

I do love your ideas for other guild vs guild activities though, that was rather neat and perhaps you should open your own thread on the matter :mrgreen:

Now that was a great way for people to make FSP to get upgrades for themselves,
but was it "Guild v. Guild" ? Not hardly. This is why GvG guilds usually are 4 people: less people to defend, just as much attack capability. Size works against a guild in GvG.

Catch that ? "Size works against a guild in GvG." Isn't that the opposite of what you expect ? At the least, size should be a neutral factor.

A revamp of GvG should be oriented towards making it a GUILD activity, IMO.

I reiterate that this isnt true when serious guilds take on each other instead of just farming easy ones. the teamwork involved causes it it be better to use multiple attackers since it both speeds up completion time but also cost more in defenses for the opponents, if they even spot the second(or more) attacker(s).

Size is not always against you either. If everyone in your guild is well versed enough to be ready to hit back, as I said above, using multiple attackers is a very effective strategy. This is also not to mention 2 other HUGE factors size.

1- relics. Simple 10-20% means alot, and bigger guilds have more access/easier time to defend and more oft then not can afford the empowering easier.

2- coverage. If a guild is set up right, its very difficult to go 50/50 even against their offline players. Guilds that take on each other in rating often neither get 50 unless they blitz when the other is all offline. Smaller guilds have more trouble keeping someone online to buff/ find buffs.


All this is why once again I say GvG is fine as is if there was incentive to try to be the best instead of just take on who is easiest. If this was true, it is my belief that you would find more big guilds on the top of the ladder.

Until such things are changed, any release of new rewards will fuel a fire of multis and people unhappy with the current system because there is also no desire to learn proper gvg against other guild who actually try which causes such widespread misconceptions bread in inexperience.


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