Just wanted to point out that there are many ways to compete against a guild instead of just getting 1 person kill people who are offline in easy beatable equipment for rp gain
Although I like your ideas, one of the reason I wrote the guide (found in my sig) was because of a guildmate of yours had said how gvg was pointless for much the reason you put there.
The thing is, even vs people offline, if the guild they are in covers well enough, GvG as it currently is can be very VERY competitive and skillful, the biggest with the system is its not rewarding to challenge yourself, at all.
I do love your ideas for other guild vs guild activities though, that was rather neat and perhaps you should open your own thread on the matter :mrgreen:
Now that was a great way for people to make FSP to get upgrades for themselves,
but was it "Guild v. Guild" ? Not hardly. This is why GvG guilds usually are 4 people: less people to defend, just as much attack capability. Size works against a guild in GvG.
Catch that ? "Size works against a guild in GvG." Isn't that the opposite of what you expect ? At the least, size should be a neutral factor.
A revamp of GvG should be oriented towards making it a GUILD activity, IMO.
I reiterate that this isnt true when serious guilds take on each other instead of just farming easy ones. the teamwork involved causes it it be better to use multiple attackers since it both speeds up completion time but also cost more in defenses for the opponents, if they even spot the second(or more) attacker(s).
Size is not always against you either. If everyone in your guild is well versed enough to be ready to hit back, as I said above, using multiple attackers is a very effective strategy. This is also not to mention 2 other HUGE factors size.
1- relics. Simple 10-20% means alot, and bigger guilds have more access/easier time to defend and more oft then not can afford the empowering easier.
2- coverage. If a guild is set up right, its very difficult to go 50/50 even against their offline players. Guilds that take on each other in rating often neither get 50 unless they blitz when the other is all offline. Smaller guilds have more trouble keeping someone online to buff/ find buffs.
All this is why once again I say GvG is fine as is if there was incentive to try to be the best instead of just take on who is easiest. If this was true, it is my belief that you would find more big guilds on the top of the ladder.
Until such things are changed, any release of new rewards will fuel a fire of multis and people unhappy with the current system because there is also no desire to learn proper gvg against other guild who actually try which causes such widespread misconceptions bread in inexperience.