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Game Update v1.67


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#261 fs_avalbane

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Posted 12 December 2010 - 05:53

I agree with increasing the token flow as well. Currently there are 231 PvP tokens coming into the game over all 21 brackets. In my opinion, I'd be happy with the 231 becoming 462, or even, 693.

#262 sweetlou

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Posted 12 December 2010 - 05:54

I will agree tho..that tokens do need some sort of increase

INCREASE?!
They need taken out of the game, get all of these PvPers who have NO CLUE whatsoever off the PvP game.

Just because there are new players PvPing doesn't justify removing the tokens and the sets made by them. They aren't going anywhere. Get used to it! No one started knowing every thing about the game. It takes time. Don't be so quick to claim jurisdiction over PvP. All players are permitted, and I would say encouraged, to play all aspects of the game for whatever reason. New found players playing the PvP aspect, even if just for the rewards, will learn like the rest of us what unwritten codes of conduct there are. Anyone can lose 5 levels for even a deflected attack. So stop the labeling please.

As for the 20% relic bonuses, anyone can get them. Defend the relic by any means available, even if that is by PvPing a guild for taking an empowered relic. I do.

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#263 fs_sexyman08

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Posted 12 December 2010 - 13:34

i agree that there should be more tokens too....more tokens means more new gear which means more competitive prices

#264 Removed22342

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Posted 12 December 2010 - 13:39

Juts an example, from a level 974 characters bio:

"Attacking for rating and/or prestige.

Not hitting anyone that will lose gold or xp."

When they finally fixed trading of prestige they brake it again, and now you can get valuable rating along with it.

#265 sweetlou

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Posted 12 December 2010 - 13:43

When they finally fixed trading of prestige they brake it again, and now you can get valuable rating along with it.

Agreed. Prestige traders are back. All hits within a band need to take xp. And/or make only 100 stam attacks gain rating. I feel like a broken record over this...

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#266 Kontiki

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Posted 12 December 2010 - 13:45

i agree that the relics are way over powered but i dont agree with you acting like you know me....im not telling you that you are or arent a pvper and you shoulding be slamming me telling me im not, i took 1st in my bracket before and im ranked 4th right now thank you very much...you dont know me and i dont know you... But i think its stupid that a person at the top of the level range can dominate just because they have that much better gear....the 50 range is just all around better. No one has made any point of how it is a bad thing to have a smaller range or how the larger range is better other than "well i can hit 100 levels above me" but it still doesnt explain how it benifits the game or the players.

There is nothing personal in my post directed at you. So chill.

I dont disagree with you saying ranges should be lower, I am just strongly disagreeing with your argument to why. I actually like the level 25-50 ranges at lower levels, simply because there are more players down there fighting for a spot. But I dont think gear has anything to do with placings. Me and my guildie (while level 710 and 718) placed among the top 3 on most resets with 100 level brackets. In some 50 level brackets on higher levels there are maybe 3-4 players fighting for a spot. Which means they will all get something without having much competition. (Just take a look at the last top 5 placings in the higher brackets. Players place 5th with less than 1100 rating, which takes a hit or two). So I think it would be healthy for the game if HCS opened up for 75-100 level range brackets on higher levels.

NOTE: this would have to be adjusted in the future as more players level up.

#267 Kontiki

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Posted 12 December 2010 - 13:47

Juts an example, from a level 974 characters bio:

"Attacking for rating and/or prestige.

Not hitting anyone that will lose gold or xp."

When they finally fixed trading of prestige they brake it again, and now you can get valuable rating along with it.

Yep, they are everywhere. 'tis sad. :(

#268 fs_sexyman08

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Posted 12 December 2010 - 13:58


i agree that the relics are way over powered but i dont agree with you acting like you know me....im not telling you that you are or arent a pvper and you shoulding be slamming me telling me im not, i took 1st in my bracket before and im ranked 4th right now thank you very much...you dont know me and i dont know you... But i think its stupid that a person at the top of the level range can dominate just because they have that much better gear....the 50 range is just all around better. No one has made any point of how it is a bad thing to have a smaller range or how the larger range is better other than "well i can hit 100 levels above me" but it still doesnt explain how it benifits the game or the players.

There is nothing personal in my post directed at you. So chill.

I dont disagree with you saying ranges should be lower, I am just strongly disagreeing with your argument to why. I actually like the level 25-50 ranges at lower levels, simply because there are more players down there fighting for a spot. But I dont think gear has anything to do with placings. Me and my guildie (while level 710 and 718) placed among the top 3 on most resets with 100 level brackets. In some 50 level brackets on higher levels there are maybe 3-4 players fighting for a spot. Which means they will all get something without having much competition. (Just take a look at the last top 5 placings in the higher brackets. Players place 5th with less than 1100 rating, which takes a hit or two). So I think it would be healthy for the game if HCS opened up for 75-100 level range brackets on higher levels.

NOTE: this would have to be adjusted in the future as more players level up.



and i agree that the higher level brackets should be 100 levels but its the comments from previous post about me not being a pvper or me not having experience that pisses me off....ive been around level 200 for a long time and have been pvping here for a long time, i hate when people assume "oh well we dont know your name so you cant be a good pvper" or just because im not a level 500+ pvp that im not expirienced. I know its POSSIBLE to beat players much higher than yourself and if they are unbuffed or offline its pretty easy but that has nothing to do with this, because if it truely were a compition between me and a level 500 i would get stomped no questions asked.

#269 kingtyrin

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Posted 12 December 2010 - 14:07

I dont disagree with you saying ranges should be lower, I am just strongly disagreeing with your argument to why. I actually like the level 25-50 ranges at lower levels, simply because there are more players down there fighting for a spot. But I dont think gear has anything to do with placings.

There is a pretty big difference in the top of 200s vs the bottom.

One player I was fighting who was level 290 wearing the classic yellow spine/greenspine/ragnok/horned gods combo for a standing defense. Now, because of highly overpowered gear, damage is by far the easiest stat to obtain via gear at my level. He was running with somewhat minimal buffage roughly 3800 attack, 2300 armor, and 3600 damage. The only way I could hit without having to worry about losing to an LD or dodge and what not was to beat the defense and hope PS activates before the 2% as it does more often then not. If he had have terror and sanc, I wouldnt have been able to do this without running EW1k+.(Note, this is no relics vs no relics) This is with me having the advantage of my LUP purely in defense and access to the wickerman armor which very few do.

Without LUP in armor, I wouldnt be able to mach his damage in armor without giving up to much damage to be able to even PS him to death. So other then just attacking pure damage and hoping nothing activates for him, the options were very limited.

Its not impossible to compete, by any means, but the disadvantage is moreso at lower levels because the stat thresholds gain at higher rates down lower in levels(I.E compare level 5 to level 25, the stat thresholds increase practically exponentially) . This is not to mention with LUPs being a consistent 2 per level, they slowly become less and less of a % of your total stats as you go higher since stats obtainable from gear increases at a higher rate as the levels go on. This means, at the lower levels, LUP plays a bigger role and the 160 difference between 210 and 290 is more significant then the 160 difference between 710 and 790.

Overall to be completely honest, I loved the 100 level ranges, and personally wouldnt mind them being changed back. But weather or not they are fair Im pretty sure down here, they are not. (But, there is the argument that you can always level up should you want to compete)

#270 Kontiki

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Posted 12 December 2010 - 14:20

Yes, and I have a player in my range who is below 700 now in AL, who will sit in 16K attack, 5.6K armor and 13K damage for standby defense. He knows how to build a setup that'll force me to count on a LD or FS. Good for him I say. He knows what he's doing ;)

#271 Maehdros

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Posted 12 December 2010 - 16:03

I wish i could hit guildmates :cry: especially when they steal my beer =/

#272 SirAdmiral

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Posted 12 December 2010 - 20:33

That way for example, I don't get hit by someone who doesn't know how to PvP and get 50 rating, boom I am about 1/2 up the ladder, WTF? I get barraged with attacks until the reset because I manage to keep a positive rating with people that don't know how to kill me attack me...


What do you consider someone who doesn't know how to PvP? Someone who loses because of LD? Someone who loses because of First Strike or Dodge? Some of us can't exactly set up guaranteed wins. FallenSword is a game of chance. Every attack is just another dice roll. You can put the odds in your favor but it's still a dice roll.

I know I'll never place in my band(partially because it always resets while I'm asleep) but I still like to see what the highest place I can get to is and that involves attacking into low odds.

#273 abhorrence

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Posted 12 December 2010 - 20:59

Summary:
Please extend gold loss to the entire bracket
Please consider that the diminished token rewards require an exorbitant amount of work to gain enough Tokens to create items.
Please reply about whether or not people outwith of your level range should lose gold on the bounty board.
Please comment on attack ranges for players at the extreme ends of their brackets. Currently a level 400 players only has only +10 levels for experience loss and gold theft and the converse is true of a level 449 player.


Additionally:
Please consider opening up the brackets to 100 levels post 400, this would also make the rewards go back to
1st 10
2nd 5
3rd 3
4th 1
5th 1
For a total of 20 points for 100 levels

As of now the rewards appear to be:
5, 2, 1, 1, 1 for places 1st-5th for a total of 10 points per 50 levels

#274 sweetlou

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Posted 12 December 2010 - 23:20

I like you proposal a lot Hor. :)

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#275 fs_ralphied

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Posted 12 December 2010 - 23:56

I'm not really a fan of this at all...Players should be allowed to "opt out" of PVP if they don't want to be part of it, and to charge FSP to do this seems unfair. Most games allow for PVP to be optional. If you want to do PVP you should be only allowed to hit those who opt in.

Opting In could be done by attacking another player or clearing a bounty, etc...and expire after "X" amount of time where you would then be opted out again.

All this current system does is allow farming to take place on people who want nothing to do with this part of the game, and who are now forced into it by no choice of their own.

#276 ominster

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Posted 13 December 2010 - 00:35

I'm not really a fan of this at all...Players should be allowed to "opt out" of PVP if they don't want to be part of it, and to charge FSP to do this seems unfair. Most games allow for PVP to be optional. If you want to do PVP you should be only allowed to hit those who opt in.



There's a great way to "opt out" of PVP. It's the great HCS game called Sigma Storm. Don't want to engage in PVP, go there.

However, probably 600 levels ago, you found out that pvp was part of Fallensword. PvP was a part of the game then. It's still a part, though a bit bastardized, now. Be glad that you can at least temporarily opt out of it.

#277 fs_sexyman08

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Posted 13 December 2010 - 01:16

and also be glad you arent a new low level player who has no idea how to play the game and is getting slammed.....

#278 fs_gravely

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Posted 13 December 2010 - 01:20

Please, dear god, return level bands post 500 to 100 levels.

There's only 3 legitimate, actual pvp oriented players in my band at present.

#279 Maehdros

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Posted 13 December 2010 - 01:23

Please, dear god, return level bands post 500 to 100 levels.

There's only 3 legitimate, actual pvp oriented players in my band at present.



I'm not in the mood to have to level to 750 to fight toe to toe with 780ish players and relics...so I like the 50 level bands lol.And no its not dominance If i have to drink ew pots to have a chance against killing someone lol.... and this is coming from someone who has smacked every level in the game ;)


there may not be many pvprs in each range..but hopefully that will change....and yes..I like how gear score is separated now.

#280 fs_gravely

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Posted 13 December 2010 - 01:31

Please, dear god, return level bands post 500 to 100 levels.

There's only 3 legitimate, actual pvp oriented players in my band at present.


there may not be many pvprs in each range..but hopefully that will change....and yes..I like how gear score is separated now.


There's not enough population, mae. We have 5 people with positive rating. Five.

That's ridiculous. You were beating them before when you were in the 100 level band, and yes, it might take extra effort...but it's not worth it to choke it down that far to try and continue to claim dominance over every narrow little piece of turf...


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