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Game Update v1.67


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#21 fs_knc

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Posted 10 December 2010 - 15:15

aw, but it was fun to have more people to take gold from :(

#22 boeffie

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Posted 10 December 2010 - 15:16

Will have to see how this works, maybe a side-effect would be a lot of people starting to ignore the ladder again, like the good old days. And the less tokens the better, though I'm sure people will find ways to exchange them, and last minute hits will only need to knock three out ;)

Any way of seeing the last reset results? Or people are back to ticketing to get their tokens?

#23 Sandqueen

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Posted 10 December 2010 - 15:17

Not sure i like the narrowing of the bands.. makes it easier to get on the upper end of the ladder... Preferred it the way it was :?

#24 fs_liuskoj

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Posted 10 December 2010 - 15:18

Just when I thought the system could work you do something like this...everything was ok as it was, why to ruin it?

#25 boeffie

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Posted 10 December 2010 - 15:19

Awesome, but what about XP loss is that only within those 10 levels as well?


That's been for a while now, I'm sure you should have noticed if you'd been hit.


Yes, last hit I didnt lose XP, but when it first started with bands I lost. However the gold loss was huge, about 20% for something I guess was a 10 stamina hit


All the changes regarding xp-loss have been posted, so I suppose you missed that. 20% goldloss, looks like a 100stam hit, though.

#26 Chazz224

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Posted 10 December 2010 - 15:20

With all due respect, this is not gonna help. Many if not the greater majority of everyone in FS was pleased with how the ladder was designed, if anything the only problem that needed tweaking was how often theses resets took place. By reducing the pvp ladder into more brackets will not solve anything...

Also why is gold hits only being limited to +/- 10 levels in pvp? Ugh, this is not a good update nor is this considered to be favorable. I think HCS would have seen a better turn out if they asked or used a poll to see just how the majority of us here feel about this. I don't mean the leveler complaint hotline either...

I personally found that the pvp ladder was very difficult the way it was designed when you could hit within +/- 99 levels within your own level bracket. I also thought the idea of everyone losing xp on hits was fine, and the idea of losing gold was fine as well. The only issue was how often the resets took place. That ladder encouraged much more activity, in my opinion. Than it was changed to limit the transfer of pvp, which helped give levelers a chance to play on it. I wasn't happy about this change but it was do able but again the ladder was still being reset too much...

Now it's within +/- 50 levels? Wow... what is next when the levelers can't get past the pvpers ? Should we reduce the ladder to everyone within +/- 10 levels next? ? ? No ! This is silly, if people wish to partake in pvp they have to accept what comes with that... Losing xp, Losing gold, and YES LOL LOSING LEVELS... I hope HCS changes this ladder back to how it was, this is so post to be about Dominance, Challenge, and great Difficulty... There shouldn't be a you WIN button. This is not hunting monsters this is going so post to be about going up against the best of the best withing your own brackets..! It's not so post to be anything EASY lol ... Please HCS put the challenge back into this game, Please change this update to how it was before...

Also Please post future ideas and ask us all what we think, if such an idea is possible...

#27 tlthomasjr

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Posted 10 December 2010 - 15:21

do like the reduction of the tokens as it will be a temporary fix to the declining worth. still needs some consumable items to be purchased with tokens.


We'll look to get some consumable items added :)



Thank you hoof

#28 Chazz224

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Posted 10 December 2010 - 15:27

+1 to making the dominance medal hourly gained


I support this idea, the dominance medal should be changed to hourly +1 as well

#29 paingwin

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Posted 10 December 2010 - 15:30

so is there any plan to change some of the token values of the pvp resources? its going to take a LONG ime for someone to accumulate 20 tokens to get that little dragon. just a thought but with the smaller level range brackets, its going to be even more cut throat to get to that top spot

#30 Lahona

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Posted 10 December 2010 - 15:30

Can the ladders only include those that have 'opted in' to the ladder ie by making an attack (win or lose) and not by being a victim of an attack (win or lose). This will not prevent being able to hit those in the +/- range but will show who is playing this aspect of the game and are therefore a more fitting target for those that want rating.

#31 Hoofmaster

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Posted 10 December 2010 - 15:33

Any way of seeing the last reset results? Or people are back to ticketing to get their
tokens?


The tokens got allocated correctly - however we were not able to display the results due to the changes. Sorry about that!

#32 mspeepers

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Posted 10 December 2010 - 15:37

Not great, but better for my situation. If I had a better suggestion I would say so. Until then, thanks for doing something to even it out, even if it's a small step.

#33 paingwin

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Posted 10 December 2010 - 15:37

Can the ladders only include those that have 'opted in' to the ladder ie by making an attack (win or lose) and not by being a victim of an attack (win or lose). This will not prevent being able to hit those in the +/- range but will show who is playing this aspect of the game and are therefore a more fitting target for those that want rating.


uh no matter what the level difference of the brackets is, if you have rating that i want, your a good target. no matter if your at base rating or not. that wont stop anyone from hitting you.

#34 Anemie

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Posted 10 December 2010 - 15:38

there are 2 100-149 ladders--

#35 Bleltch

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Posted 10 December 2010 - 15:38

Well if the rewards must stay, i like the narrower bands and 24-48 hour resets. Still dont know if i'll be able to adjust to the radically different system, it just doesn't seem as fun. :(

#36 ep1997

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Posted 10 December 2010 - 15:39

nice update! :)

#37 Wiivja

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Posted 10 December 2010 - 15:40



That's been for a while now, I'm sure you should have noticed if you'd been hit.


Yes, last hit I didnt lose XP, but when it first started with bands I lost. However the gold loss was huge, about 20% for something I guess was a 10 stamina hit


All the changes regarding xp-loss have been posted, so I suppose you missed that. 20% goldloss, looks like a 100stam hit, though.


So players can attack me and steal 20% of my gold with a 10 stamina hit? No wonder there have been alot of complaining in my guild chat lately

#38 Lahona

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Posted 10 December 2010 - 15:41

Can the ladders only include those that have 'opted in' to the ladder ie by making an attack (win or lose) and not by being a victim of an attack (win or lose). This will not prevent being able to hit those in the +/- range but will show who is playing this aspect of the game and are therefore a more fitting target for those that want rating.


uh no matter what the level difference of the brackets is, if you have rating that i want, your a good target. no matter if your at base rating or not. that wont stop anyone from hitting you.


That isn't what I'm asking. I think the ladder should only show the names of those that are attacking, not those that lost an attack and never actually did any pvp. It's a pvp ladder not a got hit and lost ladder. There is no reason for someone not partaking of pvp themselves to show up on the ladder at all.

#39 KingWeeman

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Posted 10 December 2010 - 15:42

Thanks for the great update :) ps @those who complain to having less targets:you had only +/-10 lvl range last month and now u got +/-50 stop whining(and you say levelers whine...they get no reward 4 what they do, but pvpers do and still want more)

kyorakusig_zps8dff8436.jpg


#40 Lutrafs

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Posted 10 December 2010 - 15:44

are you serious, it needs to go back to the way it was before you have literally choked off half the people we can kill, quit messing with the pvp system put it on way and leave it, i say put it back to the way it was before


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