Game Update v1.67
#21
fs_knc
Posted 10 December 2010 - 15:15
#22
Posted 10 December 2010 - 15:16
Any way of seeing the last reset results? Or people are back to ticketing to get their tokens?
#23
Posted 10 December 2010 - 15:17
#24
fs_liuskoj
Posted 10 December 2010 - 15:18
#25
Posted 10 December 2010 - 15:19
Awesome, but what about XP loss is that only within those 10 levels as well?
That's been for a while now, I'm sure you should have noticed if you'd been hit.
Yes, last hit I didnt lose XP, but when it first started with bands I lost. However the gold loss was huge, about 20% for something I guess was a 10 stamina hit
All the changes regarding xp-loss have been posted, so I suppose you missed that. 20% goldloss, looks like a 100stam hit, though.
#26
Posted 10 December 2010 - 15:20
Also why is gold hits only being limited to +/- 10 levels in pvp? Ugh, this is not a good update nor is this considered to be favorable. I think HCS would have seen a better turn out if they asked or used a poll to see just how the majority of us here feel about this. I don't mean the leveler complaint hotline either...
I personally found that the pvp ladder was very difficult the way it was designed when you could hit within +/- 99 levels within your own level bracket. I also thought the idea of everyone losing xp on hits was fine, and the idea of losing gold was fine as well. The only issue was how often the resets took place. That ladder encouraged much more activity, in my opinion. Than it was changed to limit the transfer of pvp, which helped give levelers a chance to play on it. I wasn't happy about this change but it was do able but again the ladder was still being reset too much...
Now it's within +/- 50 levels? Wow... what is next when the levelers can't get past the pvpers ? Should we reduce the ladder to everyone within +/- 10 levels next? ? ? No ! This is silly, if people wish to partake in pvp they have to accept what comes with that... Losing xp, Losing gold, and YES LOL LOSING LEVELS... I hope HCS changes this ladder back to how it was, this is so post to be about Dominance, Challenge, and great Difficulty... There shouldn't be a you WIN button. This is not hunting monsters this is going so post to be about going up against the best of the best withing your own brackets..! It's not so post to be anything EASY lol ... Please HCS put the challenge back into this game, Please change this update to how it was before...
Also Please post future ideas and ask us all what we think, if such an idea is possible...
#27
Posted 10 December 2010 - 15:21
do like the reduction of the tokens as it will be a temporary fix to the declining worth. still needs some consumable items to be purchased with tokens.
We'll look to get some consumable items added
Thank you hoof
#28
Posted 10 December 2010 - 15:27
+1 to making the dominance medal hourly gained
I support this idea, the dominance medal should be changed to hourly +1 as well
#29
Posted 10 December 2010 - 15:30
#30
Posted 10 December 2010 - 15:30
#31
Posted 10 December 2010 - 15:33
Any way of seeing the last reset results? Or people are back to ticketing to get their
tokens?
The tokens got allocated correctly - however we were not able to display the results due to the changes. Sorry about that!
#32
Posted 10 December 2010 - 15:37
#33
Posted 10 December 2010 - 15:37
Can the ladders only include those that have 'opted in' to the ladder ie by making an attack (win or lose) and not by being a victim of an attack (win or lose). This will not prevent being able to hit those in the +/- range but will show who is playing this aspect of the game and are therefore a more fitting target for those that want rating.
uh no matter what the level difference of the brackets is, if you have rating that i want, your a good target. no matter if your at base rating or not. that wont stop anyone from hitting you.
#34
Posted 10 December 2010 - 15:38
#35
Posted 10 December 2010 - 15:38
#36
Posted 10 December 2010 - 15:39
#37
Posted 10 December 2010 - 15:40
That's been for a while now, I'm sure you should have noticed if you'd been hit.
Yes, last hit I didnt lose XP, but when it first started with bands I lost. However the gold loss was huge, about 20% for something I guess was a 10 stamina hit
All the changes regarding xp-loss have been posted, so I suppose you missed that. 20% goldloss, looks like a 100stam hit, though.
So players can attack me and steal 20% of my gold with a 10 stamina hit? No wonder there have been alot of complaining in my guild chat lately
#38
Posted 10 December 2010 - 15:41
Can the ladders only include those that have 'opted in' to the ladder ie by making an attack (win or lose) and not by being a victim of an attack (win or lose). This will not prevent being able to hit those in the +/- range but will show who is playing this aspect of the game and are therefore a more fitting target for those that want rating.
uh no matter what the level difference of the brackets is, if you have rating that i want, your a good target. no matter if your at base rating or not. that wont stop anyone from hitting you.
That isn't what I'm asking. I think the ladder should only show the names of those that are attacking, not those that lost an attack and never actually did any pvp. It's a pvp ladder not a got hit and lost ladder. There is no reason for someone not partaking of pvp themselves to show up on the ladder at all.
#39
Posted 10 December 2010 - 15:42
#40
Posted 10 December 2010 - 15:44
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