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#1 Endoform

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Posted 10 December 2010 - 23:03

I have a problem with cloak.

It should not only mask the actual stats is should also mask the bonus stats..

if you see someone bonus stats you are able to calculate what his actual stats are based on te buffs and the relics and structures the person has.. so, everybode basically is able to calculate the stats anyway. In other words, the buff is not fair in its current form and should also mask the bonusses.

#2 fs_spiiderxse

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Posted 10 December 2010 - 23:14

and it should mask buffs

#3 Endoform

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Posted 10 December 2010 - 23:16

probably. if someone is using EW 1500, I'd say chances are over 90% that the person is hunting. The whole point of cloak should be that nobody know what the person is up to.

#4 Anemie

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Posted 10 December 2010 - 23:18

then duration of the buff should be lowered --A LOT-to maybe 10 min...

#5 Endoform

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Posted 10 December 2010 - 23:20

I personally would have no problem with drinking a couple of potions if it would hide what i was doing.

#6 Freyana

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Posted 10 December 2010 - 23:36

then duration of the buff should be lowered --A LOT-to maybe 10 min...

What would be the point of using it if it only lasted 10 minutes?

There is nothing wrong with the duration of it.

#7 fs_supergirl1

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Posted 10 December 2010 - 23:48

I have a problem with cloak.

It should not only mask the actual stats is should also mask the bonus stats..

if you see someone bonus stats you are able to calculate what his actual stats are based on te buffs and the relics and structures the person has.. so, everybode basically is able to calculate the stats anyway. In other words, the buff is not fair in its current form and should also mask the bonusses.


too much work for me :roll:

#8 Kontiki

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Posted 10 December 2010 - 23:54

Dear Endoform,

Its not that hard to work out your stats when you're leveling anyway. ;)

Love,
KJ


On topic, I dont agree with the suggestion. It would make PvP a complete guessing game where everything is decided by luck. How would the leveler feel about cloaked creatures who changed stats all the time? The cloak skill is bad enough as it is.

#9 fs_skramble

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Posted 11 December 2010 - 00:13

On topic, I dont agree with the suggestion. It would make PvP a complete guessing game where everything is decided by luck. How would the leveler feel about cloaked creatures who changed stats all the time? The cloak skill is bad enough as it is.


+1

#10 sweetlou

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Posted 11 December 2010 - 00:21

On topic, I dont agree with the suggestion. It would make PvP a complete guessing game where everything is decided by luck. How would the leveler feel about cloaked creatures who changed stats all the time? The cloak skill is bad enough as it is.

I also agree. Cloak is just fine the way it works. Should we just have to go to suicide sets and hope for buff love? If the OP wants PvP protection from cloak then just buy the protection and stop trying to be cheap buying pots that last a few hours for 30-50k normally.

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#11 Maehdros

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Posted 11 December 2010 - 04:36

Dear Endoform,

Its not that hard to work out your stats when you're leveling anyway. ;)

Love,
KJ




:lol:

#12 Anemie

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Posted 11 December 2010 - 04:45

then duration of the buff should be lowered --A LOT-to maybe 10 min...

What would be the point of using it if it only lasted 10 minutes?

There is nothing wrong with the duration of it.

Because buff is created for arena-not for PvP-With it hiding everything and lasting for long time-PvP would become almost like arena-a game of luck...

#13 Maehdros

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Posted 11 December 2010 - 04:47

if cloak hid complete buffs and stats etc...players would sit on the board all day as long as they had cloak potions, and never be cleared... yeah.....ummm..no

#14 fs_theggold

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Posted 11 December 2010 - 04:50

if cloak hid complete buffs and stats etc...players would sit on the board all day as long as they had cloak potions, and never be cleared... yeah.....ummm..no

+1

#15 SirAdmiral

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Posted 11 December 2010 - 05:11

and it should mask buffs


And while we're at it why don't we just have it bring up the target player cannot be found message?

#16 Freyana

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Posted 11 December 2010 - 07:21

then duration of the buff should be lowered --A LOT-to maybe 10 min...

What would be the point of using it if it only lasted 10 minutes?

There is nothing wrong with the duration of it.

Because buff is created for arena-not for PvP-With it hiding everything and lasting for long time-PvP would become almost like arena-a game of luck...

And you know this how? It does not state anywhere in the description that it is an arena buff. From what I understand buffs don't count in the arena so how do you figure it was designed for that? In fact if you read the arena description you would see this statement which shows you do not know what you are talking about "Any items over this level will be ignored, level up points, relics, buffs and guild structures are also ignored in the arena. "

#17 Endoform

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Posted 11 December 2010 - 15:14

@freyana: it is to mask the items your wearing so people don't steal the winning setup you're wearing. it's not for the actual fighting.



And instead of the cloak buff i would happily buy PVP protection for the day i was hunting, however I'm not paying 10 fsp to safeguard the 8 fsp i lose when being attacked while hunting.

So IMO there are 3 options:

1. change the cloak buff
2. change the price of the pvp protection, either lower it in general or make the price level dependent.
3. new buff that protects my xp and/or gold for the duration of the buff. There already is one that protects gold from creature defeats and one that protects xp from creature defeats, there should also be buffs that do it from player defeats.


@Kjeften: don't worry, I'll get you back for it :-D

#18 fs_gravely

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Posted 11 December 2010 - 15:34

So IMO there are 3 options:

1. change the cloak buff
2. change the price of the pvp protection, either lower it in general or make the price level dependent.
3. new buff that protects my xp and/or gold for the duration of the buff. There already is one that protects gold from creature defeats and one that protects xp from creature defeats, there should also be buffs that do it from player defeats.


You forgot the fourth option:

Returning to the state of the game when there was no cloak buff, there was no pvp protection, you hunted with deflect and you dumped or sank your gold after you got to a certain point and were never bothered.

And theft rates have already received a major nerf.

#19 Maehdros

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Posted 11 December 2010 - 15:55

@freyana: it is to mask the items your wearing so people don't steal the winning setup you're wearing. it's not for the actual fighting.



And instead of the cloak buff i would happily buy PVP protection for the day i was hunting, however I'm not paying 10 fsp to safeguard the 8 fsp i lose when being attacked while hunting.

So IMO there are 3 options:

1. change the cloak buff
2. change the price of the pvp protection, either lower it in general or make the price level dependent.
3. new buff that protects my xp and/or gold for the duration of the buff. There already is one that protects gold from creature defeats and one that protects xp from creature defeats, there should also be buffs that do it from player defeats.




theres enhancements that already reduce xp loss and gold loss when attacked via PvP..Protection and protect gold..lol.. tonnes of options.. yet players want more.

#20 Removed22342

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Posted 11 December 2010 - 16:16

@freyana: it is to mask the items your wearing so people don't steal the winning setup you're wearing. it's not for the actual fighting.



And instead of the cloak buff i would happily buy PVP protection for the day i was hunting, however I'm not paying 10 fsp to safeguard the 8 fsp i lose when being attacked while hunting.

So IMO there are 3 options:

1. change the cloak buff
2. change the price of the pvp protection, either lower it in general or make the price level dependent.
3. new buff that protects my xp and/or gold for the duration of the buff. There already is one that protects gold from creature defeats and one that protects xp from creature defeats, there should also be buffs that do it from player defeats.


@Kjeften: don't worry, I'll get you back for it :-D


You got me thinking about this character I saw the other day hunting with 24 hour opt-out active and deflect.


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