So i thought id throw an idea out there and see if anyone agrees , I am only recently trying out the ladder and this suggestion reflects what i have found . It seems if there is a Player vs Player ladder than the field should be a bit more even . What about only being able to attack people who are online , say up to 45 mins inactive or something like that . That way if someone is working the ladder they can buff up and have at least the same chances as the people that will attack once they go offline . It doesnt seem like much of challenge to wait for a high rated player to go offline then wait for there buffs to run out and ravage there rating . It would make it a much fairer playing field than now when there are players who can be on here all day and/or have people buffing them all day .
One major problem would be if someone got a good high rating then went offline for two days , so there would have to be an answer to that but for players like me the current system is impossible. I get high rating and then come home from work and under 1k again .
On another note when you attack outside your 10 lvls and cause no xp loss then if your bountied then you should also not be able to lose xp , seems crazy to be penalized xp when you didnt take any .
Another pvp idea
Started by jacody, Dec 17 2010 00:53
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