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Game Update v1.672


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#21 paingwin

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Posted 17 December 2010 - 23:12

Tagging potions is not necessary. if you do not want a potion then send it to someone you know. otherwise you end up wasting gold for something that is not worth it.


sink sink sink. anyway that gold can be sunk is a GOOD thing. thanks hoof i like the idea

#22 fs_theggold

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Posted 17 December 2010 - 23:13

Tagging potions is not necessary. if you do not want a potion then send it to someone you know. otherwise you end up wasting gold for something that is not worth it.


sink sink sink. anyway that gold can be sunk is a GOOD thing. thanks hoof i like the idea



OR it's for you guild and you don't want the stolen and sold instead of used for the better of the guild.

#23 paingwin

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Posted 17 December 2010 - 23:14

Tagging potions is not necessary. if you do not want a potion then send it to someone you know. otherwise you end up wasting gold for something that is not worth it.


sink sink sink. anyway that gold can be sunk is a GOOD thing. thanks hoof i like the idea



OR it's for you guild and you don't want the stolen and sold instead of used for the better of the guild.


yeah that too

#24 BandLaw

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Posted 17 December 2010 - 23:25

Tagging works here for us... just gotta click on the left hand menu to show the item. Hoof, could ya'll add a "show all" option that would be default or an option to set as default instead of forcing the extra clicks.

Thank you though for this long overdue and sorely needed feature. :-)

#25 Cat Girl IRL

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Posted 17 December 2010 - 23:36

Honestly there is enough reasons to have the potions tagable. If you do not want to tag your potions then don't, no one makes you to.

#26 LScorpion

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Posted 18 December 2010 - 00:54

It would be nice if we could tag items from our backpack instead of having to put it in the guild store first. It would make me feel safer. I like this potions tagging update though. I can see it being used widely for many reasons not to mention a nice gold sink. :D

#27 Jesiegel

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Posted 18 December 2010 - 02:37

I agree that, i also think that if you make an ALL category and let that be the default one, it will make tagging easier, this way you can quickly tag your items as you go, and if you want to go by category that option is there too.

#28 Jesiegel

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Posted 18 December 2010 - 02:41

Thanks this sounds like a good update. In the near future can we expect the ability to decide who is allowed to craft items using the ranks? Newer players with good intentions sometimes craft items to Perfect that are best left alone.


i had asked this mid way down on page 1, but im happy to see im not the only one who wants this feature.

#29 Trailman

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Posted 18 December 2010 - 03:03

It does appear to be fixed now

2320275.png


#30 Quorthon13

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Posted 18 December 2010 - 03:18

please add a guild tag "display all" and have it be the default shown --- the way it is now, just adds a lot of time to tagging a set --- many more clicks --- the way it was before was much better....


I used the guild tag button, to see what non guild stuff had been left in the guild store quickly --- this new way will be a major pain

#31 GoHalos

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Posted 18 December 2010 - 03:21

Agreed.

An "All Items" option would be best at the top for quick guild tagging and removing of unwanted items.

#32 nimblesbee

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Posted 18 December 2010 - 03:45

that's not the point. potions don't need to be in the guild store unless it is for anyone to take in the first place.

#33 celendais

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Posted 18 December 2010 - 07:20

hmm an upgrade for the rich and mighty then.... cant really see the need and it will killed what lttle brewers are in the game. Well well.

A really great update would be to have a "post-it" thingee attached to guild tagged items .

Item used :hunt/arena/pvp
Return to : backpack of X / guild store/ keep wherever
Online use only : Yes/no

something like that

#34 rowbeth

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Posted 18 December 2010 - 08:46

Hoof, could ya'll add a "show all" option that would be default or an option to set as default instead of forcing the extra clicks.


I'd agree strongly with this. As a guild that doesn't do a lot of tagging this update with its current categories are actually an inconvenience. It also stops me using the "add tags" as an easy way to see what non-guild items people have put in the guild store.

Thank you though for this long overdue and sorely needed feature. :-)


Can't say I'd agree with this - though with a show-all default then everyone can be happy

#35 fs_coyotik

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Posted 18 December 2010 - 10:55

Is there a way to turn this interface off? Whenever we're either tagging or untagging stuff, it's usually done on whole sets (somebody puts it in, somebody tags/untags and somebody takes it out).

Now, to tag a set, I have to do it one by one and to even know the item types... for me this is a downgrade :(

Yes, for guilds with huge guildstore full of junk, it might be useful, but even these would probably benefit from level filter more than item type.

Could we get level filter for guild report instead? That'd be much more useful IMO...

#36 GoHalos

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Posted 18 December 2010 - 17:23

Ya, I'm not too sure about this update. I liked things the way they were pretty much. Now it's just more complicated.

#37 fs_sollimaw

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Posted 18 December 2010 - 17:29

Why isnt all items the default? If you are gonna set it up like the AH then set it up like the AH completely and make all items the default.

Not a well planned update even if it was a well intended one.

#38 Hoofmaster

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Posted 18 December 2010 - 20:04

We'll add a show all items link in the next update :)

#39 fs_pokemondx

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Posted 18 December 2010 - 23:44

one sec? if we tag potions, there levels are high! its gunna cost like 50k gold each potion for the doubler lol

#40 dowuones

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Posted 19 December 2010 - 00:44

one sec? if we tag potions, there levels are high! its gunna cost like 50k gold each potion for the doubler lol

Cost is based on Item Min Level, not the Buff level, it costs 500 gold a Doubler500 potion (only 100 gold for Doubler750) :wink:


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