Abuse The PvP Protection to Get FSP via Marketplace: A Guide
#21
Posted 12 January 2011 - 05:21
#22
Posted 12 January 2011 - 05:21
Yes, bull dump that fsp remained near 150k through out the bulk of DH and Leaf in the caves, two very sought after LEs. That certainly didnt have anything to do with protection :roll:If you hate PvP protection because it limits your PvP target, just say so, don't hide behind the MP manipulation bull-dump. It's lame.
Well said! +1
Even if its not so effective as claimed, its still having an impact of people attempting it. Weather thats a good or bad thing for the game economy RJ pointed out in the other thread, it really isnt when thinking in terms of normal LE prices.
I hate the protection not because of the "manipulation", and all arguments above simply points out flawed logic of someone seriously trying to make a profit from it. I hate it because the cows went back on their word and changed the game more significantly with further reaching repercussions that exceed much further then pvp to what I believe is not in a positive manor and changed it from the FS I know and love.
This is just my opinion, sorry it doesnt adhere to either of yours or the one you seem to want me to have.
With that said, I dont think it should be repealed or changed (except possibly becoming more expensive lol) I simply hate all those whom are begging for it to be cheaper and calling the price ridiculous after being offered something they were told they would never be able to have. This gos back to "Give and inch, take a mile"
#23
Posted 12 January 2011 - 06:37
I don't know, rebtex. I still see PvP as a double-edged sword. On one side it sinks gold and stamina. On the other side, it is the main reason why people overbid each other at MP.Lol this is hilarious! While I agree Market Place manipulation for profit is a bit far fetched under PvP protection one person with protection CAN serve as a bank with no max deposit or max amount of deposits, which can have severe effects on the PvP gold sink due to less gold on hand of hittable players, thereby making MP prices higher due to more gold in the game.
I'm not a PvP-er KT, that's why I don't see much negative impact from PvP protection. The only thing I could come up with PvP abuse is, somebody 100stammed and gloated his friends, then when he rank 1st at the ladder, he protect himself. That's it.
#24
Posted 12 January 2011 - 09:39
Very funny read - although the logic is flawed and you don't need that many FSP to play the marketplace!
You two got it all wrong. The basic premise of this thread is the to answer the cries over MP manipulation using PvP protection, which is in fact non-existant. What you suggested is the usual methods of selling gold at LE Events by piling gold at Bank. This methods has been practiced throughout the FS history and is not the main issue I'm trying to discuss. With this methods, you don't even need to purchase PvP protection, just withdraw a safe number of gold and sell it one at a time to prevent gold theft. Nothing need to be discussed with this.I really don't see the point of doing it this way. I mean, if you're gonna invest 700 fsp, why waste 200 fsp of it?
Instead, buy one or two days worth of protection ....
Max your depos, and then sell on scavenging weekends
3. If there's any, I repeat any fault at my algebra, please... by all means point it out. Everybody could easily take wild accusation or statements without proof. For instance, I hereby declare that I once jumped for 20th floor and landed on my feet without a scratch, just because I claimed so.
As I think I said quite clearly, your algebra makes out that you need to invest 720 FSP in this to break even. As you have just stated 'the usual methods of selling gold at LE events by piling gold at bank' allow you to turn a profit without using 500 FSP or anything similar. You need a minimum of 201 and a bit of patience.
Hence, your algebra is fine but the *premises* that it is based on are faulty. The break even point comes whenever you have made enough (in small transactions or large) to cover the 200 FSP cost of the 28 day protection. Assuming a 10k gold per transaction differential that's about 3000 transactions over a 28 day period, or 100 per day.
Hence if you can buy and sell 200 FSP per day for a month (hardly ridiculous) at that margin then you'll double your FSP in that month. Given that a scavenging event will increase your margin and I think that you are missing the point here Denzya - it does work, and PvP protection simply allows 'risk-free' trading at much greater volumes. It doesn't make this possible or impossible.
#25
fs_mystraven
Posted 12 January 2011 - 11:39
Yes, bull dump that fsp remained near 150k through out the bulk of DH and Leaf in the caves, two very sought after LEs.
Actually, that's not true - that whole weekend I saw the lowest FSP prices by far, and bought a ton at well under 140K - it was, in fact, perfect and lucky timing for me, as it just so happened that it was on that weekend that Sahria smiled on me for the very first time (in well over 3 years!), so I had 2 million more gold to spend than usual... That weekend I saw the MP dip into the low 130s for the first time in a looooong while...!
Somewhat off-topic: I'm not familiar with the Arena, but I'm guessing the new changes aren't working? The reason I say this is that because when the Arena was popular, it used to sink some gold, too, and yet I have seen no noticeable reduction of the prices of purples since the so-called improvements were implemented...
#26
Posted 12 January 2011 - 12:08
Somewhat off-topic: I'm not familiar with the Arena, but I'm guessing the new changes aren't working? The reason I say this is that because when the Arena was popular, it used to sink some gold, too, and yet I have seen no noticeable reduction of the prices of purples since the so-called improvements were implemented...
Some what off-topic response:
The arena will sink gold when it is moving freely, which needs people top be entering regularly round the clock. I don't think there are enough arena players across all level ranges, online all the time, to actaully make this happen.
Regardless of the prizes available, the arena is only as good as the number of entrants. I think that goes a long way to explaining why it isn't much of a sink any more - the volume of tournaments is way down on what it used to be when a new player had a reasonable chance at success.
#27
Posted 12 January 2011 - 12:10
Yeah, my statement is a bit off, I shouldnt have said "The bulk" so much as "was still hitting" Reviewing my log now, towards the beginning of the event gold purchases myself had made averaged in the higher 130s, when at the end they were more in the higher 140s. The point I was trying to make is, with 3 important components in leaf(staff,boots and ammy) as well as a few decent arena items(armor shield and uber rare uncrafted helm) and the versatility and sheer length of usefulness of levels that makes DH so sought after, one would expect the MP to have a much harder bottom out then that. I really cant think of two LEs at that time that would come close to matching those as a possible gold sink, but I dont keep that good of track since Im not really a spelunker. I could be wrong though, and I apologize for the exaggeration and any rudeness that post may have implied to both of you ^^Yes, bull dump that fsp remained near 150k through out the bulk of DH and Leaf in the caves, two very sought after LEs.
Actually, that's not true - that whole weekend I saw the lowest FSP prices by far, and bought a ton at well under 140K - it was, in fact, perfect and lucky timing for me, as it just so happened that it was on that weekend that Sahria smiled on me for the very first time (in well over 3 years!), so I had 2 million more gold to spend than usual... That weekend I saw the MP dip into the low 130s for the first time in a looooong while...!
The new potions or the decay system have not gone live yet, all they did was re-release a few older things that had been taken out.Somewhat off-topic: I'm not familiar with the Arena, but I'm guessing the new changes aren't working? The reason I say this is that because when the Arena was popular, it used to sink some gold, too, and yet I have seen no noticeable reduction of the prices of purples since the so-called improvements were implemented...
If the potion list remains as suggesting in that one thread, when that gos live there is a good chance it will hit the MP pretty hard
#28
fs_mystraven
Posted 12 January 2011 - 12:14
Somewhat off-topic: I'm not familiar with the Arena, but I'm guessing the new changes aren't working? The reason I say this is that because when the Arena was popular, it used to sink some gold, too, and yet I have seen no noticeable reduction of the prices of purples since the so-called improvements were implemented...
Some what off-topic response:
The arena will sink gold when it is moving freely, which needs people top be entering regularly round the clock. I don't think there are enough arena players across all level ranges, online all the time, to actaully make this happen.
Regardless of the prizes available, the arena is only as good as the number of entrants. I think that goes a long way to explaining why it isn't much of a sink any more - the volume of tournaments is way down on what it used to be when a new player had a reasonable chance at success.
Yes, that's my whole point - if entry volumes are poor, then to me that suggests that the "improvements" were ineffectual... I hope HCS finds a solution, and not only for the sake of an effective gold-sink, but also for the sake of breathing life into a whole aspect of the game.
#29
fs_mystraven
Posted 12 January 2011 - 12:19
Yeah, my statement is a bit off, I shouldnt have said "The bulk" so much as "was still hitting" Reviewing my log now, towards the beginning of the event gold purchases myself had made averaged in the higher 130s, when at the end they were more in the higher 140s. The point I was trying to make is, with 3 important components in leaf(staff,boots and ammy) as well as a few decent arena items(armor shield and uber rare uncrafted helm) and the versatility and sheer length of usefulness of levels that makes DH so sought after, one would expect the MP to have a much harder bottom out then that. I really cant think of two LEs at that time that would come close to matching those as a possible gold sink, but I dont keep that good of track since Im not really a spelunker. I could be wrong though, and I apologize for the exaggeration and any rudeness that post may have implied to both of you ^^Yes, bull dump that fsp remained near 150k through out the bulk of DH and Leaf in the caves, two very sought after LEs.
Actually, that's not true - that whole weekend I saw the lowest FSP prices by far, and bought a ton at well under 140K - it was, in fact, perfect and lucky timing for me, as it just so happened that it was on that weekend that Sahria smiled on me for the very first time (in well over 3 years!), so I had 2 million more gold to spend than usual... That weekend I saw the MP dip into the low 130s for the first time in a looooong while...!The new potions or the decay system have not gone live yet, all they did was re-release a few older things that had been taken out.Somewhat off-topic: I'm not familiar with the Arena, but I'm guessing the new changes aren't working? The reason I say this is that because when the Arena was popular, it used to sink some gold, too, and yet I have seen no noticeable reduction of the prices of purples since the so-called improvements were implemented...
If the potion list remains as suggesting in that one thread, when that gos live there is a good chance it will hit the MP pretty hardAt least for a little while, as RJEM says, that depends on entrants, and entrants rely on fun factor vs possible profit vs cost.
Don't worry, no rudeness was perceived
Anyhow, I also don't disagree with you - considering the sheer value and demand for those items, especially DH, the MP wasn't affected as much as might possibly be expected. The saddest thing is that one of the few legendary sets with any value was horribly devalued, and yet prices of purples weren't even that affected, and certainly not for long!
Regarding your observations on the arena potions: oops, I forgot that the main 'carrot' there hadn't been implemented yet! Right you are - so there is hope, yet! And the idea of introducing potion prizes is intriguing, alright (though the choices of some of those potions are controversial, indeed!), as they can filter through to the rest of the game's population (which is why I support the decision to not make them bound), thus having a holistic effect on the game (beyond the mere gold sink - those are good and well, but not everything should be about gold-sinks alone! heheh)
#30
Posted 12 January 2011 - 12:38
As I've said before in other 'Arena Improvement' threads - there are major problems with the way things run. These are being fixed, albeit slowly. A logic based adjustable pricing system linked to tournament filling time and a rotating prize bank would answer most of the 'admin' concerns.
The fact will still remain that there is little incentive to start and keep losing to players with thousands of wins. The investment in time, gear and gold required to compete in the arena is unequalled (and probably unrivalled) elsewhere in the game. The win:loss ratio when you first start out is low. Then you win your moves (if the tournaments ever fill....) and move up to real tournaments where your ratio goes....wait for it....nosediving downwards because (depending on when this was) you didn't have epics/gideons/deepwater choker/nolands/tainted ring etc.
Find a way to entice and retain new arena addicts and it will return to being a good gold sink. Keep putting them off and it will remain a steady but inconsequential trickle.
Just my thoughts.
#31
fs_mystraven
Posted 12 January 2011 - 12:42
Sadly, after an initial burst as people try to profit hugely off the new potions I think the arena will return to the same few players as it is now.
As I've said before in other 'Arena Improvement' threads - there are major problems with the way things run. These are being fixed, albeit slowly. A logic based adjustable pricing system linked to tournament filling time and a rotating prize bank would answer most of the 'admin' concerns.
The fact will still remain that there is little incentive to start and keep losing to players with thousands of wins. The investment in time, gear and gold required to compete in the arena is unequalled (and probably unrivalled) elsewhere in the game. The win:loss ratio when you first start out is low. Then you win your moves (if the tournaments ever fill....) and move up to real tournaments where your ratio goes....wait for it....nosediving downwards because (depending on when this was) you didn't have epics/gideons/deepwater choker/nolands/tainted ring etc.
Find a way to entice and retain new arena addicts and it will return to being a good gold sink. Keep putting them off and it will remain a steady but inconsequential trickle.
Just my thoughts.
As I see it, true on all counts. Sadly.
#32
Posted 18 January 2011 - 20:16
Now if you can explain how to take one fsp and "plant" it in the MP "garden" to grow millions of fsp like one poster suggested that would be great !!
#33
Posted 18 January 2011 - 21:20
just get rid of the PVP protection so i can steal gold like the good ol days
*stares off into nothing with a fading smile*
but make it so i can steal gold from anyone in my band :wink: :mrgreen:
#34
fs_coyotik
Posted 18 January 2011 - 21:48
You're also missing one key step in your guide. In the prayer chapter, add "pray that you're the only genius with this plan - and that nobody with 100M in their bank, protected or not, will have the time to sell their gold for FSP to scavengers when the event comes".
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