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Buy Buffs Easily


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Poll: Buy Buffs Easily (169 member(s) have cast votes)

Buy Buffs Easily

  1. Voted I Like the Idea (108 votes [63.91%])

    Percentage of vote: 63.91%

  2. Voted I don't like the idea (16 votes [9.47%])

    Percentage of vote: 9.47%

  3. Voted I don't know (2 votes [1.18%])

    Percentage of vote: 1.18%

  4. Voted Needs Tweaking (43 votes [25.44%])

    Percentage of vote: 25.44%

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#81 Perryp

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Posted 21 January 2011 - 13:22

yeah can always do cheap buffs ... but i can also make sure i don't have sustain and extend on as well ,you gets what you pays for ......


Its funny how people get mad about things. This thing is suppose to make things a little quicker. Who knows how it will turn out, but you need to give things a chance. But for someone to plan to do Evil before hand, that just shows people how you are. I am sure the coders can come up with something that will benefit most people.

#82 Leoozinhow

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Posted 21 January 2011 - 14:55

Yay, thats really nice ! Pretty good idea man. Would be nice to us, who are lower level, and the others who dont waste stamina with buffs. :)

#83 fs_dougmines

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Posted 21 January 2011 - 15:30

yeah can always do cheap buffs ... but i can also make sure i don't have sustain and extend on as well ,you gets what you pays for ......


always count on one or two to pop their heads up in every post. Guessing it's time to play whack a mole again,lol If given the option between an open market and a monopoly, I as well as anyone with a lick of common sense would chose the former rather then the later. Those who are enticed through selfish motives to attempt to derail a thread are nothing more then profiteers who seek to get ahead at the expense of those foolish enough to come to them when they have a need for what they have to offer. With that said, I hope everyone reading this thread is taking note of who these individuals are, and actively putting the word out about their true intentions. I know I am. So play on mizers play on. Your days in the sun are numbered and your greed will be your undoing.

#84 Uncle Beg

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Posted 21 January 2011 - 21:02

it will make lvl150 buffs worth 50k each in less than a week if we get that buff market added..

remember the fsp marketplace??
fsp's worthes 20-25k each, then the marketplace came & a few days later they were 50k........
took like a week for them to reach 80-100k.............

& the same will happen to buffs if people gets the chance of over bidding each others ;)

i dont see why we would need it now that there are lots of active buffers on both fsbox & shoutbox all day long anyway.

at last: THINK ABOUT THE LOW LVLS!! when i started the game, it was 10k per fsp & i was alway broke..... what should low lvl players do if lvl100 buffs get to 20k each by that stupid buff market?? -.-'


I think the buff price will drop.
I don't think you have to worry about people driving up the buff price.
If the buff price goes up, there are plenty of FAIR buffers out there to buff.

#85 fs_dryk

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Posted 22 January 2011 - 03:40

If you had read my post in page 2, you might notice my image what is the picture I propose...

So, in top of that TWEAKING

I read some post and I gather some idea what should it be! 8)

Ideas

When the buffs is successfully sold, the gold should go TOWARD to your hand, NOT the bank. Come to think of it, if the gold goes directly toward your bank; PvP should not be interesting (unless you do it for the tokens).


Buffs Listing. So if this going to be implemented into FallenSword, people or 'buffers', is going to hog the spotlight. Well, the limit should be 2 buffs listing (like those marketplace listing). For more listing, each upgrade should cost 25fsp. The max should be 13. The total of 15 buff listing. "WHAT!!!" Let see, if a buff consumer buys an average (or ratio) of 18 buffs:2fsp in 1 minute, what is the total in 1 day? Do the math.. 2880fsp. In 1 hour, 120 fsp are wasted in that process, in 24 hour 2880fsp are drained into the sink. That person with 15 buff listing sold all of it buffs for 2fsp per 18 buffs, that person got him/her self a 30fsp. ... yeah.


People with high stamina are not going to be happy with this. :shock: A high stamina person thinks " OMG, since I am a high level person with high stamina, I should sell buffs!! Thank you Jesus! :D " ... Uh, this idea will intercept it. The Buff Market should have a Stamina Restriction, meaning each day, the Buff Market allows certain stamina for use. Let say you have 4000 Stamina. You can use 12% of your Max Stamina to exceed your stamina restriction (which is 480 Stamina) . It won't RESET till you pass a full day after use. The Stamina restriction will increase if you increased your max stamina after resets. If you leave the Guild or lost a Relic in the process of losing the stamina, it Stamina Restriction will go down after you made a sale then reset.


Online Interaction. Yes, talking to people in the community is going to be ruined due to this, but I have an idea :idea: . Once you purchase a buff pack, buffs, etc. , in the Log, the message should appear like this " You successfully purchase Buff#(Insert numbers) from player (Insert Awesome buffer here). The buffs are now are now currently in active." For the buffers "Player (insert buyer here) has purchased (insert buff pack name or buff here) in the Buff Market section for (insert fsp(s) or gold(s) here)." Their should be some shocker who bought their buffs. (Add some pzazz)...


That is my suggestion for now. Toodle! :P

#86 Perryp

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Posted 22 January 2011 - 11:05

If you had read my post in page 2, you might notice my image what is the picture I propose...

So, in top of that TWEAKING

I read some post and I gather some idea what should it be! 8)

Ideas

When the buffs is successfully sold, the gold should go TOWARD to your hand, NOT the bank. Come to think of it, if the gold goes directly toward your bank; PvP should not be interesting (unless you do it for the tokens).


Buffs Listing. So if this going to be implemented into FallenSword, people or 'buffers', is going to hog the spotlight. Well, the limit should be 2 buffs listing (like those marketplace listing). For more listing, each upgrade should cost 25fsp. The max should be 13. The total of 15 buff listing. "WHAT!!!" Let see, if a buff consumer buys an average (or ratio) of 18 buffs:2fsp in 1 minute, what is the total in 1 day? Do the math.. 2880fsp. In 1 hour, 120 fsp are wasted in that process, in 24 hour 2880fsp are drained into the sink. That person with 15 buff listing sold all of it buffs for 2fsp per 18 buffs, that person got him/her self a 30fsp. ... yeah.


People with high stamina are not going to be happy with this. :shock: A high stamina person thinks " OMG, since I am a high level person with high stamina, I should sell buffs!! Thank you Jesus! :D " ... Uh, this idea will intercept it. The Buff Market should have a Stamina Restriction, meaning each day, the Buff Market allows certain stamina for use. Let say you have 4000 Stamina. You can use 12% of your Max Stamina to exceed your stamina restriction (which is 480 Stamina) . It won't RESET till you pass a full day after use. The Stamina restriction will increase if you increased your max stamina after resets. If you leave the Guild or lost a Relic in the process of losing the stamina, it Stamina Restriction will go down after you made a sale then reset.


Online Interaction. Yes, talking to people in the community is going to be ruined due to this, but I have an idea :idea: . Once you purchase a buff pack, buffs, etc. , in the Log, the message should appear like this " You successfully purchase Buff#(Insert numbers) from player (Insert Awesome buffer here). The buffs are now are now currently in active." For the buffers "Player (insert buyer here) has purchased (insert buff pack name or buff here) in the Buff Market section for (insert fsp(s) or gold(s) here)." Their should be some shocker who bought their buffs. (Add some pzazz)...


That is my suggestion for now. Toodle! :P


My God, you are a genius. The way you think is outstanding. I love the idea of Max buff listing, and how about Buff sets. So you can have different sets of buff for the listing. This would work just like the Combat Move Sets for quick listing. And the Stamina Restriction is in my idea, a very fun thing to do. It will give everyone a chance to buff, and it should keep the prices more fair. And the thought about how the buffers name will appear after you receive the buffs is very cool. I Love your suggestions and I hope HCS sees them, they are magnificent. Thank You :D

#87 fs_bambam68

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Posted 23 January 2011 - 04:04

I like the idea, The question i have is this. If you sell buffs for gold does it go directly into your bank? If not, you may potentially become a target for your gold. That would diffidently discourage people away from it.

#88 myakka

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Posted 23 January 2011 - 04:18

I voted "I like the idea" and think it would be good but i'm nervus as to how it would effect the game like others have mentioned, it could take away the roleplay aspect of the game (have seen this happen to another online rpg years ago) and it killed the fun for bartering and talking with fellow adventurers. Of course you could carry on the old way but we all tend to go for ease in the end. To be honest i'm 50/50 on this one at the moment.

This idea was mentioned a longtime ago if I recall correctly and nothing came of it back then.


I have the concern that this would significantly shift FS away from the player-do-it-for-themselves model to one where the Cows stand between us in all our transactions. I play another game where the designers have even preset the price that the interactions between players get to be bought and sold at.

For all the inconvenience of finding a buffer at odd hours we get all the pluses and minuses of the autonomy to sell our buffs the way we want to do them.

Maybe all the FShelper find buffer system needs is a way for players to opt in OR to even opt in other players (who maybe don't use FShelper) that they have had positive experiences buying buffs from. Maybe just fix the spurious finds rather than radically re-engineer the game mechanics.

#89 fs_dryk

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Posted 23 January 2011 - 04:35

If you had read my post in page 2, you might notice my image what is the picture I propose...

So, in top of that TWEAKING

I read some post and I gather some idea what should it be! 8)

Ideas

When the buffs is successfully sold, the gold should go TOWARD to your hand, NOT the bank. Come to think of it, if the gold goes directly toward your bank; PvP should not be interesting (unless you do it for the tokens).


Buffs Listing. So if this going to be implemented into FallenSword, people or 'buffers', is going to hog the spotlight. Well, the limit should be 2 buffs listing (like those marketplace listing). For more listing, each upgrade should cost 25fsp. The max should be 13. The total of 15 buff listing. "WHAT!!!" Let see, if a buff consumer buys an average (or ratio) of 18 buffs:2fsp in 1 minute, what is the total in 1 day? Do the math.. 2880fsp. In 1 hour, 120 fsp are wasted in that process, in 24 hour 2880fsp are drained into the sink. That person with 15 buff listing sold all of it buffs for 2fsp per 18 buffs, that person got him/her self a 30fsp. ... yeah.


People with high stamina are not going to be happy with this. :shock: A high stamina person thinks " OMG, since I am a high level person with high stamina, I should sell buffs!! Thank you Jesus! :D " ... Uh, this idea will intercept it. The Buff Market should have a Stamina Restriction, meaning each day, the Buff Market allows certain stamina for use. Let say you have 4000 Stamina. You can use 12% of your Max Stamina to exceed your stamina restriction (which is 480 Stamina) . It won't RESET till you pass a full day after use. The Stamina restriction will increase if you increased your max stamina after resets. If you leave the Guild or lost a Relic in the process of losing the stamina, it Stamina Restriction will go down after you made a sale then reset.


Online Interaction. Yes, talking to people in the community is going to be ruined due to this, but I have an idea :idea: . Once you purchase a buff pack, buffs, etc. , in the Log, the message should appear like this " You successfully purchase Buff#(Insert numbers) from player (Insert Awesome buffer here). The buffs are now are now currently in active." For the buffers "Player (insert buyer here) has purchased (insert buff pack name or buff here) in the Buff Market section for (insert fsp(s) or gold(s) here)." Their should be some shocker who bought their buffs. (Add some pzazz)...


That is my suggestion for now. Toodle! :P


My God, you are a genius. The way you think is outstanding. I love the idea of Max buff listing, and how about Buff sets. So you can have different sets of buff for the listing. This would work just like the Combat Move Sets for quick listing. And the Stamina Restriction is in my idea, a very fun thing to do. It will give everyone a chance to buff, and it should keep the prices more fair. And the thought about how the buffers name will appear after you receive the buffs is very cool. I Love your suggestions and I hope HCS sees them, they are magnificent. Thank You :D



Thanks! :D

#90 fs_parkin55

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Posted 23 January 2011 - 10:44

will this plan ever come into action? :lol:

#91 doomlord

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Posted 23 January 2011 - 16:12

+1

#92 Fewfre

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Posted 20 March 2011 - 14:37

To be fair, you would probably have to be on within the last __ minutes, and have a way to keep auto-refresh from cheating. Otherwise there would just we to much competition.


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