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IN GAME RELIC CONTROL ISSUE.


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#581 fs_chad1

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Posted 27 January 2011 - 17:00

The big problem with the players in FS lately is they want everything handed out to them.


I do not think anything will be handed to anyone, they will have to fight for it just like every other guild if FS, at least they have the chance to fight for it.

#582 leinad01

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Posted 27 January 2011 - 17:25


The big problem with the players in FS lately is they want everything handed out to them.


I do not think anything will be handed to anyone, they will have to fight for it just like every other guild if FS, at least they have the chance to fight for it.


point well made

#583 Uncle Beg

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Posted 27 January 2011 - 17:26

I didn't have time to read thru 30+ pages so I would just like to state my opinions and suggestions.

OPINION:
1. You don't need a relic to 1 HIT. Even at LV700, I can still 1 hit without a relic. Comparing damage equivalent, LV10 empowered relic = EW1000 = CA50. This is just a quick comparison.

2. Base on our Bushido guild experience, we didn't capture relic until I was LV500+. For over 1+ year, we didn't need relic. So a guild with members lower than LV500 can do without a relic. We decided to capture and defend relic because we have a lot of players LV500+. The amount of stamina to buff defenders and to travel back to the relic is countless.

3. Defending relic is harder than other players think. If a guild can defend it, then they deserve it.

4. High level guild with high level members can defend it easier because other big guilds don't challenge them. This is where the imbalance comes in. I don't think it's fair for other guilds if a big guild have more than 2 relics with LV10 empowered.

SUGGESTION:
1. All empowered relics should have an Upkeep Fees similar to the Upkeep Fees with structures.
2. Each guild can only control 2 relics with LV10 empowered

That's all for now.

#584 fs_coyotik

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Posted 27 January 2011 - 18:05

now I am not suggesting that all relics be handed over to the low lvl's and that start a relic war like never seen before in FS


What I would like to see is that relic wars are the norm. In the old relic system, there were several "good" relics that were very heavily defended, but even these could be subject to fights and quite often were. Most other relics changed hands quite often - and that despite the bonuses provided were very negligible compared to today.

A situation where competition stops due to spoken or common-sense-assumed pacts is not good for the game. Relics are NOT fine the way they work these days. The bonus is too big and the cost is too big. That's what leads to the formation of pacts, because in the long run it's much cheaper for the X top guilds to sit on Y relics, some on 2, some on 1, not trying to take any relic from another of the X guilds. That way, all involved minimize the costs and maximize the reliability of having the bonus at hand.

It's only natural that players and guilds tend towards rational behavior. It's excessive to call it "rigging the game" as some have done, it's total nonsense to call it "unfair" - but on the other hand, it's ridiculous to call it fine.

If the relic bonuses were to change from 20% max to 6% max, from 10% to 3% per relic, and the empower cost decreased tenfold, I'm quite sure that relic-taking would be the norm at all levels.

It would be much better for the game as a whole (and would likely involve more guilds). There would still be "home" relics and most of the advice presented here on the subject of finding a relic to fight for would be still applicable.

And the side benefit would be that there would be more levels where 1hitting isn't trivial and cheap, thus allowing efficient levellers to gain some edge over competition.

#585 Freyana

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Posted 27 January 2011 - 18:58


If the relic bonuses were to change from 20% max to 6% max, from 10% to 3% per relic, and the empower cost decreased tenfold, I'm quite sure that relic-taking would be the norm at all levels.

All this would do is cause the bigger guilds to take more relics. Example max number of relics a guild can own is 6 (correct me if I am wrong) so the guild would take 6 relics and not have to pay the cost of empowering at all since they would be at the 6% max. Or at 3% per relic the bigger guild would take 3 relics rather than 2. They again would have no reason to empower these relics. In the big picture this leaves less relics available to the smaller guilds to take since bigger guilds tend to defend these relics better. Also the gold sink of empowerment would disappear over night.

#586 fs_mashene

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Posted 28 January 2011 - 23:00

funny waste of 40 pages of dribble

much like this post

#587 fs_coyotik

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Posted 29 January 2011 - 21:41

All this would do is cause the bigger guilds to take more relics. Example max number of relics a guild can own is 6 (correct me if I am wrong) so the guild would take 6 relics and not have to pay the cost of empowering at all since they would be at the 6% max.


But they'd have a very hard time keeping 6 relics, wouldn't they?

The current situation encourages the common-sense behavior of sharing with the other big guilds. Most of the relics are NOT defended strongly enough to be impossible to take, especially nearer the end of content. Just ask any big guild how many relics do they think they could hold simultaneously. I think that the answer will be 1-2 in most cases, definitely not 6.

#588 fs_regnier7

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Posted 30 January 2011 - 13:54


All this would do is cause the bigger guilds to take more relics. Example max number of relics a guild can own is 6 (correct me if I am wrong) so the guild would take 6 relics and not have to pay the cost of empowering at all since they would be at the 6% max.


But they'd have a very hard time keeping 6 relics, wouldn't they?

The current situation encourages the common-sense behavior of sharing with the other big guilds. Most of the relics are NOT defended strongly enough to be impossible to take, especially nearer the end of content. Just ask any big guild how many relics do they think they could hold simultaneously. I think that the answer will be 1-2 in most cases, definitely not 6.


To hold seriously? Maybe two

To hold seriously, during a top guilds war? One

#589 sweetlou

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Posted 30 January 2011 - 14:33

Take certain relics held by certain guilds and find out how the game is played... this is a game. Defending value is expected!

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#590 aa0007

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Posted 30 January 2011 - 16:34

Take certain relics held by certain guilds and find out how the game is played... this is a game. Defending value is expected!


He he, don't mess with our relic :twisted: :twisted:

#591 Booger

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Posted 31 January 2011 - 09:28

Related to Relics, Higher Level Guilds have an unfair advantage over the Lower Level Guilds, making it impossible for new guilds to compete with them. Relics are being taken and held by high level players and new players to the game don't even have a chance unless they spend 1000's of dollars on the game to level upto level 800+.


Go find a relic that isn't heavily contested. There's a new relic added the the game regularly but player numbers aren't increasing. Giving only low level players access to some of the best relics doesn't make any sense.

#592 fs_andypearce

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Posted 05 February 2011 - 06:01

You don;'t NEED empowered relics to play this game. If a guild can work together to steadily defend a relic no matter what area its in? IE: high levels walk a nice distance to get to a low level relic..and sit on it? Good for them. ;)


They don't walk a nice distance, heard of portals, there's one you can access in your preferences page without even walking to a portal, and of course it's all good for them, what about everyone else? They can already take the high level relics, why shouldn't a low level be able to take and defend respectably a low level relic?


Never thought how much stam it costs to get back to your hunting realm? Check the highest level player, then check the highest realm they can portal to, then work that out.

#593 Slivac

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Posted 07 February 2011 - 07:42

Oh, and as for not being able to take the relics - it is possible to take ANY relic, you just have to try hard enough. *cough* reflection *cough*


*paw bats you into oblivion* SHUSH! Nobody saw that post. *snickers and buries the post in the back of the den.*

#594 Slivac

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Posted 07 February 2011 - 07:52

our main goal is to make it so guild will be more inclined to recrut low level players more, its not fair for a player that say is level 25 to be excluded from a guild untell there level 100, with uot being in a guild, leveling up becomes nearly impossabil to do if you dont have the money or gold to buy the best gear and to upgrade your account. iv tryed it once, whin i was level 50 and found for every kill i got, i died 2 times. witch ment i was loseing more exp thin i was gaining. and it wasted my stam more thin any thing.

There already is an incentive to recruit low ranks. GvG comes to mind primarily.
And last I checked is it not fair for a guild to set standards and requisites for a new member? And there are plenty of guilds out there which one can easily train themselves up in.

#595 fs_khimera

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Posted 08 February 2011 - 01:44

Think about it. Who's it more helpful to? 10% damage bonus to the level 60 with 1000 damage and he gets 100 damage extra so he can hunt more efficiently? No hunting is easy for us low levels. Now for level 750's with 10,000 damage, the 10% goes farther and for a better cause because hunting is more difficult for him. Honestly if you think about it, only high levels need it.

#596 fs_khimera

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Posted 08 February 2011 - 01:47

And although there are in fact portals, it still costs a decent amount to walk back and forth not to mention the COST OF PORTAL USE.

#597 Kayesha

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Posted 08 February 2011 - 02:16

In order for HCS to do this fairly, they would need to completely restructure the Relics and thier values as to allow a fair chance to all guilds to hold a "good relic".

I am sorry but, this thread is just silly. One of the benefits of being in a bigger guild is the support of your guildmates. Suggesting that you should be able to have a relic because you are not big enough to take it is just plain silly.

It's a game that is based on large part in working with others to attain a goal. I suggest you put on your big boy pants and start leveling. Eventually you can work your guild into one that can take a high level relic. Of course, that takes hard work and a lot of time. God forbid! :roll:

#598 Mekrushu

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Posted 08 February 2011 - 08:11

I am too lazy to read through 40 pages, so if this is a repeat, sorry! FACT: If you want a relic, any relic, it is easy enough to take! You don't have to have a zillion players in your group to defeat a high level guild. You can take ANY relic (that you can reach) with the right buffs and lucky 2%, with only the minimum required players. Ive seen it done many times by one of our members with only 2 in his group! :mrgreen:

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#599 fs_sexyman08

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Posted 10 February 2011 - 03:55

I am too lazy to read through 40 pages, so if this is a repeat, sorry! FACT: If you want a relic, any relic, it is easy enough to take! You don't have to have a zillion players in your group to defeat a high level guild. You can take ANY relic (that you can reach) with the right buffs and lucky 2%, with only the minimum required players. Ive seen it done many times by one of our members with only 2 in his group! :mrgreen:



really? so i could just walk right up to your relic with 2 of my guildmates in my group and i would have a shot at it?? not a chance....and i didnt read through all this either and i dont know if anyone adressed this but playing the pvp ladder against players with plus 20% to there is stats is just ridiculous, i dont want to be in a huge guild that can defend 3 relics and i shouldnt be punished for that. Ive spent the fsp on all the best gear i can possibly have an now what? if i want to be the best i have to be in a guild i dont even want to be in? im not saying its not possible it beat the stats...i do it every day so dont start with the messages of how easy it is to beat anyone else with plus 300 levels higher than myself because i already know that its possible but that doesnt mean its fair.

#600 Kayesha

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Posted 10 February 2011 - 03:59

I am too lazy to read through 40 pages, so if this is a repeat, sorry! FACT: If you want a relic, any relic, it is easy enough to take! You don't have to have a zillion players in your group to defeat a high level guild. You can take ANY relic (that you can reach) with the right buffs and lucky 2%, with only the minimum required players. Ive seen it done many times by one of our members with only 2 in his group! :mrgreen:



really? so i could just walk right up to your relic with 2 of my guildmates in my group and i would have a shot at it?? not a chance....and i didnt read through all this either and i dont know if anyone adressed this but playing the pvp ladder against players with plus 20% and 30% to there is stats is just ridiculous, i dont want to be in a huge guild that can defend 3 relics and i shouldnt be punished for that. Ive spent the fsp on all the best gear i can possibly have an now what? if i want to be the best i have to be in a guild i dont even want to be in? im not saying its not possible it beat the stats...i do it every day so dont start with the messages of how easy it is to beat anyone else with plus 300 levels higher than myself because i already know that its possible but that doesnt mean its fair.


Oh Wah! Life isn't fair. Get over it! :roll: If you choose to not be in a guild that can hold three relics, then don't but, don't come complaining that you don't have the extra stats. Just because you don't want to be in a big guild don't complain that you can't do the things people who work with the larger guilds can do.


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