now I am not suggesting that all relics be handed over to the low lvl's and that start a relic war like never seen before in FS
What I would like to see is that relic wars are the norm. In the old relic system, there were several "good" relics that were very heavily defended, but even these could be subject to fights and quite often were. Most other relics changed hands quite often - and that despite the bonuses provided were very negligible compared to today.
A situation where competition stops due to spoken or common-sense-assumed pacts is not good for the game. Relics are NOT fine the way they work these days. The bonus is too big and the cost is too big. That's what leads to the formation of pacts, because in the long run it's much cheaper for the X top guilds to sit on Y relics, some on 2, some on 1, not trying to take any relic from another of the X guilds. That way, all involved minimize the costs and maximize the reliability of having the bonus at hand.
It's only natural that players and guilds tend towards rational behavior. It's excessive to call it "rigging the game" as some have done, it's total nonsense to call it "unfair" - but on the other hand, it's ridiculous to call it fine.
If the relic bonuses were to change from 20% max to 6% max, from 10% to 3% per relic, and the empower cost decreased tenfold, I'm quite sure that relic-taking would be the norm at all levels.
It would be much better for the game as a whole (and would likely involve more guilds). There would still be "home" relics and most of the advice presented here on the subject of finding a relic to fight for would be still applicable.
And the side benefit would be that there would be more levels where 1hitting isn't trivial and cheap, thus allowing efficient levellers to gain some edge over competition.