omg shut up lmaoOk this is a seriouse post i think i know a way to fix this for one thing what i stated early make it were relics do not involve in pvp or gvg and another is when you first get the relic its just that 1percent stuff but when you empower it make it were better the bonuses of the relic the more gold per hour you have to pay for that relic for example Charnel Pit if its fully empowered and its really good make it 1mill every 24 hours that comes out of guild bank and Mists of Concelment make that like 300k every 24hours since its not as good but the price is hypthetically i cant really think of good prices?Will someone please put there oppinion on this?
IN GAME RELIC CONTROL ISSUE.
#161
Posted 25 January 2011 - 05:53
#162
Posted 25 January 2011 - 05:55
#163
Posted 25 January 2011 - 05:55
You guys want to know how to fix this problem get rid of relics since it makes it were its and unfair advantage for the lower guilds when the higher guilds with the relics can gvg and pvp and own who they want
Getting rid of relics is silly ...
LIMITING the bonus from relics however, is a better idea.
A guild TOTAL bonus from relics should be capped lower than currently - a maximum of 10% - and relics should have a maximum of 2 enhancements - and NOT attack / damage. So, ATT / ARM or ATT / DEF or DEF / DAM or ARM / DAM etc. etc.
If a power guild wants to have a clean sweep of ALL enhancement bonuses, then they should have to defend a suitable number of relics. As it stands currently, only 2 relics are needed. Guilds can technically control up to 6 relics, so, let's see the BIG guilds do just that, for their bonuses. Otherwise, what is the point of being able to capture up to 6 ?
(As an aside, guild relic bonuses should play NO part in PvP either
#164
Posted 25 January 2011 - 06:02
Also note that not all games benefit from listening to their player base for suggestions. The most recent game developed by Bungie took these lower tiered FPS players suggestions thus removing the required skill for a randomness deciding who kills who. The skill that was needed to compete in previous titles is no longer present and as a result has turned away many of the better players. Now anyone can pick up a controller and succeed in this game because most everyone that had skill no longer plays.
Games should not cater to a single player base even if the size of it is 75% of the playing population.
#165
Posted 25 January 2011 - 06:03
+1 well said guildieThis topic has become full of nonsense. Because I don't want to elaborate why the though process is wrong for 50 posts I just want to let it be known that people don't quit this game because of higher guilds having relics or more power/money. People quit playing FS because it is a turn-based, 2D RPG in a world of 3D Action RPGs. Not many people have the desire to sit and watch "hit, miss, miss, miss, hit" they want to cast spells and enact combos to change the tide of battle from second to second. I also enjoy them but other big MMORPGs take a lot of time to play and FS takes a few hours every other weekend for me. Plus I get to meet all these strange people that can cheer me up every day.
Also note that not all games benefit from listening to their player base for suggestions. The most recent game developed by Bungie took these lower tiered FPS players suggestions thus removing the required skill for a randomness deciding who kills who. The skill that was needed to compete in previous titles is no longer present and as a result has turned away many of the better players. Now anyone can pick up a controller and succeed in this game because most everyone that had skill no longer plays.
Games should not cater to a single player base even if the size of it is 75% of the playing population.
#166
Posted 25 January 2011 - 06:10
(As an aside, guild relic bonuses should play NO part in PvP either
)
Why? next thing guilds that have better gear won't be allowed to use it? because it's "unfair?" lol.
#167
fs_zweil
Posted 25 January 2011 - 06:15
that still wont work bec then all the guilds will adopt a low lvl player and players of those lvl relms and it will be bak to the same place againI think people in this forum have missed the point...
It is not about taking away what high level player/guilds have acomplished; it is clear they've invested and worked hard for it. It's about making it that interesting for lower level player as well.
If low level players have to compete for relics since the beginning it will only make them better trained, loyal to their guild, learn to be real team mates and more committed to this game in all aspects, from the very first levels.
Why does team work have to be limited to top players? You guys have said so yourself, it takes alot of work and sacrifice to keep a relic. Asking for relics with level limits is not asking for a free pass or getting things to fall on your lap; it is asking for that type of hard work and commitment from the beginning. It will make it more competitive since the very start and working your way up will actually be harder. Getting "free rides" for lower levels would absolutely decrease, they would have to work their butts off and compete against each other instead of just hiding behind their guilds.
I totally understand if you guys think "but we worked ourselves up without those benefits"... Yes, absolutely true, but isn't it all about making the game better structured?
i agree 100% with that. limiting the relics to levels whuld mean that it whuld be harder to hold, and whuld be fair play for all, is it fair for a guild to get all there high level players to just relic sit? it whuld also make the game more fun for not just high levels but low level players as well. like some of you posted it is a game, and games ARE MENT TO BE FUN not just for high levels, but for every one, from low level to high level and every level inbetween. like i said, do your homework
yes, but it will be fun, and by being fun for low levels. more will stay and level up and replace the high levels the retire, go inactive, quit or wat have you. the way i see it is, its an option that needs to be considdered by HCS as a way to keep the game going. whin i first started playing this game back in 18/Feb/2008, you ran into players every few seconds, now whin i go back to the low level maps, i hardly see any one. well at lest compared to what i saw in feb of 08. id hate to see this game killed off becus of the wants of a few high level players that want every advantage thay can get and there guilds only alowing lvls 100 or even 200 and up or higher in. if you can remember whin you first begain playing, once your reach level 50 or so, you relize that it gets to hard to play with out a guild, for thouse that play for leveling up and haveing a good time. so why shuld low levels be cut off from the fun? you got to factor in the timezones not every one in a guild will be on line at the same time. so its hard to creat a group for a relic whin not every one is online at that time. so how is that fun? it may be fun for higher levels that can take a relic with just 3 or 4 players in there group, but wheres that leave the low levels? sitting on the sidelines? most quite due to being bored.with only 1000 stam, its hard to level up, and relics that give exp bounuses, or stam bonuses, shuld be for low levels, i mean whats 5 extra stam for 3 extra exp per hour? to a low level, it culd mean a level up faster, or playing longer, but ti a high level, its just a small boost, one that wont realy help much. witch is why i agree with chezo.
#168
fs_chad1
Posted 25 January 2011 - 06:19
First we lost "REAL" legendary events,
Then came Titan Hunting,
Then You Gave unfair advantages to High Level Guilds with relic empowerment, Did this break the low level players spirit?
Is it possible that pleasing High level Players is actually the wrong thing to do, Maybe you need to listen to the little people too, They are your future.
Liken FS unto a family, What family thrives when the newborn's cries are ignored. Newborn's need sustenance and attention too.
Are you aware that many of the Low level players won't even dare speak for fear of ridicule by the high levels.
New Low level accounts are the newborns of FS.
LIke it or not High levels you are big enough to take care of yourself, if not then your experienced gained while playing is for naught. Grow up and stop complaining that your little brother is getting better treatment then you. Instead be proud that you had something to do with it being better now for the young ones.
I for one think Chezo has been a beckon of light to all low level players out there, and I'm proud to stand by her side in OBR. i ask that all Low Levels of FS stand behind Chezo on this and begin to be heard by voicing their opinion, as she has stood up for you not for herself.
#169
Posted 25 January 2011 - 06:21
(As an aside, guild relic bonuses should play NO part in PvP either
)
Why? next thing guilds that have better gear won't be allowed to use it? because it's "unfair?" lol.
Why ? - 'cos GUILD relics are a bonus for the GUILD
PvP is PLAYER vs PLAYER
I think that's enough of a reason.
I have no problem with guild relic bonuses applying to GvG conflicts, but think they should not apply for PvP.
#170
Posted 25 January 2011 - 06:37
i had a whole page typed out on my thoughts about this idea but ended up deleting it because it was unnecessary...
#171
fs_zweil
Posted 25 January 2011 - 06:40
WELL i am here
*waves to all*
i had a whole page typed out on my thoughts about this idea but ended up deleting it because it was unnecessary...
unnecessary? O_0 nothing is unnecessary around here
#172
Posted 25 January 2011 - 06:45
#173
fs_theggold
Posted 25 January 2011 - 06:46
WELL i am here
*waves to all*
i had a whole page typed out on my thoughts about this idea but ended up deleting it because it was unnecessary...
unnecessary? O_0 nothing is unnecessary around here
Ehh, sorry but it seems to me like all this arguing is...
But I guess that's just me wanting all these guys to use their head for something good instead bash 'em into eachother..
#174
Posted 25 January 2011 - 06:48
#175
Posted 25 January 2011 - 06:57
#176
fs_chad1
Posted 25 January 2011 - 06:58
why when people have some problems they start to fire on FFS and other great guilds... if you cant take relic that means that you do not have people to do it ... If you do not like game sistem that is your thing and capturing relic is pvp part of the game ... It is normal for big to dominate ...
Yes normal for big to dominate, domination isn't the issue, unfair advantages by relic rigging is.
#177
fs_zweil
Posted 25 January 2011 - 07:04
why when people have some problems they start to fire on FFS and other great guilds... if you cant take relic that means that you do not have people to do it ... If you do not like game sistem that is your thing and capturing relic is pvp part of the game ... It is normal for big to dominate ...
true, but whats also true is that low level players are a games life blood. with out new players, a game dies, iv seen it all to many times to games i realy enjoyed playing. as for problams, thats what a forum is for. its a tool for the ppl runing a game ex: HCS, to get feed back on what needs to be changed so he game will be more enjoyabil and not die out. gods of time ran by kicksome inc didnt do that, and becus of it ppl quit playing nd no new players joined up. it eventuly came down to just me, a few mods and about 5 other players, so kicksome, the guy that created it, let it die becus he stoped makeing money from donations to the game. any one who ever made an online game, or is makeing onewill know and tell you, with out new players a game is nothing, and by bullieing new players around so your and your guild of players level 300 and up can maintain the top spot, and be the top dogs leaves the low level players left out. and this leads to thim leaveing the game and prevents thim from wanting to recrute there friends to the game. the way i see it is, by puting a level limitation on relics, high levels can still get the bonus from a relic, but it will man that thay will or shuld be more open to accepting low levels into there guild, witch in turn not only helps the low levels but the game as a whole as well witch leads to more money comeing in and that eads to more upgrades to make the game much more entertaining for all. its not that high levels wont get the bonuses, but that hay just cant take the relic, so it makes it not fair (witch is the point ppl seem to be missing all togeather) but more fun. a game is sapposed to be about haveing fun, not about being the best in the game, whin you boil it all down in the end, whos going to remember you as the top player in fallen sword? no one. so why make it so you are the best? make it so every one can have fun.
#178
fs_zweil
Posted 25 January 2011 - 07:09
why when people have some problems they start to fire on FFS and other great guilds... if you cant take relic that means that you do not have people to do it ... If you do not like game sistem that is your thing and capturing relic is pvp part of the game ... It is normal for big to dominate ...
Yes normal for big to dominate, domination isn't the issue, unfair advantages by relic rigging is.
it seems to me that the unfair advantige by unfair means is one thing that needs to go. games need to be fun for all, not for a few. this isnt communism its a game, sure the fun by being fair.
#179
fs_anaflaxya
Posted 25 January 2011 - 07:16
#180
Posted 25 January 2011 - 07:17
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