Jump to content

Photo

Level 1,000 Skills - The list!


  • This topic is locked This topic is locked
292 replies to this topic

#221 shindrak

shindrak

    Veteran

  • Members
  • PipPipPip
  • 2,940 posts

Posted 02 February 2011 - 00:09

Whos claiming creatures hard to kill ? :shock: its easy already even without relics if u put all lvlup points on dmg...

#222 tharzill

tharzill

    Veteran

  • Members
  • PipPipPip
  • 728 posts

Posted 02 February 2011 - 00:11

For all those people claiming critters are too hard to kill (whilst in guilds with relic bonuses, best available gear etc) try hunting in lower level unforgerd/uncrafted gear? Or even naked? If you want it hard then don't hunt buffed? There are lots of cheap ways to make hunting harder but all the ways to make hunting easier are expensive, and not necessary available to the masses!!! Please take a minute to think of people other than yourselves for once!!!!


+1

#223 fs_debski

fs_debski
  • Guests

Posted 02 February 2011 - 12:01

if the teleporting is going to be used, then there should be restrictions where it wont work in the realm a titan is actively in.

#224 morderme

morderme

    Member

  • Members
  • PipPip
  • 251 posts

Posted 02 February 2011 - 13:07

How about a potion or buff that removes PvP rating from attacker if succesfsfully defended. Losing rating is much more important to PvP ladder climbers than losing XP. There really isn't much at all in the game (otherwise) to defend or dissuade against PvPers.

So, instead of losing XP for the Shame buff, make it a loss of additional rating -- or, make the buff remove additional XP and Rating.

#225 fs_deljzc

fs_deljzc
  • Guests

Posted 02 February 2011 - 14:20

I don't think hunting is too easy.

What has made hunting too easy is how overpowered Relic bonuses are. That is a current broken part of the game that gives too great an advantage to big guilds.

Players are complaining about +8.75% boost to a Ring as being too powerful, yet sit in guilds giving them +10% boost on EVERYTHING.

I'm fine with adding damage boosters to every item. I might agree .1% per skill level is too much. But for Ring/Rune/Amulet, +.05% per point might be nice.

My comments on other selected buffs I like:

Heat Scan seems nice, but it needs to be cheap (10 stamina at most). It's not something I'm going to pay 1 FSP for but has a convenience factor attached to it.

I like Fist Fight for the PvP crowd quite a bit.

Based on Keen Edge, be very careful with the "Coordinated" buffs. Keen Edge is probably too powerful with 3 sets. That would apply to Smashing Hammer too (which I like because it's only PvE as written).

Overkill is interesting but seems like an even quicker way to level through the low levels (when you often have a LOT more damage than needed). But which level 10 player is going to use a level 1000 skill? At high levels, I can't imagine getting 2x the damage needed. Again, that might only benefit big guilds with relic bonuses (which I don't agree with).

Golden Shield is too powerful. Even reduced to .2%

Teleport is good. As long as you keep it inside the realm and make it 10 stamina it's just a simple math problem to save stamina and how much that is worth to you. Kind of hard to abuse that really.

#226 Leos3000

Leos3000

    Veteran

  • Members
  • PipPipPip
  • 2,031 posts

Posted 02 February 2011 - 14:43

Any chance we could get some Cow feedback on where they are going now after a few days of our feedback? and also a time line on when the new skills could be introduced :D

#227 fs_deadlystrk

fs_deadlystrk
  • Guests

Posted 02 February 2011 - 14:44

Any chance we could get some Cow feedback on where they are going now after a few days of our feedback? and also a time line on when the new skills could be introduced :D


my guess is "soon" :)

#228 Bleltch

Bleltch

    Veteran

  • Members
  • PipPipPip
  • 1,784 posts

Posted 02 February 2011 - 15:22

Any chance we could get some Cow feedback on where they are going now after a few days of our feedback? and also a time line on when the new skills could be introduced :D


my guess is "soon" :)

Hope you're right, the last thread they started on level 1000 buffs they forgot about for about 4 months.

#229 fs_conscar

fs_conscar
  • Guests

Posted 02 February 2011 - 17:48

stall?

i get a huge feeling of deja vu reading this thread

#230 grimforest

grimforest

    Member

  • Members
  • PipPip
  • 171 posts

Posted 02 February 2011 - 18:16

how about a hoarder buff? (maybe its been thought of)

increases the percentage of gold deposited into bank per deposit. not sure on % increase

oops wrong buff thread (so manny of the dammn things around.......)

#231 sweetlou

sweetlou

    Veteran

  • Members
  • PipPipPip
  • 4,955 posts

Posted 03 February 2011 - 08:25

Players over level 1000 will be able to increase their skill level to 155. The exceptions to this are as follows :

Keen edge, Unbreakable, Gloat, Honor, Last Ditch, Reckoning, Deflect and Reflection. If there are any other Skills you believe ought to be exempt, please let us know!

I don't see a justifiable reason any of these specific skills need to be capped. Some already have potions available that are higher already. I'd also like to see skills cap raised by 5 at 750 and every 250 levels thereafter.

[Signature removed]

 

“When you tear out a man's tongue, you are not proving him a liar, you're only telling the world that you fear what he might say.” -GRRM


#232 firefox854

firefox854

    Member

  • Members
  • PipPip
  • 176 posts
  • Badge

Posted 03 February 2011 - 14:33

Cant find the person who posted this idea again, but i agree that for teleport maybe the teleporting point wouldn't be excact and u might land 10- 15 squares off....

#233 fs_tangtop

fs_tangtop
  • Guests

Posted 03 February 2011 - 17:45

Players over level 1000 will be able to increase their skill level to 155. The exceptions to this are as follows :

Keen edge, Unbreakable, Gloat, Honor, Last Ditch, Reckoning, Deflect and Reflection. If there are any other Skills you believe ought to be exempt, please let us know!

I don't see a justifiable reason any of these specific skills need to be capped. Some already have potions available that are higher already. I'd also like to see skills cap raised by 5 at 750 and every 250 levels thereafter.

Or perhaps you change the skill generically, so that it still works as intended, but is not broken by other stuff (e.g. potions).

e.g. Unbreakable
Currently:
+0.5% per point chance of equipment not taking durability loss during combat.
Suggested change:
+0.5% per point chance of equipment not taking durability loss during combat up to 95%, then 0.05% per point above that.
This would mean at level 180, the skill would provide 95%, 190 95.5%, 200 96%, 210 96.5%.

#234 winemaker

winemaker

    Member

  • Members
  • PipPip
  • 445 posts
  • Badge

Posted 03 February 2011 - 18:27

on there new letter it said skills released mid-March, OUCH

http://www.huntedcow...rs/Feb2011.html

#235 fs_andypearce

fs_andypearce
  • Guests

Posted 03 February 2011 - 22:06

Players over level 1000 will be able to increase their skill level to 155. The exceptions to this are as follows :

Keen edge, Unbreakable, Gloat, Honor, Last Ditch, Reckoning, Deflect and Reflection. If there are any other Skills you believe ought to be exempt, please let us know!

I don't see a justifiable reason any of these specific skills need to be capped. Some already have potions available that are higher already. I'd also like to see skills cap raised by 5 at 750 and every 250 levels thereafter.


+1

#236 myakka

myakka

    Member

  • New Members
  • PipPip
  • 168 posts
  • Badge

Posted 03 February 2011 - 22:51

Players over level 1000 will be able to increase their skill level to 155. The exceptions to this are as follows :

Keen edge, Unbreakable, Gloat, Honor, Last Ditch, Reckoning, Deflect and Reflection. If there are any other Skills you believe ought to be exempt, please let us know!

I don't see a justifiable reason any of these specific skills need to be capped. Some already have potions available that are higher already. I'd also like to see skills cap raised by 5 at 750 and every 250 levels thereafter.

Or perhaps you change the skill generically, so that it still works as intended, but is not broken by other stuff (e.g. potions).

e.g. Unbreakable
Currently:
+0.5% per point chance of equipment not taking durability loss during combat.
Suggested change:
+0.5% per point chance of equipment not taking durability loss during combat up to 95%, then 0.05% per point above that.
This would mean at level 180, the skill would provide 95%, 190 95.5%, 200 96%, 210 96.5%.



Maybe just put a cap on the amount of protection like was done with the percent bonuses on the relics. Maybe let that be 99% for general items and 95% for crystalline...or maybe just cap the crystalline protection.

#237 myakka

myakka

    Member

  • New Members
  • PipPip
  • 168 posts
  • Badge

Posted 03 February 2011 - 22:53

OR omit crystalline entirely from the Unb buff and have another new buff that protects crystalline but only up to some limit.

Lots of ways around the things that bother the Cows. Some of them probably easier to program than others.

#238 Leos3000

Leos3000

    Veteran

  • Members
  • PipPipPip
  • 2,031 posts

Posted 04 February 2011 - 00:02

Level 1,000+ Skills

Thank you to all players for your feedback on the level 1,000+ skills.

The development team has already begun work on planning and implementing the skills, so be sure to leave as much constructive feedback as possible within the next few days and expect the new skills to be released mid-March!


thx for the FB update, but are u serious mid-march.....and I was thinking/hoping they would be out by tomorrow how foolish :lol:

#239 thatguy

thatguy

    New Member

  • New Members
  • Pip
  • 6 posts

Posted 04 February 2011 - 00:36

How about "Focused Aim"=== .01% reduction to the 2% possible miss when you attack. Just a thought. I'm sure you can change the percentage. Thanks.

#240 fs_conscar

fs_conscar
  • Guests

Posted 04 February 2011 - 00:52

by mid march content will be 1100 already...so best case scenario is we'll be back to square 1, with a few more buffs


1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users

Font:
Arial | Calibri | Lucida Console | Verdana
 
Font Size:
9px | 10px | 11px | 12px | 10pt | 12pt
 
Color: