Level 1,000 Skills - The list!
#221
Posted 02 February 2011 - 00:09
#222
Posted 02 February 2011 - 00:11
For all those people claiming critters are too hard to kill (whilst in guilds with relic bonuses, best available gear etc) try hunting in lower level unforgerd/uncrafted gear? Or even naked? If you want it hard then don't hunt buffed? There are lots of cheap ways to make hunting harder but all the ways to make hunting easier are expensive, and not necessary available to the masses!!! Please take a minute to think of people other than yourselves for once!!!!
+1
#223
fs_debski
Posted 02 February 2011 - 12:01
#224
Posted 02 February 2011 - 13:07
So, instead of losing XP for the Shame buff, make it a loss of additional rating -- or, make the buff remove additional XP and Rating.
#225
fs_deljzc
Posted 02 February 2011 - 14:20
What has made hunting too easy is how overpowered Relic bonuses are. That is a current broken part of the game that gives too great an advantage to big guilds.
Players are complaining about +8.75% boost to a Ring as being too powerful, yet sit in guilds giving them +10% boost on EVERYTHING.
I'm fine with adding damage boosters to every item. I might agree .1% per skill level is too much. But for Ring/Rune/Amulet, +.05% per point might be nice.
My comments on other selected buffs I like:
Heat Scan seems nice, but it needs to be cheap (10 stamina at most). It's not something I'm going to pay 1 FSP for but has a convenience factor attached to it.
I like Fist Fight for the PvP crowd quite a bit.
Based on Keen Edge, be very careful with the "Coordinated" buffs. Keen Edge is probably too powerful with 3 sets. That would apply to Smashing Hammer too (which I like because it's only PvE as written).
Overkill is interesting but seems like an even quicker way to level through the low levels (when you often have a LOT more damage than needed). But which level 10 player is going to use a level 1000 skill? At high levels, I can't imagine getting 2x the damage needed. Again, that might only benefit big guilds with relic bonuses (which I don't agree with).
Golden Shield is too powerful. Even reduced to .2%
Teleport is good. As long as you keep it inside the realm and make it 10 stamina it's just a simple math problem to save stamina and how much that is worth to you. Kind of hard to abuse that really.
#226
Posted 02 February 2011 - 14:43
#227
fs_deadlystrk
Posted 02 February 2011 - 14:44
Any chance we could get some Cow feedback on where they are going now after a few days of our feedback? and also a time line on when the new skills could be introduced
my guess is "soon"
#228
Posted 02 February 2011 - 15:22
Hope you're right, the last thread they started on level 1000 buffs they forgot about for about 4 months.Any chance we could get some Cow feedback on where they are going now after a few days of our feedback? and also a time line on when the new skills could be introduced
my guess is "soon"
#229
fs_conscar
Posted 02 February 2011 - 17:48
i get a huge feeling of deja vu reading this thread
#230
Posted 02 February 2011 - 18:16
increases the percentage of gold deposited into bank per deposit. not sure on % increase
oops wrong buff thread (so manny of the dammn things around.......)
#231
Posted 03 February 2011 - 08:25
I don't see a justifiable reason any of these specific skills need to be capped. Some already have potions available that are higher already. I'd also like to see skills cap raised by 5 at 750 and every 250 levels thereafter.Players over level 1000 will be able to increase their skill level to 155. The exceptions to this are as follows :
Keen edge, Unbreakable, Gloat, Honor, Last Ditch, Reckoning, Deflect and Reflection. If there are any other Skills you believe ought to be exempt, please let us know!
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“When you tear out a man's tongue, you are not proving him a liar, you're only telling the world that you fear what he might say.” -GRRM
#232
Posted 03 February 2011 - 14:33
#233
fs_tangtop
Posted 03 February 2011 - 17:45
Or perhaps you change the skill generically, so that it still works as intended, but is not broken by other stuff (e.g. potions).I don't see a justifiable reason any of these specific skills need to be capped. Some already have potions available that are higher already. I'd also like to see skills cap raised by 5 at 750 and every 250 levels thereafter.Players over level 1000 will be able to increase their skill level to 155. The exceptions to this are as follows :
Keen edge, Unbreakable, Gloat, Honor, Last Ditch, Reckoning, Deflect and Reflection. If there are any other Skills you believe ought to be exempt, please let us know!
e.g. Unbreakable
Currently:
+0.5% per point chance of equipment not taking durability loss during combat.
Suggested change:
+0.5% per point chance of equipment not taking durability loss during combat up to 95%, then 0.05% per point above that.
This would mean at level 180, the skill would provide 95%, 190 95.5%, 200 96%, 210 96.5%.
#234
Posted 03 February 2011 - 18:27
#235
fs_andypearce
Posted 03 February 2011 - 22:06
I don't see a justifiable reason any of these specific skills need to be capped. Some already have potions available that are higher already. I'd also like to see skills cap raised by 5 at 750 and every 250 levels thereafter.Players over level 1000 will be able to increase their skill level to 155. The exceptions to this are as follows :
Keen edge, Unbreakable, Gloat, Honor, Last Ditch, Reckoning, Deflect and Reflection. If there are any other Skills you believe ought to be exempt, please let us know!
+1
#236
Posted 03 February 2011 - 22:51
Or perhaps you change the skill generically, so that it still works as intended, but is not broken by other stuff (e.g. potions).I don't see a justifiable reason any of these specific skills need to be capped. Some already have potions available that are higher already. I'd also like to see skills cap raised by 5 at 750 and every 250 levels thereafter.Players over level 1000 will be able to increase their skill level to 155. The exceptions to this are as follows :
Keen edge, Unbreakable, Gloat, Honor, Last Ditch, Reckoning, Deflect and Reflection. If there are any other Skills you believe ought to be exempt, please let us know!
e.g. Unbreakable
Currently:
+0.5% per point chance of equipment not taking durability loss during combat.
Suggested change:
+0.5% per point chance of equipment not taking durability loss during combat up to 95%, then 0.05% per point above that.
This would mean at level 180, the skill would provide 95%, 190 95.5%, 200 96%, 210 96.5%.
Maybe just put a cap on the amount of protection like was done with the percent bonuses on the relics. Maybe let that be 99% for general items and 95% for crystalline...or maybe just cap the crystalline protection.
#237
Posted 03 February 2011 - 22:53
Lots of ways around the things that bother the Cows. Some of them probably easier to program than others.
#238
Posted 04 February 2011 - 00:02
Thank you to all players for your feedback on the level 1,000+ skills.
The development team has already begun work on planning and implementing the skills, so be sure to leave as much constructive feedback as possible within the next few days and expect the new skills to be released mid-March!
thx for the FB update, but are u serious mid-march.....and I was thinking/hoping they would be out by tomorrow how foolish
#239
Posted 04 February 2011 - 00:36
#240
fs_conscar
Posted 04 February 2011 - 00:52
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