Level 1,000 Skills - The list!
#261
Posted 06 February 2011 - 08:13
4 years ago people were leveling without doubler and any LE set, in fact Elite Hunter was a twinkle in the eyes.
Gah this is pointless, you have absolutely NO idea. Stop trying to be all 'pro' in things you have no comprehension about.
These _PvP_ sets improve efficiency further. That is what 'Levelers' want. :. PvP is a good thing for even levelers.
#262
Posted 06 February 2011 - 08:15
*bangs head against brick wall*
4 years ago people were leveling without doubler and any LE set, in fact Elite Hunter was a twinkle in the eyes.
Gah this is pointless, you have absolutely NO idea. Stop trying to be all 'pro' in things you have no comprehension about.
These _PvP_ sets improve efficiency further. That is what 'Levelers' want. :. PvP is a good thing for even levelers.
Okay....
#263
fs_debski
Posted 07 February 2011 - 01:41
#264
Posted 07 February 2011 - 05:24
Rather than coming up with another huge list of high level buffs that only a small percentage of players can gain (& thus profit from!), how about 'sharing the wealth' for once and introducing some new buffs to those levels that are sadly lacking currently???
HCS, in case you missed it:
Level 150 - has only 4 buffs!!!
Level 600 - has only 3 buffs!!!
In comparison, level 900 has 9 buffs!!!
Yes, that's NINE buffs!!! That's absolutely ridiculous!!! So I now have to either give HCS all my money to buy my way to the top, or give it to someone who is in the top 1% of players, just to stay competitive at my current level??? There's not much fun in either choice to me...
Please fix this imbalance before you give the level 1000's another dozen or crazy powered buffs that they can use to dominate the game... If you want to continue to encourage players to maintain their interest in this game, then please stop focusing on only the top tier!!!
Rant over... You may now return to your regularly scheduled programming...
#265
fs_andypearce
Posted 07 February 2011 - 05:43
I know this post will likely get lost in the mass of responses (18 pages so far), that few will actually read, but enough is enough...
Rather than coming up with another huge list of high level buffs that only a small percentage of players can gain (& thus profit from!), how about 'sharing the wealth' for once and introducing some new buffs to those levels that are sadly lacking currently???
HCS, in case you missed it:
Level 150 - has only 4 buffs!!!
Level 600 - has only 3 buffs!!!
In comparison, level 900 has 9 buffs!!!
Yes, that's NINE buffs!!! That's absolutely ridiculous!!! So I now have to either give HCS all my money to buy my way to the top, or give it to someone who is in the top 1% of players, just to stay competitive at my current level??? There's not much fun in either choice to me...
Please fix this imbalance before you give the level 1000's another dozen or crazy powered buffs that they can use to dominate the game... If you want to continue to encourage players to maintain their interest in this game, then please stop focusing on only the top tier!!!
Rant over... You may now return to your regularly scheduled programming...
What is your point exactly? Level 150 might only have 4 buffs, but did you factor in that there are more buffs 50 levels later? So if you total in level 150 and 200 buffs, (which is the span higher levels get) there are 11 buffs, so your argument is completely flawed. And also the fact there are 21 buffs 150 levels below that.
OH, and just one more, there are 54 buffs above level 150, which those people can access, they can level! Where is this imbalance? I don't see 54 buffs above level 900.
At the end of the day, high level players are waiting for these buffs, where as you don't have to wait for anything, they are all there for you to get, as and when you want. Imbalance...lol
#266
Posted 07 February 2011 - 05:57
I know this post will likely get lost in the mass of responses (18 pages so far), that few will actually read, but enough is enough...
Rather than coming up with another huge list of high level buffs that only a small percentage of players can gain (& thus profit from!), how about 'sharing the wealth' for once and introducing some new buffs to those levels that are sadly lacking currently???
HCS, in case you missed it:
Level 150 - has only 4 buffs!!!
Level 600 - has only 3 buffs!!!
In comparison, level 900 has 9 buffs!!!
Yes, that's NINE buffs!!! That's absolutely ridiculous!!! So I now have to either give HCS all my money to buy my way to the top, or give it to someone who is in the top 1% of players, just to stay competitive at my current level??? There's not much fun in either choice to me...
Please fix this imbalance before you give the level 1000's another dozen or crazy powered buffs that they can use to dominate the game... If you want to continue to encourage players to maintain their interest in this game, then please stop focusing on only the top tier!!!
Rant over... You may now return to your regularly scheduled programming...
Are you whining over new buffs? That makes no sense except for the fact that you don't have them. Here is a bit of information that you should have. One: the reason you get new stuff in this game is because people donate. So you're saying that the people who donate should not be rewarded? What kind of business would HCS if they didn't reward the people who donate? Two: new buffs in game means you have something to look forward too.
Instead of whining about what others have and you don't, why not be a little more constructive, and go comment on the buffs that will come out no matter how sad you are that you don't have them. Why not use your time to help this game instead of hinder it? Also, andy has posted on your faulty logic, so I won't go further into it. But basically, EVERYONE has access to a lot more skills than you claim to have access too.
#267
Posted 07 February 2011 - 06:06
Are you whining over new buffs? That makes no sense except for the fact that you don't have them. Here is a bit of information that you should have. One: the reason you get new stuff in this game is because people donate. So you're saying that the people who donate should not be rewarded? What kind of business would HCS if they didn't reward the people who donate? Two: new buffs in game means you have something to look forward too.
Instead of whining about what others have and you don't, why not be a little more constructive, and go comment on the buffs that will come out no matter how sad you are that you don't have them. Why not use your time to help this game instead of hinder it? Also, andy has posted on your faulty logic, so I won't go further into it. But basically, EVERYONE has access to a lot more skills than you claim to have access too.
No matter what HCS does or doesn't do someone is going to complain
#268
Posted 07 February 2011 - 06:13
a) skill points logic says there will be more buff per level as people advance.
Its very annoying that HCS does not make up its mind when the new buffs are coming. Why? Cause there is a skill reset attached to it and I like to plan ahead....
#269
Posted 07 February 2011 - 06:32
You make a good point comparing 900 level buffs to level 150 and 200 buffs. I think he was suggesting that not all new buffs need to be at 1k and higher. When Quest Finder was introduced two skill introductions ago, it was deemed by the devs to fit best in the game at level 1. I agree, even tho I'm only a nice burn from 1k, that greed to profit from newly sought after skills doesn't preclude the devs from throwing a small bone to other players, much like they did with Quest Finder. After all it is nice having the sheer 1000s of skill points to apply them however you want. There are plenty of skills suggested in their list. A couple wouldn't hurt at lower levels, evening out the tree a little.I know this post will likely get lost in the mass of responses (18 pages so far), that few will actually read, but enough is enough...
Rather than coming up with another huge list of high level buffs that only a small percentage of players can gain (& thus profit from!), how about 'sharing the wealth' for once and introducing some new buffs to those levels that are sadly lacking currently???
HCS, in case you missed it:
Level 150 - has only 4 buffs!!!
Level 600 - has only 3 buffs!!!
In comparison, level 900 has 9 buffs!!!
Yes, that's NINE buffs!!! That's absolutely ridiculous!!! So I now have to either give HCS all my money to buy my way to the top, or give it to someone who is in the top 1% of players, just to stay competitive at my current level??? There's not much fun in either choice to me...
Please fix this imbalance before you give the level 1000's another dozen or crazy powered buffs that they can use to dominate the game... If you want to continue to encourage players to maintain their interest in this game, then please stop focusing on only the top tier!!!
Rant over... You may now return to your regularly scheduled programming...
What is your point exactly? Level 150 might only have 4 buffs, but did you factor in that there are more buffs 50 levels later? So if you total in level 150 and 200 buffs, (which is the span higher levels get) there are 11 buffs, so your argument is completely flawed. And also the fact there are 21 buffs 150 levels below that.
OH, and just one more, there are 54 buffs above level 150, which those people can access, they can level! Where is this imbalance? I don't see 54 buffs above level 900.
At the end of the day, high level players are waiting for these buffs, where as you don't have to wait for anything, they are all there for you to get, as and when you want. Imbalance...lol
[Signature removed]
“When you tear out a man's tongue, you are not proving him a liar, you're only telling the world that you fear what he might say.” -GRRM
#270
Posted 07 February 2011 - 11:07
#271
Posted 07 February 2011 - 13:20
I said all that to say this... Post what you want to see make the cut. Don't worry about the immediate gratification you may or may not get out of it. Look to the future of the game, and find your place in it. Done babbling, sorry.
If I win an auction, please notify me in-game
#272
Posted 07 February 2011 - 13:31
Whining increase and increase..... they need everything available without working and spend anything in game...
Some of u ppl spend time in forum more than game and complain there's something unfair or not working like you want...!
#273
fs_andypearce
Posted 08 February 2011 - 02:01
You make a good point comparing 900 level buffs to level 150 and 200 buffs. I think he was suggesting that not all new buffs need to be at 1k and higher. When Quest Finder was introduced two skill introductions ago, it was deemed by the devs to fit best in the game at level 1. I agree, even tho I'm only a nice burn from 1k, that greed to profit from newly sought after skills doesn't preclude the devs from throwing a small bone to other players, much like they did with Quest Finder. After all it is nice having the sheer 1000s of skill points to apply them however you want. There are plenty of skills suggested in their list. A couple wouldn't hurt at lower levels, evening out the tree a little.I know this post will likely get lost in the mass of responses (18 pages so far), that few will actually read, but enough is enough...
Rather than coming up with another huge list of high level buffs that only a small percentage of players can gain (& thus profit from!), how about 'sharing the wealth' for once and introducing some new buffs to those levels that are sadly lacking currently???
HCS, in case you missed it:
Level 150 - has only 4 buffs!!!
Level 600 - has only 3 buffs!!!
In comparison, level 900 has 9 buffs!!!
Yes, that's NINE buffs!!! That's absolutely ridiculous!!! So I now have to either give HCS all my money to buy my way to the top, or give it to someone who is in the top 1% of players, just to stay competitive at my current level??? There's not much fun in either choice to me...
Please fix this imbalance before you give the level 1000's another dozen or crazy powered buffs that they can use to dominate the game... If you want to continue to encourage players to maintain their interest in this game, then please stop focusing on only the top tier!!!
Rant over... You may now return to your regularly scheduled programming...
What is your point exactly? Level 150 might only have 4 buffs, but did you factor in that there are more buffs 50 levels later? So if you total in level 150 and 200 buffs, (which is the span higher levels get) there are 11 buffs, so your argument is completely flawed. And also the fact there are 21 buffs 150 levels below that.
OH, and just one more, there are 54 buffs above level 150, which those people can access, they can level! Where is this imbalance? I don't see 54 buffs above level 900.
At the end of the day, high level players are waiting for these buffs, where as you don't have to wait for anything, they are all there for you to get, as and when you want. Imbalance...lol
I agree, there were a lot of good suggestions that would have made to be lower level buffs, and maybe a couple could be added down there, but to call it an imbalance is just wrong.
#274
Posted 09 February 2011 - 10:28
Teleport: The In-Realm teleporting buff. Details to be decided.
[/quote]
No only good for S-E- Hunters and Chest Openers if it was a level 25 buff then i vote yes because every one will be able to use it.
[quote name="Hoofmaster"]
Heat Scan: A way to get a snap shot of the creature distribution on the map. Only works on common and champion creatures. This is a possible buff.
[/quote]
Really want it !!!! Saves Stam lol try it as a level 500 buff
[quote name="Hoofmaster"]
Side Step : A boost defense or extra dodge
[/quote]
No need make Structures or pots
[quote name="Hoofmaster"]
Hidden Coffer: Gold is hidden while the Buff is enabled. - Potion Only.
[/quote]
Yes Good for hunting
[quote name="Hoofmaster"]
Cursed Ring: 0.2% per point stat bonus to the Ring. 50% increase of durability loss. Prevents UB from being cast.
Cursed Rune: 0.2% per point stat bonus To the Rune. 50% increase in durability loss. Prevents UB from being cast.
[/quote]
Useless and it will be 35 % at level 175 and the durability part its called crystalline
[quote name="Hoofmaster"]
Shame : If successfully defending an attack, remove a percentage of additional Xp from the attacker.
[/quote]
Yes he should be punish for trying lol
[quote name="Hoofmaster"]
Golden Shield: 0.5 % chance per point that your Defense and Armor stats are doubled.
[/quote]
87.5% at level 175 could be killer in PvP So No
[quote name="Hoofmaster"]
Overkill: (PvE Only) When you inflict 2 times or more of the starting hit points in the first round of combat, you have a .25% (per point) chance to gain .025% extra XP (per point).
[/quote]
Yes Very good buff.
[quote name="Hoofmaster"]
Barricade: 0.1% per point of Damage is transferred to Defense.
[/quote]
why would you need that imagine it happening while hunting you waste stam or get killed ... no
[quote name="Hoofmaster"]
Extractor II: Chance not to destroy Resources when extracting Components.
[/quote]
Yes it will make Pots A lot cheaper..
[quote name="Hoofmaster"]
Anti Deflection: % to reduce the amount Deflect fires off. Percent not decided.
[/quote]
no but a spellbreaker 2 should state that you 1/2 the level of a certain buff
[quote name="Hoofmaster"]
Find More: +0.05% chance to re roll for another drop after 1 drop is found. (PvE Only) Does not work on LE/SEs.
[/quote]
there is QF and FI [upto 1k] there dont make quest for these people easy though i dont do quests lol
[quote name="Hoofmaster"]
Sealed: +0.1% chance of opponents buffs not activating during the fight. (PvP Only)
[/quote]
try 0.02 %
[quote name="Hoofmaster"]
Balanced Attack: 0.1% per point added to ATK and DMG if every piece of equipped gear is the same level
[/quote]
Yes but its will be in better in SS2
[quote name="Hoofmaster"]
Coordinated Attack: 0.1% per point added to ATK and DMG if every piece of equipped gear is part of a set
[/quote]
Yes Yes for levelers it is awsome
[quote name="Hoofmaster"]
Bodyguard: 0.4% per point of XP lost that would be lost to a non-bounty-board PvP attack is lost as gold instead, as long as there is enough unbanked gold. Gold lost because of bodyguard is sunk: it does not go to attacker. Gold taken by attacker (and gold sunk as a result) is unaffected.
[/quote]
what ?
[quote name="Hoofmaster"]
Join: Will auto-join any group created for 12 hours. Casting cost: 100 + stamina for joining.
[/quote]
Not useful
[quote name="Hoofmaster"]
Enchant Rune: +0.1% per point stat bonus increase to your equipped armor. (Excludes 'Gain' bonuses). (Potion Only)
Enchant Helmet: +0.1% per point stat bonus increase to your equipped armor. (Excludes 'Gain' bonuses). (Potion Only)
Enchant Boots: +0.1% per point stat bonus increase to your equipped armor. (Excludes 'Gain' bonuses). (Potion Only)
Enchant Ring: +0.1% per point stat bonus increase to your equipped armor. (Excludes 'Gain' bonuses). (Potion Only)
Enchant Amulet: +0.1% per point stat bonus increase to your equipped armor. (Excludes 'Gain' bonuses). (Potion Only)
[/quote]
Sure but make is cheap and easy to invent please
[quote name="Hoofmaster"]
Necrosis: 10% chance that the creature you are fighting with be turned into and undead creature at start of combat.
[/quote]
....cant comment ..
[quote name="Hoofmaster"]
Players over level 1000 will be able to increase their Buff Level to 180. The exceptions to this are as follows :
Keen edge, Unbreakable, Gloat, Honor, Last Ditch, Reckoning, Deflect and Reflection. If there are any other Skills you believe ought to be exempt, please let us know!
[/quote]
Increase the level of Ke and
#275
Posted 09 February 2011 - 11:07
Teleport: The In-Realm teleporting buff. Details to be decided.
No only good for S-E- Hunters and Chest Openers if it was a level 25 buff then i vote yes because every one will be able to use it.
Then lvl 25's would be selling the buff for 1 fsp or more...
#276
Posted 09 February 2011 - 11:10
#277
Posted 09 February 2011 - 11:19
:?
#278
Posted 09 February 2011 - 11:21
so evry one can use
#279
Posted 11 February 2011 - 05:41
You make a good point comparing 900 level buffs to level 150 and 200 buffs. I think he was suggesting that not all new buffs need to be at 1k and higher. When Quest Finder was introduced two skill introductions ago, it was deemed by the devs to fit best in the game at level 1. I agree, even tho I'm only a nice burn from 1k, that greed to profit from newly sought after skills doesn't preclude the devs from throwing a small bone to other players, much like they did with Quest Finder. After all it is nice having the sheer 1000s of skill points to apply them however you want. There are plenty of skills suggested in their list. A couple wouldn't hurt at lower levels, evening out the tree a little.
What is your point exactly? Level 150 might only have 4 buffs, but did you factor in that there are more buffs 50 levels later? So if you total in level 150 and 200 buffs, (which is the span higher levels get) there are 11 buffs, so your argument is completely flawed. And also the fact there are 21 buffs 150 levels below that.
OH, and just one more, there are 54 buffs above level 150, which those people can access, they can level! Where is this imbalance? I don't see 54 buffs above level 900.
At the end of the day, high level players are waiting for these buffs, where as you don't have to wait for anything, they are all there for you to get, as and when you want. Imbalance...lol
I agree, there were a lot of good suggestions that would have made to be lower level buffs, and maybe a couple could be added down there, but to call it an imbalance is just wrong.
Andypearce... Don't have to wait for anything? Are you kidding me? Do you remember when you hit level 600 and all 3 of those buffs where all you got??? I'll bet you & other top players did everything in your power at the time to lobby for more, but you were denied, so you moved on to 700... I happen to be tired of the endless leveling... According to your logic, I'm supposed to power level and just accept that only the level 900+ players 'deserve' their 12 buffs, while at level 600, I should be happy with my 3 and am apparently whining according to some...
I simply said "Share The Wealth" before you get your level 1000 buffs... All other levels have at least 2 more buffs at every level except 150... And there's 9 more at level 900, 3 more at level 400, 500, 700 & 800... That was my argument & my logic... Assigning a couple of new level 600 buffs & 1 level 150 buff, that's correcting the imbalance... The imbalance of 12 level 900 buffs & only 3 at level 600...
I'm not denying the need for level 1000 buffs, just that when I saw the dozen (12) level 900 buffs (at least twice the number of buffs than every other plateau after level level 200!!!) come around the last time buffs were introduced, it made me shake my head & wonder why so many ultra-powerful buffs at that level...
And just for the record, I've 'donated' a hideous amount of money to HCS over the years to get where I am as it is, and I'm not willing to buy my way to the top anymore... That's why I only have a monthly top 10 silver medal & not a crystal one...
But all of this is a moot point since HCS & Hoofmaster will follow the advice & requests of those who make the largest donations, while the opinions of someone like myself who make the occasional FSP purchase go largely ignored... Maybe that's why my FSP's are only occasional these days... Enjoy your new Level 1000 buffs when they arrive...
#280
Posted 11 February 2011 - 06:12
Huh, I kind of wish that were true, but I don't think it is. I have donated thousands of dollars to HC, but I don't think they listen to me more than anyone else.But all of this is a moot point since HCS & Hoofmaster will follow the advice & requests of those who make the largest donations, while the opinions of someone like myself who make the occasional FSP purchase go largely ignored...
That said, these days I only donate to buy Christmas FSP for other people.
I've donated those kind of $$ as well, but apparently there are others who have more to spend than we do... I don't begrudge them for investing in their character, but from my perspective, the big $$ talks...
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