Teleport: The In-Realm teleporting buff. Details to be decided.[/quote]
LIKE
[quote name="Hoofmaster"]
Heat Scan: A way to get a snap shot of the creature distribution on the map. Only works on common and champion creatures. This is a possible buff.[/quote]
Would prefer this just to be common monsters - but SO glad it doesn't include ELITES and SE's.
[quote name="Hoofmaster"]
Side Step: A boost defense or extra dodge[/quote]
Depends on the percentages involved.
[quote name="Hoofmaster"]
Hidden Coffer: Gold is hidden while the Buff is enabled. - Potion Only.[/quote]
PvP'rs will HATE this and Levellers will LOVE it
[quote name="Hoofmaster"]
Cursed Ring: 0.2% per point stat bonus to the Ring. 50% increase of durability loss. Prevents UB from being cast.
Cursed Rune: 0.2% per point stat bonus To the Rune. 50% increase in durability loss. Prevents UB from being cast.[/quote]
Interesting - double bonus to the normal enchant ring/rune, but with penalties.The only concern I have with these and the new enchant rune/helmet/boots/ring/amulet options are that they will dumb down the game EVEN MORE than it already is.
[quote name="Hoofmaster"]
Shame : If successfully defending an attack, remove a percentage of additional Xp from the attacker.[/quote]
Like
[quote name="Hoofmaster"]
Golden Shield: 0.2% chance per point that your Defense and Armor stats are doubled.[/quote]
PvE only or PvP/GvG too ?
[quote name="Hoofmaster"]
Overkill: (PvE Only) When you inflict 2 times or more of the starting hit points in the first round of combat, you have a .25% (per point) chance to gain .025% extra XP (per point).[/quote]
Interesting
[quote name="Hoofmaster"]
Smite: Defending against PvP has chance to lower armor and defense of the attacker.[/quote]
Ambivalent ..
[quote name="Hoofmaster"]
Barricade: 0.1% per point of Damage is transferred to Defense.[/quote]
Ambivalent ..
[quote name="Hoofmaster"]
Extractor II: Chance not to destroy Resources when extracting Components.[/quote]
Like A LOT
[quote name="Hoofmaster"]
Stout Hearted: 0.5% increase to your base HP per point.[/quote]
For most folk, not really of any use, but certain players will love this
[quote name="Hoofmaster"]
Anti Deflection: % to reduce the amount Deflect fires off. Percent not decided.[/quote]
Ambivalent ..
[quote name="Hoofmaster"]
Smashing Hammer: +0.05% per point added to your damage for each complete set equipped. (PvE Only)[/quote]
When will that bonus be calculated ? - could be very good or not so good, depending on the answer
[quote name="Hoofmaster"]
Find More: +0.05% chance to re roll for another drop after 1 drop is found. (PvE Only) Does not work on LE/SEs.[/quote]
Like
[quote name="Hoofmaster"]
Sealed: +0.1% chance of opponents buffs not activating during the fight. (PvP Only)[/quote]
All depends on the duration of this one.. If a long duration, will prove quite popular i suspect.
[quote name="Hoofmaster"]
Ageless: +0.2% per point chance of doubling of your HP at the start of combat.[/quote]
Ambivalent ..
[quote name="Hoofmaster"]
Balanced Defense: 0.1% per point added to DEF and ARM if every piece of equipped gear is the same level[/quote]
Another interesting one - a bonus for wearing a 9 piece set. Are there any decent ones now tho ? (Trillsarin USED to be, before the elemental titan weapons)
[quote name="Hoofmaster"]
Coordinated Defense: 0.1% per point added to DEF and ARM if every piece of equipped gear is part of a set[/quote]
Think this one will prove more popular than the previous one
[quote name="Hoofmaster"]
Balanced Attack: 0.1% per point added to ATK and DMG if every piece of equipped gear is the same level[/quote]
That could prove to be a challenge
[quote name="Hoofmaster"]
Coordinated Attack: 0.1% per point added to ATK and DMG if every piece of equipped gear is part of a set[/quote]
As above
[quote name="Hoofmaster"]
Fist fight: 0.1% chance per point that both players will lose the benefits of ALL buffs for the duration of the fight. The fight resolves as if neither player has any buffs (gear+base stats vs gear+base stats) (PvP/GvG only) [/quote]
That has some very interesting implications. Duration is everthing here i think
[quote name="Hoofmaster"]
Severe Condition: 25% of your attack, defence, damage, and armor stats are transferred to your health.[/quote]
Ambivalent ..
[quote name="Hoofmaster"]
Bodyguard: 0.4% per point of XP lost that would be lost to a non-bounty-board PvP attack is lost as gold instead, as long as there is enough unbanked gold. Gold lost because of bodyguard is sunk: it does not go to attacker. Gold taken by attacker (and gold sunk as a result) is unaffected.[/quote]
Ambivalent ..
[quote name="Hoofmaster"]
Join: Will auto-join any group created for 12 hours. Casting cost: 100 + stamina for joining.[/quote]
LIKE A LOT
[quote name="Hoofmaster"]
Vampire: +0.01 per point that direct damage to HP done is transferred to own HP. (rounded down)[/quote]
Ambivalent ..
[quote name="Hoofmaster"]
Mighty Vigor: For every 50 points of the skill, can equip items 1 level higher than your VL.[/quote]
Not quite sure about this one - interesting possibilities tho.
[quote name="Hoofmaster"]
Dispell Curse: 0.2% chance per point that Dark Curse will not work against you in PvP. (max 35%)[/quote]
LIKE
[quote name="Hoofmaster"]
Enchant Rune: +0.1% per point stat bonus increase to your equipped armor. (Excludes 'Gain' bonuses). (Potion Only)
Enchant Helmet: +0.1% per point stat bonus increase to your equipped armor. (Excludes 'Gain' bonuses). (Potion Only)
Enchant Boots: +0.1% per point stat bonus increase to your equipped armor. (Excludes 'Gain' bonuses). (Potion Only)
Enchant Ring: +0.1% per point stat bonus increase to your equipped armor. (Excludes 'Gain' bonuses). (Potion Only)
Enchant Amulet: +0.1% per point stat bonus increase to your equipped armor. (Excludes 'Gain' bonuses). (Potion Only)[/quote]
See Cursed Ring / Cursed Rune
[quote name="Hoofmaster"]
Necrosis: 10% chance that the creature you are fighting with be turned into and undead creature at start of combat.[/quote]
Like - can never have enough undead
[quote name="Hoofmaster"]
High Guard: 0.05% chance per point that your attack stat is added to your defense and your damage stat is added to your armor. (Opposite of savagery)[/quote]
Like
[quote name="Hoofmaster"]
Players over level 1000 will be able to increase their skill level to 155. The exceptions to this are as follows :
Keen edge, Unbreakable, Gloat, Honor, Last Ditch, Reckoning, Deflect and Reflection. If there are any other Skills you believe ought to be exempt, please let us know![/quote]
Don't like the idea of skill levels being extended beyond 150 AT ALL, for ANY buffs.

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