[quote]Teleport: The In-Realm teleporting buff. Details to be decided.[/quote]
If you mean the possibility to stand in a realm and set coordinates, then be able to teleport back to that point from any other realm, then YES PLEASE. I believe this would make life much easier for a lot of people, SE hunters, titan hunters, potion makers etc, etc. It would also make relic defense easier for smaller guilds with members with low max stamina, since they wouldn't have to waste half their stamina walking back and forth to their hunting grounds everytime, which in turn would make it less painful for them to be a contributing part to their guild, for relic defensive purposes.
If you mean the possibility to teleport to any place within a realm, then NO please. No need to make jumping after a titan any easier.
[quote]Heat Scan: A way to get a snap shot of the creature distribution on the map. Only works on common and champion creatures. This is a possible buff.[/quote]
Yes. I like this one. Just a bit of red in the world map overview where the most creatures are would be nice... like a cloud or something over that general area.
[quote]Hidden Coffer: Gold is hidden while the Buff is enabled. - Potion Only.[/quote]
No thanx. I'd 100 stam anyone who had this buff active, just for the possibility of them holding a lot of gold. lol.
[quote]Cursed Ring: 0.2% per point stat bonus to the Ring. 50% increase of durability loss. Prevents UB from being cast.
Cursed Rune: 0.2% per point stat bonus To the Rune. 50% increase in durability loss. Prevents UB from being cast.[/quote]
Would this be for PvE or PvP? If it worked for PvP/GvG, I could easily see it being abused.
[quote]Shame : If successfully defending an attack, remove a percentage of additional Xp from the attacker.[/quote]
.... or make it so they lost xp even if outside xp range instead?
[quote]Golden Shield: 0.2% chance per point that your Defense and Armor stats are doubled.[/quote]
PvE or PvP?
[quote]Overkill: (PvE Only) When you inflict 2 times or more of the starting hit points in the first round of combat, you have a .25% (per point) chance to gain .025% extra XP (per point).[/quote]
Shouldn't it be so you'd risk losing something as well, such as a % of your gold etc?
[quote]Smite: Defending against PvP has chance to lower armor and defense of the attacker.[/quote]
Not sure about this one.
[quote]Barricade: 0.1% per point of Damage is transferred to Defense.[/quote]
For PvE or PvP? Why not.
[quote]Extractor II: Chance not to destroy Resources when extracting Components.[/quote]
As much as I can see some wanting this one real badly, I think it might unbalance things, since there would be an overflow of things, and make the profit go out the window for a lot of people who like to invent things to make "a living". I might be wrong though.
[quote]Stout Hearted: 0.5% increase to your base HP per point. [/quote]
Cool. Would be nice to make HP a more useful base stat.
[quote]Ageless: +0.2% per point chance of doubling of your HP at the start of combat.[/quote]
Would this activate together with other HP skills?
[quote]Severe Condition: 25% of your attack, defence, damage, and armor stats are transferred to your health.[/quote]
Would this activate together with other HP skills?
[quote]Anti Deflection: % to reduce the amount Deflect fires off. Percent not decided.[/quote]
Oh yes, PLEASE. It is kind of disturbing when deflect activates 25+ times on one bounty (that's happened to me more than a few times). It's odd that a level 175 buff activates that much, while a FI1k doesn't.
[quote]Find More: +0.05% chance to re roll for another drop after 1 drop is found. (PvE Only) Does not work on LE/SEs.[/quote]
Might be useful if farming up elite gear, but not otherwise.
[quote]Balanced Defense: 0.1% per point added to DEF and ARM if every piece of equipped gear is the same level
Balanced Attack: 0.1% per point added to ATK and DMG if every piece of equipped gear is the same level[/quote]
This might be useful for the rare level where you find gear for all the slots at one level, but those levels are very rare.
[quote]Coordinated Defense: 0.1% per point added to DEF and ARM if every piece of equipped gear is part of a set
Coordinated Attack: 0.1% per point added to ATK and DMG if every piece of equipped gear is part of a set[/quote]
If you mean that you would have to have every slot filled, and only with complete sets, and no random items, then yes.
[quote]Fist fight: 0.1% chance per point that both players will lose the benefits of ALL buffs for the duration of the fight. The fight resolves as if neither player has any buffs (gear+base stats vs gear+base stats) (PvP/GvG only)[/quote]
Not sure about this one. Would make expensive gear more powerful, and would also make the point of figuring out all the stats the buffs give go out the window. Dice roll. As much fun as I think this could be, I don't think it would be a good thing. Too much arena for my liking.
[quote]Sealed: +0.1% chance of opponents buffs not activating during the fight. (PvP Only)[/quote]
No. Same as above, but you would still have yours?
[quote]Bodyguard: 0.4% per point of XP lost that would be lost to a non-bounty-board PvP attack is lost as gold instead, as long as there is enough unbanked gold. Gold lost because of bodyguard is sunk: it does not go to attacker. Gold taken by attacker (and gold sunk as a result) is unaffected.[/quote]
Depends on what "enough gold" is.
[quote]Join: Will auto-join any group created for 12 hours. Casting cost: 100 + stamina for joining.[/quote]
I can see this being very useful for some guilds, but easily abused. Maybe make it a guild structure, like Myakka suggested, and make it so you could set maximum amount of stamina to be used? Would have to be activated when online, so that it wasn't abused with inactive accounts, or possibly multis. If it was a buff, it should be so that if you buy the buff, you also have to click a link in the log to activate it or something. Would probably be easiest done as a potion though.
[quote]Vampire: +0.01 per point that direct damage to HP done is transferred to own HP. (rounded down)[/quote]
For PvE or PvP?
[quote]Mighty Vigor: For every 50 points of the skill, can equip items 1 level higher than your VL.[/quote]
This would be cool in a way, and horrible in another way. It would make knocking someone out off their gear impossible, and could easily be abused in PvP ladder etc.
[quote]Dispell Curse: 0.2% chance per point that Dark Curse will not work against you in PvP. (max 35%)[/quote]
I think 35% is way over the top.
[quote]Smashing Hammer: +0.05% per point added to your damage for each complete set equipped. (PvE Only)
Enchant Rune: +0.1% per point stat bonus increase to your equipped armor. (Excludes 'Gain' bonuses). (Potion Only)
Enchant Helmet: +0.1% per point stat bonus increase to your equipped armor. (Excludes 'Gain' bonuses). (Potion Only)
Enchant Boots: +0.1% per point stat bonus increase to your equipped armor. (Excludes 'Gain' bonuses). (Potion Only)
Enchant Ring: +0.1% per point stat bonus increase to your equipped armor. (Excludes 'Gain' bonuses). (Potion Only)
Enchant Amulet: +0.1% per point stat bonus increase to your equipped armor. (Excludes 'Gain' bonuses). (Potion Only)[/quote]
Why not? I don't see any use for these for myself, but I do believe they would make hunting a lot easier for people that are in smaller guilds, or even guildless.
[quote]Necrosis: 10% chance that the creature you are fighting with be turned into and undead creature at start of combat.[/quote]
I like HF.
[quote]High Guard: 0.05% chance per point that your attack stat is added to your defense and your damage stat is added to your armor. (Opposite of savagery)[/quote]
Not sure about this one.
[quote]Players over level 1000 will be able to increase their skill level to 155. The exceptions to this are as follows :
Keen edge, Unbreakable, Gloat, Honor, Last Ditch, Reckoning, Deflect and Reflection. If there are any other Skills you believe ought to be exempt, please let us know![/quote]
YES! It sure would be nice, and an increase with +5 for every 250 levels like Andy suggested would be awesome too.
I'd like to see some completely new stuff to beat, and more difficult creatures. As it is now, there is rarely any need for making groups, and the creatures at 1000+ are a bit too easy considering that most players up here have real nice gear, and know how to use it with the right buffs etc. An increase in difficulty would be nice, so the gear-heads get an edge.
If you make new titans, or SE, LE etc throughout the levels, it would be nice to see them have enhancements we haven't seen yet, that require buffs we don't have yet.
Would also be nice to get some new potions to spend Loyalty points on. Maybe make them buyable for gold as well, like the chest keys?
And I agee with what so many others have said: Please make a poll ingame, so everyone sees it.
Thank you!