Congratulations HCS...
#61
fs_missle
Posted 29 January 2011 - 03:21
EDIT: Yes i got fifth page
#62
fs_oblivion05
Posted 29 January 2011 - 03:25
0.o wouldnt it be in best intrest to do something else, like find a DIFFERENT game if you do not like FS anymore.
EDIT: Yes i got fifth page
Don't take things out of context. OP never said they don't like FS, just that it has some issues - not that I agree with him, but issues for the OP nonetheless.
#63
fs_missle
Posted 29 January 2011 - 03:27
0.o wouldnt it be in best intrest to do something else, like find a DIFFERENT game if you do not like FS anymore.
EDIT: Yes i got fifth page
Don't take things out of context. OP never said they don't like FS, just that it has some issues - not that I agree with him, but issues for the OP nonetheless.
oh ....... ok then
#64
fs_nthnclls
Posted 29 January 2011 - 04:59
im at a loss as to why someone would hit a person that doesnt pvp hourly unless he did something to the guy...theres no challenge there and if not for gold why? for xp? hit a pvper that defends himself...this is type thing gives pvp a bad name
*cough*
#65
fs_oblivion05
Posted 29 January 2011 - 05:23
OP, file a ticket. If it looks like harassment, HC will end it. Trust me on that.
As stated by OP in his posts, he did file a ticket to support and they did nothing about it.
Oh, and initiate a 100-attack GvG on his guild. That slows it down.
Not really, a day every 3-4 days is barely slowing it down. It'll probably make things worse.
That said, every PvP attack should carry risk.
They do carry plenty of risks. That you can only bounty a player once doesn't mean there is no risk. Dunno which closet you came out from.
So I think either every attack should be bounty-able, or a player shouldn't be able to attack someone who has an outstanding bounty on her or him.
Why? If you can't be bothered to get someone to clear my bounty, or put up a whack reward that no hunter is interested in, I can hit you whenever, whether I am on the board by you or not.
#66
fs_ogrvity
Posted 29 January 2011 - 05:25
OP, file a ticket. If it looks like harassment, HC will end it. Trust me on that.
Oh, and initiate a 100-attack GvG on his guild. That slows it down.
That said, every PvP attack should carry risk. So I think either every attack should be bounty-able, or a player shouldn't be able to attack someone who has an outstanding bounty on her or him. Each of these changes has its advantages and disavantages; I think the latter is easier for HC to code, and it would provide levelers a motive to place bounties even on hits that did not take gold or XP. I have not as yet thought about the effects of these changes would have on the PvP ladder competition, but I'm sure other people can offer some insight on that.
Again, without quoting a ticket...It's not an issue for them anymore.
#67
Posted 29 January 2011 - 05:37
#68
Posted 29 January 2011 - 05:41
How many threads does the OP need to make regarding the same issue he is having with another player? I understand the last one was locked, but...
So you sent a ticket, and didn't like the first response from HCS? Send another ticket already. Coming to the forum again, essentially continuing to complain, only exacerbates the situation.
Gone are the days when a player could safely leave millions of gold on hand on the Top 250 list. I regularly attack for less than 1m. XP loss in PvP has been standardized making PvP more popular across the game. This game is always changing. Adjust.
Even if you avoid all the usual trappings of making yourself a target, I and many others have already suggested very reasonable options that you could use to get them to stop. Here's some of the old ones and a few more ways to go about it.
1) Start by deleveling the attacker! And repeat the process as long as the attacks continue. You are in a top 5 xp guild with mega-size membership for God's sake. Act like it. Seems all you can do is provide leveling buffs and gear, but lack the capability of protecting a top player in your guild. You need to recruit some more PvP players. I'm sure you have low level GvGist to farm RPs so you can continually run leveling packs. By limiting yourself to only xp related players you have failed at one of a guild's more important roles; to protect it's members. Use guild allies for help. You have 9 of them.
I believe this will have an immediate and the best effect.
2)Protect XP. This costs 25 dots. You claim you have to donate to use it. Not at all true. You make plenty of dots leveling, much more than 25. This is after pot costs, even using sacrifice. Sorry, you're not a low level player where the costs might be a factor. I know you have the dots available. Use them. If he takes no gold or XP then the only thing left is rating. Once you're less than 300 below in rating that can't be taken either. The only thing left is demoralizing you and taking your xp gain.
Not using this option is just being cheap. It's probably the easiest option.
3)Continue to bounty. Apparently this is what started the whole dilemma you face. You bountied him for attacking with a 10 stam hit. Now he's relentlessly 100 stamming you, some hits being unbountyable because he stays on the BB. Well raise the bounty reward. High level bountys notoriously stay on the BB longer, sometimes for many hours. If you know players who BH, ask them to clear him. Keep bountying and refer to my number 1 option.
This is already costing you in bounty tickets to post and a reward. You need to up the ante.
4)PvP Protection. Admittedly, this is expensive. It protects not only your xp but gold. I wish this option wasn't even available. I think it's horrible for the game. Now players like yourself see it's available but just don't want to pay the cost.
5)Hit Back. Since you don't PvP I doubt you have anything but leveling gear and stam gain gear. Practically, this isn't really an option for you. But an option nonetheless.
To summarize, I don't really know you. I have no animosity against you whatsoever. We started playing the same week. I've watched you slowly move up to the EOC in our start month. Great. This game, however, has never been only played strictly leveling. If you choose to only do that, then fine. That's your choice, but now you are suffering.
The biggest problem for you that I see is that you don't have any PvP protection that doesn't cost you, no guildmates/allies/friends that will PvP for you. This is your first mistake. I notice in your bio you only give 1 free buff to guildmates, and make them pay for certain ones that take high stamina to cast. This type of condition does not endear other players to spend their stamina to help you. It's selfish! This game is, and always has been, about working together with others. Once you learn that, even without PvPing yourself, you shouldn't have as many problems retaliating against PvP attacks.
And finally, it looks like you have locked xp. Good move. I don't believe HCS has changed their policy regarding PvP. They have only made it more popular for players of all levels, an inclusive measure that will benefit them financially. The game has matured. It takes much more effort and investment to PvP and level, play the whole game. This may leave a few that quit because of it, but those are collateral costs. HCS is is the only one privileged to know how it effects them. I think it's a good thing.
[Signature removed]
“When you tear out a man's tongue, you are not proving him a liar, you're only telling the world that you fear what he might say.” -GRRM
#69
Posted 29 January 2011 - 05:45
Insecure cowards who 100-stam people repeatedly while they are offline, knowing they will be bountied only once, probably are not going to change.First where has the respect gone in the game? You 'PvPers' want the non PvPers to respect PvP? Then Respect the non PvPers, Not everyone wants to be hit, I think many have come to accept hits and just bounty you. Accept the bounty and move on, there is no need to ruin someone elses game to get your 'big shot' high on an internet game. We are all here to have fun in one way or another. Just respect each other and we wouldn't have such stupid debates. It isn't that HCS needs to change, it is that people need to change.
EVERY attack should carry risk: not just the last one someone makes before their victim wakes up in the morning.
Agreed, an extra % of xp loss should be added to a bounty for multiple hits over a 48 hour period.
#70
fs_ogrvity
Posted 29 January 2011 - 07:03
Hopefully enough for HCS to actually join the conversation instead of taking the easy way out and hitting the lock button. Even the heavily PvP populated forum could not win a poll on PvPing, so I am not alone in my thoughts...just a little more vocal.How many threads does the OP need to make regarding the same issue he is having with another player? I understand the last one was locked, but...
What would that do? There was no room for interpretation in their first response.So you sent a ticket, and didn't like the first response from HCS? Send another ticket already. Coming to the forum again, essentially continuing to complain, only exacerbates the situation.
We do not have any PvPers. We gain plenty of RP's to run leveling packs just defending unsuccessful incoming GvG attacks as a guild (basically whoever wants to). I don't feel I need to pull others into this and have not asked anyone even from within the guild. My issue is I think there is a flaw in how HCS addresses extreme PvP cases that are done just to harass the target and they need to take another look at it.1) Start by deleveling the attacker! And repeat the process as long as the attacks continue. You are in a top 5 xp guild with mega-size membership for God's sake. Act like it. Seems all you can do is provide leveling buffs and gear, but lack the capability of protecting a top player in your guild. You need to recruit some more PvP players. I'm sure you have low level GvGist to farm RPs so you can continually run leveling packs. By limiting yourself to only xp related players you have failed at one of a guild's more important roles; to protect it's members. Use guild allies for help. You have 9 of them.I believe this will have an immediate and the best effect.
I use my "dots" for other things to help my guild mates, basically buying and upgrading gear that they need. The kids tell me what they would like to have or what needs upgrading and I take care of it. I used my last batch of dots to buy and upgrade another Acherons set for the kids to use to level. So wasting dots every time I level to protect my personal xp because of pointless 100 stam attacks is not a priority for me.2)Protect XP. This costs 25 dots. You claim you have to donate to use it. Not at all true. You make plenty of dots leveling, much more than 25. This is after pot costs, even using sacrifice. Sorry, you're not a low level player where the costs might be a factor. I know you have the dots available. Use them. If he takes no gold or XP then the only thing left is rating. Once you're less than 300 below in rating that can't be taken either. The only thing left is demoralizing you and taking your xp gain. Not using this option is just being cheap. It's probably the easiest option.
See above. I don't think anyone else needs to get involved. And yes, I value my stam and I use it to gain funds to use towards game gear. That has been my job for as long as I can remember and I enjoy it.The biggest problem for you that I see is that you don't have any PvP protection that doesn't cost you, no guildmates/allies/friends that will PvP for you. This is your first mistake. I notice in your bio you only give 1 free buff to guildmates, and make them pay for certain ones that take high stamina to cast. This type of condition does not endear other players to spend their stamina to help you. It's selfish! This game is, and always has been, about working together with others. Once you learn that, even without PvPing yourself, you shouldn't have as many problems retaliating against PvP attacks.
No lock, not worth it at this point. And as you are allowed to have your opinion, so am I and the rest of the non-PvP community. I understand PvP is here to stay, but every situation can not be looked at in the same light by HCS. That leads to bullying and harassment which is not good for HCS and will not benefit them financially.And finally, it looks like you have locked xp. Good move. I don't believe HCS has changed their policy regarding PvP. They have only made it more popular for players of all levels, an inclusive measure that will benefit them financially. The game has matured. It takes much more effort and investment to PvP and level, play the whole game. This may leave a few that quit because of it, but those are collateral costs. HCS is is the only one privileged to know how it effects them. I think it's a good thing.
#71
Posted 29 January 2011 - 11:22
It was harassment when WaL kicked your but in relic war your guild started...
Now it is harassment for someone to 100 stam hit you several times...
What will be next time, single attack will be harassment ?
Tbh, I can agree that PvP as it is is far from ideal and that it is favorize PvPers, but can't stand whinners...
#72
Posted 29 January 2011 - 11:35
You don't need pvp players to assist you.. you have members, who..if they respect and actually care about their member and guild..should gladly defend you. Guild allies? Personal allies? Like luis said it's about who you know, and who is willing to help you. I am selfless with my stam when it comes to helping friends etc, and if needed they help me too. I know you have to run a guild, but helping others usually get returned tenfold, if they actually appreciate it. Waiting for HCS to do something, when you could have easily torn 5,10, heck 25 levels from the player already? And saying you don't want to involve others is silly... you want it ended? RESPOND! Fight back!see how many times someone hits you when they lose 5 every, single, time. It shows character for a guild to rally and fight back.
#73
Posted 29 January 2011 - 12:10
EVERY attack should carry risk: not just the last one someone makes before their victim wakes up in the morning.
As I've said before, you need to hit on the hour for 50 hours straight before you start taking more than what one (1) bounty would take if zeroed, now throw Deflect into the mix and you'll need up to 90 hours or so. The defender have all the odds at their hand just that some doesn't really like to acknowledge that.
And it used to be like you're suggesting but they changed that for whatever reasons.
#74
Posted 29 January 2011 - 13:05
What changes would you like to see made?
#75
fs_nthnclls
Posted 29 January 2011 - 13:15
And judging from your responses, you simply don't want to defend yourself. Want to have a legitimate discussion about how to change the game for the better? Try making a thread that's actually constructive criticism, instead of coming on here stomping your foot that you can't delevel someone 5 times with absolutely no effort. It's ben done before, and so good threads have been made.
And remember, whatever you can do to others, they can do to you. Bigger consequences for pvp can easily backfire.
#76
Posted 29 January 2011 - 15:15
IF you feel harrassed then ticket HCS and they'll handle it as they see fit. but whining for more punishment for pvp'rs is ridiculous.
#77
fs_eddyd
Posted 29 January 2011 - 15:56
Limit attacks on offline player to one per attacker until they return online
Because this wont be abusable for ladder purposes. /sarcasm
#78
Posted 29 January 2011 - 16:24
current pvp system is nothing more than farming. mostly against non xp loss players.
1) Band should nvr have been in based on lvl only, it should have been based on number of players as well. no band should have less than 100 players. This will help a lot at EOC.
2) whole pvp rating needs to be rethought. I'd avocated non reset of rating unless you have pvp'd that round. that would make rating of non pvp'r less valuable as time go on. otherwise, I'd rather see gold and xp loss in the full band. the whole free hit for rating thing is just wrong. (or gold, if xp is taken off the table)
3) limit the number of stam that can be used against 1 player in pvp to 100 stam a day for single player. could be 10-10stam hit. (except in bounty)
the new pvp system killed the bounty board. make top bounty players have chance to win pvp token and it will rise back up.
#79
Posted 29 January 2011 - 16:32
ladders based on VL or AL work just fine.
limiting the amount of stam used on a player every 24 hrs prevents stomping/and rating exchange(remember when we had 1 rating hit per 24 hrs...was highly abused)
and certain players hit people outside of xp loss zone some dont. some farm rating from levelers with 1k rating and some dont. (I dont hit levelers unless they got an excess of gold and not for rating) I prefer to hit only the pvp players who are always on my ladder.
By changing pvp for certain lvl ranges to make it better you ruin it in other ranges.
fix PvP by making xp loss and gold loss thru-out the 50 lvl bands.
as for the BB being dead? I see 1-3 pages of bounties every day.....so I wouldnt say its dead...
#80
fs_scrogger
Posted 29 January 2011 - 16:57
fix PvP by making xp loss and gold loss thru-out the 50 lvl bands.
as for the BB being dead? I see 1-3 pages of bounties every day.....so I wouldn't say its dead...
The 1st change is very important and needed, as for anyone's assumption that the bounty board is dead or ineffective, do you not remember the times where there was only 1 bounty posted? As a BHer I certainly do! You want your bounty cleared quickly? Spend more, I have had 2 bounties on me today, one for 1 fsp and 1 for 2 fsp, cleared instantly.
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