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#81 fs_scrogger

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Posted 29 January 2011 - 17:32

Ogrvity,
What changes would you like to see made?


. . . oh, and don't listen to the PvPers who will saturate this thread with their suggestions for "improvements:" they obviously don't want to solve the problem you asked Ogtvity to propose solutions for.


Yes because this game is only about what you and non PvPers want right? one more piece of your soap crumbled away, awaiting it's collapse.

#82 Maehdros

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Posted 29 January 2011 - 17:42

Ogrvity,
What changes would you like to see made?


. . . oh, and don't listen to the PvPers who will saturate this thread with their suggestions for "improvements:" they obviously don't want to solve the problem you asked Ogtvity to propose solutions for.


We don;t want to solve the problem..LMAO.. thats why many have given suggestions to him about how to defend himself.. fight back..or god forbid, delevel the player hitting him?*sarcasm*


Your disdain for PvP and those who play that aspect of the game is almost if not as big as your ego. Keep throwing insults etc ;) Make lots of friends that way.

#83 livingsin

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Posted 29 January 2011 - 17:46

so your saying I'm short/narrow minded and selfish? I've leveled/titan hunted/gvg/pvp/arena and SE hunted... I enjoy pvp but you ask for 2-3x punishment on top of what we already have.

If hoof wants to hear a suggestion from ogrvity then he can answer. nobody is telling him not to.

But when hoof comes into a post 6 pages in asking 1 person how they would like to see the game changed? I dont care what level or how much you donate. this game is bigger than 1 person.


pvp'rs vs levelers has been a debate for a long time. never gonna change.

ways to prevent from being pvp'd

1. dont hold gold
2. lose rating on purpose at beginning of ladder(that way your less of a target)
3. buy protection
4. bounty and have guild/friends take 5 lvls from offender
5. hit back
6. put together better offline set.
7.dont trash talk when beat(we tend to get offended and hit more often)

#84 fs_scrogger

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Posted 29 January 2011 - 17:49

so your saying I'm short/narrow minded and selfish? I've leveled/titan hunted/gvg/pvp/arena and SE hunted... I enjoy pvp but you ask for 2-3x punishment on top of what we already have.

If hoof wants to hear a suggestion from ogrvity then he can answer. nobody is telling him not to.

But when hoof comes into a post 6 pages in asking 1 person how they would like to see the game changed? I dont care what level or how much you donate. this game is bigger than 1 person.


pvp'rs vs levelers has been a debate for a long time. never gonna change.

ways to prevent from being pvp'd

1. dont hold gold
2. lose rating on purpose at beginning of ladder(that way your less of a target)
3. buy protection
4. bounty and have guild/friends take 5 lvls from offender
5. hit back
6. put together better offline set.
7.dont trash talk when beat(we tend to get offended and hit more often)


+1 and what every PvPer has stated on this forum since the day I started playing!

#85 Maehdros

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Posted 29 January 2011 - 17:50

Mis quote my sarcasm? Now who is narrow minded?

#86 fs_avalbane

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Posted 29 January 2011 - 17:59

No offense to hoof on this, but maybe if the cows played the game and learned the way it worked, he would be more evenly-minded instead of concentrating on the wants/needs of one player. PvPers are already looked down upon by the majority of the PvP community, so anything that hurts us more only gives us more of a bad image. Simple fixes to Ogrivity's problems, as others have stated, are: better equipment, level out of the exp/gold loss range, PvP protection, or the opt-out. Either way, he'll have to "pay" in some way.

What you're doing here, lawdog, is completely blowing this whole thing out of proportion. There's no need to change the way bounties work and the amount of time between offline hits. It's been an hour since I've been playing and I don't expect it to stop. Wanna reduce the amount of hits you all face? Post a better reward, then. Quit the complaining about losing exp if you're not going to do anything to help yourself.

#87 Maehdros

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Posted 29 January 2011 - 18:03

Mis quote my sarcasm? Now who is narrow minded?

Your suggestions do nothing to solve the problem. You just try to convince everyone there isn't one.
Hoof isn't buying your line. He's looking for changes.


thanks...you quoted that one right ;)


The means to punish repeat attackers are there ...if players don't use them,or want to use "stamina" to do that..thats THEIR problem.

YOUR suggestions( notably very sarcastic in most pvp threads ) tend to try and ruffle feathers of the pvp community instead of get some opinions... It's no wonder half the threads you post on get locked.

#88 livingsin

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Posted 29 January 2011 - 18:06

maehdros- dont ya know PvP=THE DEVIL :twisted: :evil:

#89 fs_scrogger

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Posted 29 January 2011 - 18:08

You were already answered:

EVERY attack should carry risk: not just the last one someone makes before their victim wakes up in the morning.


As I've said before, you need to hit on the hour for 50 hours straight before you start taking more than what one (1) bounty would take if zeroed, now throw Deflect into the mix and you'll need up to 90 hours or so. The defender have all the odds at their hand just that some doesn't really like to acknowledge that.

And it used to be like you're suggesting but they changed that for whatever reasons.



#90 Bleltch

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Posted 29 January 2011 - 18:12

Ogrvity,
What changes would you like to see made?


. . . oh, and don't listen to the PvPers who will saturate this thread with their suggestions for "improvements:" they obviously don't want to solve the problem you asked Ogtvity to propose solutions for.

Hoof, dont listen to LawDog26. He only comes on the forum to troll pvp threads and throw out names and insults. It's fine if he only wants to play half the game, but his one sided attitude deserves no merit.

#91 fs_avalbane

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Posted 29 January 2011 - 18:13

Given that many bounties are cleared by the PvpPer's friends, the idea that the victim should pay even more to the PvPer andhis friends to get deterrence is less than attractive. And this "it's been like this ..." whenever arguemtn is meritless: PvP range used to be +/-5 levels, XP loss was different, lots of things have changed and most of it to the benefit of PvPers. Now the balance needs to be restored.

Now, that said, why do PvPers need the ability to hit offline players multiple times and then face only one bounty? What is your rationale for continuing that ? Does trashing offline players show skill? No, not even a little. So why advocate risk-free hits on offline players, which every hit but the last one provably is ?


Quit your b*tching, please! For heaven's sake, the range was changed because any level over 200 or so had "slim pickings" for targets, and the cows have time and time again acknowledged FS as a PvP game. With limited targets higher up, PvP wasn't really part of the game.

As for the "balance needing to be restored," the cows have already presented you all with a PvP opt-out feature, which they stated would never happen previously. What the hell else do you want? A completely different game for PvP?

#92 fs_avalbane

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Posted 29 January 2011 - 18:21

Well, there are many answers to that question. One, may be, we were deflected the first time, so we just HAVE to hit them until we get through. Two, may be, we hit them and didn't take enough gold. for our satisfaction, so we continuously hit them until we get our desired amount of gold. Three, may be, you all pissed us off, sometime, somewhere, and again, we just HAVE to get our retaliation. The question you asked is situational. Personally, if I'm on the Bounty Board and I have enough time to hit the person who bountied me before my bounty is complete, I'm going to hit them again because, well, they posted me.

#93 livingsin

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Posted 29 January 2011 - 18:22

the answers simple 1 bounty=50 hourly 100 stams without deflect(IF properly punished..not our fault your too lazy or cheap to punish them) so there for any # under 50 for hourly hits then there should only be 1 bounty placed.

#94 fs_scrogger

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Posted 29 January 2011 - 18:23

I note you don't address the question I posed at all. Why is that? Don't have a good answer for it?
So again: why do PvPers need the ability to hit offline players multiple times and then face only one bounty?



Player A hits player B for Gold with a 100 stam hit.
Player B in my range loses 300k from a 100 stam hit.

Player A is bountied and will lose 50k for a 10 stam hit on the board, 10 hits equals 500k, 200k difference. That is punishment enough.

Your scenario would play out like this:

Player A hits a second time and takes another 300k
Player A has another bounty placed and loses another 500k, now there is a 400k difference and so on. This is from a 10 stam clear only. make that 100s and you have massive level loss for only 2 hits. Additional hits and bounties compound the loss even moreso.

#95 fs_avalbane

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Posted 29 January 2011 - 18:26

Is it wrong for wanting to hit the person who posted me? Heck, if I get bountied for a 100-stam attack, and have time to hit them with another 100-stam before I'm cleared, our experience loss will be completely even. Seems fair, in my opinion.

#96 fs_scrogger

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Posted 29 January 2011 - 18:28


I note you don't address the question I posed at all. Why is that? Don't have a good answer for it?
So again: why do PvPers need the ability to hit offline players multiple times and then face only one bounty?



Player A hits player B for Gold with a 100 stam hit.
Player B in my range loses 300k from a 100 stam hit.

Player A is bountied and will lose 50k for a 10 stam hit on the board, 10 hits equals 500k, 200k difference. That is punishment enough.

Says the person being punished. The victims seem to disagree. And plenty of PvPers say they don't care about XP loss. Sorry, I'm not convinced.

Would you quit PvP if every attack was bountyable? If so, why?


No i wouldn't quit, I play PvP as I enjoy the PvP aspect. The BB is actually my favorite part of the game, Im on the board now if you want to try to clear me and I will show why that is :twisted:

#97 Maehdros

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Posted 29 January 2011 - 18:30


I note you don't address the question I posed at all. Why is that? Don't have a good answer for it?
So again: why do PvPers need the ability to hit offline players multiple times and then face only one bounty?



Player A hits player B for Gold with a 100 stam hit.
Player B in my range loses 300k from a 100 stam hit.

Player A is bountied and will lose 50k for a 10 stam hit on the board, 10 hits equals 500k, 200k difference. That is punishment enough.

Says the person being punished. The victims seem to disagree. And plenty of PvPers say they don't care about XP loss. Sorry, I'm not convinced.

Would you quit PvP if every attack was bountyable? If so, why?




Is that why u want every hit bountyable? to Deter PvP? LOL. The risk of 5 is there.. even for a deflected hit ( i have seen it happen) You can't be convinced on much if at all anything..when it comes to pvp..HOOF is the one who needs to see how things are. OR, is it all about you?

#98 Bleltch

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Posted 29 January 2011 - 18:33

Well, there are many answers to that question. . . . Personally, if I'm on the Bounty Board and I have enough time to hit the person who bountied me before my bounty is complete, I'm going to hit them again because, well, they posted me.


Ah, so you want it to make the Bounty Board more of a punishment for the victim than for you. I see.
Catch that, Hoof? See how the BB is broken?
Thanks for helping me make my point.

Per Hoofmaster: Bounties can only be placed on players who have attacked you (this includes attacks by bounty hunters) within the last 48 hours and excludes players that you already have a bounty placed on and attacks that form part of a Guild Conflict.

So it not broken, it's working exactly as it was intended.

#99 fs_oblivion05

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Posted 29 January 2011 - 18:43

Analogy: the old +/-5 range for PvP worked "exactly as intended."
- - Yet PvPers whined about it until it was changed.

Contrary to your apparent underlying assumption, Hoof isn't an idiot or a fool.


That's because the 5 range makes higher leveled players have limited targets and in no way are able to compete on the ladder. That is why it was changed. It DID however work as intended, true - but it also DID work very unfair for people with limited targets.

#100 fs_oblivion05

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Posted 29 January 2011 - 18:46

Given that many bounties are cleared by the PvpPer's friends


Then make sure they don't get cleared by friends FFS! I can't remember how many times I told you that - if you want to punish someone, fine. But don't leave 'em on the board until someone comes and clears them, and then whine about it not being punishment because you lack the ability and/or friends to punish someone.


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