this topic still seems to me as being a 'its not fair that this or that guild has held a relic for too long and our guild wants it'
but saying that i do agree with Luis in saying there should be an hourly cost to a relic depending on how many are in the guild,, surely the relics do act as a gold sink when empowering and would help more if they took an hourly charge as well.
but i still think that if a guild has battled for and then makes the effort to hold that relic, then they should be allowed to hold that relic for as long as they are able
How to make relics less over powered - ideas needed
Started by
fs_tangtop
, Feb 10 2011 02:28
81 replies to this topic
#81
Posted 06 April 2011 - 15:32
#82
Posted 06 April 2011 - 15:49
Not sure if anything has already been adressed.
But concerning high level relics.
In my case mostly is that I rarely plan any hunt in advance anymore, so I have no clue if I encounter a relic or not during my hunts.
That also means if I do encounter a relic, that I don't have a group ready to attack. Mostly at the time i'm hunting there's only one member online in the guild. That means I basicly can't even try to capture the relic.
So the idea is why not make it that a single player can attempt to capture a relic. However if you do so, make it so if the attack failed that you have to wait a certain time to try and capture it again. This will help against people who are counting on lucky hits to try and capture a relic that's for instance highly defended.
But concerning high level relics.
In my case mostly is that I rarely plan any hunt in advance anymore, so I have no clue if I encounter a relic or not during my hunts.
That also means if I do encounter a relic, that I don't have a group ready to attack. Mostly at the time i'm hunting there's only one member online in the guild. That means I basicly can't even try to capture the relic.
So the idea is why not make it that a single player can attempt to capture a relic. However if you do so, make it so if the attack failed that you have to wait a certain time to try and capture it again. This will help against people who are counting on lucky hits to try and capture a relic that's for instance highly defended.
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