Jump to content

Photo

Find Item Fixed


  • This topic is locked This topic is locked
389 replies to this topic

#301 RJEM

RJEM

    Veteran

  • New Members
  • PipPipPip
  • 1,881 posts

Posted 13 February 2011 - 12:43

lets hope they do tweak the caves cause if they dont unless ur using multis for gold u will be lucky to get a ew pot under 30-40 fsp not cause a person is greedy it will be to cover there gold costs if there lucky..drop rate for a norm le at least it wont deflate the cost of something but scavenging wise it will kill the market completely cause no one will be able to afford to to scavenge


This is definitely a concern, and one I hoped wouldn't come to fruition when I submitted my ticket.


I'm almost surprised that your level and VL are the same right now.. I know you didn't directly make the change and don't support the way it was made, but your badgering of HCS on the issue has lead to a lot of people being unhappy about the game this weekend.


That's a choice I made. If things are broken my instinct is to get them corrected, even if I'm benefitting. Sure, I suggested a fix that would be less detrimental in my view, but got ignored. Hopefully there are others out there somewhere who would report a bug even if they were better off as a result of it.

Edit: On the 'drop rates were tweaked down when the caves came out' front I'm in agreement with some other players here - rates that were adjusted to compensate for market flooding due to a broken FI skill need readjusting to their intended value now. Yet more work.

This would have been far easier with a description change. 99% of the community didn't know it was broken so wouldn't have noticed it suddenly coming into line.

#302 Jonah Tebaa

Jonah Tebaa

    Member

  • New Members
  • PipPip
  • 387 posts
  • Lebanon

Posted 13 February 2011 - 13:24

dont u just love it change something then head off line looks even more like they are trying to get as much money as possible before this game goes dead to get there new game up and running after saying this i wont get a win in arena for days which is the norm after u say an opinion which HCS dont agree with


Oh my god! Is that true?????? If that is true, I am serious about quitting this silly game. Then this is why I have very bad successful rate in inventing and i failed a KKH and why I failed 12 inferno hammers in a row and all cuirass ingredients twice in a row. This is why I never save anything in an invent. Because HCS have a meter that they can slide up or down for any player making things favorable or not for him. This makes sense Cobra! Unfortunately, it does.

And the bad thing is that those who point out what's wrong for HCS, are the ones that are pointing the mad cows on the right direction to go for their own better sake and not only the players'.

Shame on you cows. Shame...

Now do it to me... Will I fail my next attempt to move on the world area?

INFORMATION: Your attempt to move on the world area has failed. Any stamina used in that attempt was lost.

LESSON LEARNED: Do not move in diagonal on world area, so if it fails, you lose only one stam.

Keep it up cows! We are too addicted to your milk to quit.

Regards,

Jonah Tebaa,

and yes, I Hunted Cows. :)

#303 fs_nthnclls

fs_nthnclls
  • Guests

Posted 13 February 2011 - 13:29

dont u just love it change something then head off line looks even more like they are trying to get as much money as possible before this game goes dead to get there new game up and running after saying this i wont get a win in arena for days which is the norm after u say an opinion which HCS dont agree with


Oh my god! Is that true?????? If that is true, I am serious about quitting this silly game. Then this is why I have very bad successful rate in inventing and i failed a KKH and why I failed 12 inferno hammers in a row and all cuirass ingredients twice in a row. This is why I never save anything in an invent. Because HCS have a meter that they can slide up or down for any player making things favorable or not for him. This makes sense Cobra! Unfortunately, it does.

And the bad thing is that those who point out what's wrong for HCS, are the ones that are pointing the mad cows on the right direction to go for their own better sake and not only the players'.

Shame on you cows. Shame...

Now do it to me... Will I fail my next attempt to move on the world area?

INFORMATION: Your attempt to move on the world area has failed. Any stamina used in that attempt was lost.

LESSON LEARNED: Do not move in diagonal on world area, so if it fails, you lose only one stam.

Keep it up cows! We are too addicted to your milk to quit.

Regards,

Jonah Tebaa,

and yes, I Hunted Cows. :)


:lol:

Inventing is random, therefore you get runs of good and bad luck. That's just how it goes. And yes, I've failed big (for me) on inventing too.

Whether or not the RNG is actually random is another topic, but this post doesn't make sense, sorry.

The whole idea of the meter and the arena being biased takes more coding than would make sense for HCS to do.

#304 Lupp0

Lupp0

    Member

  • Members
  • PipPip
  • 88 posts
  • Netherlands

Posted 13 February 2011 - 14:29

I might be making the same comment as somebody else.. i am 2 lazy to read all post, 21 pages is a bit 2 much :)

I want to make another suggestion about tweakig this buff.
Why not re-fix it, and then fix droprates of creatures instead of what ur doing now?
This way you can control the droprate much better, and lower/increase where needed.
Because i cannot see the big difference in increasing a droprate from below 1% to slightly above 1%.
Ofcourse when multiplyin with 1000 it is a lot, but if u get no drop, and increase the droprate with 1%.. the droprate comes down to nothing still..

The whole economy is based on FI1000 working the way it works now.
Everything involves this buff.
Prices of cave items influence price of invent items.
If these prices go up even more, all the new gear will not be affordable for the majority of the players.
SE's dont drop anything, same story.
Even hunting will become close to impossible for some players, because if you look at the AH now, EW1500 go for 20fsp (will double for sure after monday if this isnt changed), doubler potions are going to be expensive, not double but like 5x the original price.
I tried scavenge them yesterday, 2 drops from 850.000 gold.
If this also count for ew1500, then goodbye to that potion, nobody will use it.
Because buying fsp and using doubler 1200 would be cheaper.
If this is the new standard, then you can wave your hands goodbye to the caves totaly, because nobody will spend a dime there anymore.

If this is all some sort of way to generate more money/fsp for HCS, then you are making a HUGE mistake.
I had already put it in my bio, which was removed due to some language probably.
But i was wondering why the last fsp offer lasted 72 hours instead of 48 hours, with double tokens AND xp booster.
To me it seems there is less donating going on, and its a way to hopefully make people donate again.
It is very simple HCS, create MORE fun for us instead of "fixing" stuff where there are little to no complaints about, and have this drastic changes on economy.
Changes like this make people leave the game, or never donate again.
I only hear these kinds of sounds coming from all over the place, soon there will be nobody left that donates to this great game, only because you are destroying it with these kind of "fixes".
You are not fixing the game, you are downgrading it, upgrading your USD income.. not a good thing.
If people enjoy playing this game, the donations will come for sure, keep it up at this rate and within 1 year i see 600 people online at this time of day, instead of what it is now (also half less then 1 year ago btw).
People are quitting left and right, and u are not stopping but enquraging them!

I think everybody here on the forum would agree with me that there has to be some sort of communication with staff/players before executing these kind of drastic changes to the game.
Because apparently your defs/coders do not have 1 clue about FS economy, else this change would have never taken place.
Make a poll and have a vote.
Put up some names of well know people from the community, people who know how the game works, people that have been playing from start.. i dunno..
We all take a vote, and they will become your ingame guidance before applying new changes to the game.
This way the chance of big problems like this will be downsized to a minimum.

Lupp0 out.

RYUVWTI.png


#305 LadyJ

LadyJ

    Member

  • Members
  • PipPip
  • 53 posts

Posted 13 February 2011 - 15:27

I definately agree with you about everything but HCS, please dont exaggerate now, I mean yesterday it took me 4hours to just try and get a mace of spite, and I still didnt get it, this is what I mean by exaggeration. Please do something about this.

#306 fs_dennis0110

fs_dennis0110
  • Guests

Posted 13 February 2011 - 16:36

arrrrrgh! i sold 2 greater enchants for 9 FSP RIGHT before the price jump! all i have now is a db 750...

#307 fs_littledog9

fs_littledog9
  • Guests

Posted 13 February 2011 - 17:22


at 2k stam and 4 years to get to two hundred something, some folk shouldn't be in the conversation.


If you're assuming that he is so dumb that it took him 4 years to pass two hundred levels, it's you who shouldn't be in the conversation. I bet he knows much more about the game than you do. Certainly he knows the difference between need and want.


perhaps. though i do know when to properly apply a "need vs. want" argument in a context out of a game that we don't "need" to play to begin with. by this token, we don't "need" to one-hit, we don't "need" to donate to the game (something that hcs employees do "need" from us). we could even carry this sophomoric argument a few more steps and say we don't "need" to wear gear at all. our hunts can consist of running around naked in the mountain path killing rats.

the principle here is that we have a mechanic that many players (most of which donate) had come become accustomed to for hunts and now it's been taken away on a "fix". yeah, i could camp out in the AH and hope to snipe an EW pot, or pay a ballooning price for them in the potion bazaar, combine that with a fresh CA on every map; but why should i "want" to after being used to the ability to maximize my hunt with the available stamina that i paid for the luxury of having?

easy fix. if the old FI allowed a drop rate of 13%, up the scavenging cave creatures to a 6.5% drop rate.

#308 Chazz224

Chazz224

    Veteran

  • Members
  • PipPipPip
  • 528 posts

Posted 13 February 2011 - 17:28

I might be making the same comment as somebody else.. i am 2 lazy to read all post, 21 pages is a bit 2 much :)

I want to make another suggestion about tweakig this buff.
Why not re-fix it, and then fix droprates of creatures instead of what ur doing now?
This way you can control the droprate much better, and lower/increase where needed.
Because i cannot see the big difference in increasing a droprate from below 1% to slightly above 1%.
Ofcourse when multiplyin with 1000 it is a lot, but if u get no drop, and increase the droprate with 1%.. the droprate comes down to nothing still..

The whole economy is based on FI1000 working the way it works now.
Everything involves this buff.
Prices of cave items influence price of invent items.
If these prices go up even more, all the new gear will not be affordable for the majority of the players.
SE's dont drop anything, same story.
Even hunting will become close to impossible for some players, because if you look at the AH now, EW1500 go for 20fsp (will double for sure after monday if this isnt changed), doubler potions are going to be expensive, not double but like 5x the original price.
I tried scavenge them yesterday, 2 drops from 850.000 gold.
If this also count for ew1500, then goodbye to that potion, nobody will use it.
Because buying fsp and using doubler 1200 would be cheaper.
If this is the new standard, then you can wave your hands goodbye to the caves totaly, because nobody will spend a dime there anymore.

If this is all some sort of way to generate more money/fsp for HCS, then you are making a HUGE mistake.
I had already put it in my bio, which was removed due to some language probably.
But i was wondering why the last fsp offer lasted 72 hours instead of 48 hours, with double tokens AND xp booster.
To me it seems there is less donating going on, and its a way to hopefully make people donate again.
It is very simple HCS, create MORE fun for us instead of "fixing" stuff where there are little to no complaints about, and have this drastic changes on economy.
Changes like this make people leave the game, or never donate again.
I only hear these kinds of sounds coming from all over the place, soon there will be nobody left that donates to this great game, only because you are destroying it with these kind of "fixes".
You are not fixing the game, you are downgrading it, upgrading your USD income.. not a good thing.
If people enjoy playing this game, the donations will come for sure, keep it up at this rate and within 1 year i see 600 people online at this time of day, instead of what it is now (also half less then 1 year ago btw).
People are quitting left and right, and u are not stopping but enquraging them!

I think everybody here on the forum would agree with me that there has to be some sort of communication with staff/players before executing these kind of drastic changes to the game.
Because apparently your defs/coders do not have 1 clue about FS economy, else this change would have never taken place.
Make a poll and have a vote.
Put up some names of well know people from the community, people who know how the game works, people that have been playing from start.. i dunno..
We all take a vote, and they will become your ingame guidance before applying new changes to the game.
This way the chance of big problems like this will be downsized to a minimum.

Lupp0 out.




+10

I really hope everyone in HCS reads this... and address the seriousness of this problem. We once had twice the amount of people playing and at this rate we will see half of the 1.5 players online by this time next year.

I totally agree that HCS should ask us all before making such drastic changes to the game. 21 pages of complaints and problems because the DIDN'T ASK ANYONE...!!! Money spent and lost, but keep in mind HCS "You can sheer a sheep many times but you can only skin it once"... Changes like this will lead to the end of this game and piss people off to where as they find alternates to go to... None of us want that. Help us, help you all... As Lupp0 said, talk with us, ask us what we think of your ideas. We can advise you all and avoid such problems.

Another thing is ... the game needs to be fun, not extremely costly, and not with a " I WIN Button" work with us, so we all can work with you.

Great work Lupp0, offering suggestions, and explaining just how dramatic this problem is to HCS and for us all ...

#309 fs_mystraven

fs_mystraven
  • Guests

Posted 13 February 2011 - 17:54

See above post. And, imo, expensive IS reasonable for EW1500. I've completed enough levels to know that cheap EW1500 is not as essential as you and others seem to think it is.



I'm sorry to say this but at your current lvl and max stam you have not completed enough lvls to know anything about EW as you are no where near where those pots are needed


+1
Having experience in a subject matter should really be a prerequisite for commenting on it.

#310 GoHalos

GoHalos

    Veteran

  • New Members
  • PipPipPip
  • 574 posts
  • United States of America

Posted 13 February 2011 - 17:58

There is something seriously wrong with the FI skill now. It is way too low. I spent over 5K stamina in the 911 realm (a lot like Xind) and I killed over 1000+ of a creature that was supposed to drop an item for a quest. I had all the appropriate buffs on. (FI800, QF175. RF 200) And I didn't get ONE drop. Not a common, rare, unique, quest item or resource.

Please fix it Cows. It is far too low or doesn't work at all.

#311 RJEM

RJEM

    Veteran

  • New Members
  • PipPipPip
  • 1,881 posts

Posted 13 February 2011 - 18:05

There is something seriously wrong with the FI skill now. It is way too low. I spent over 5K stamina in the 911 realm (a lot like Xind) and I killed over 1000+ of a creature that was supposed to drop an item for a quest. I had all the appropriate buffs on. (FI800, QF175. RF 200) And I didn't get ONE drop. Not a common, rare, unique, quest item or resource.

Please fix it Cows. It is far too low or doesn't work at all.


The creature doesn't drop anything which would be affected by QF or RF, so they're irrelevant. You should have got about 27 normal drops (9 of the amulet you were after) with FI800 active so I have to ask the question - was auto-discard turned on?

#312 GoHalos

GoHalos

    Veteran

  • New Members
  • PipPipPip
  • 574 posts
  • United States of America

Posted 13 February 2011 - 18:11

There is something seriously wrong with the FI skill now. It is way too low. I spent over 5K stamina in the 911 realm (a lot like Xind) and I killed over 1000+ of a creature that was supposed to drop an item for a quest. I had all the appropriate buffs on. (FI800, QF175. RF 200) And I didn't get ONE drop. Not a common, rare, unique, quest item or resource.

Please fix it Cows. It is far too low or doesn't work at all.


The creature doesn't drop anything which would be affected by QF or RF, so they're irrelevant. You should have got about 27 normal drops (9 of the amulet you were after) with FI800 active so I have to ask the question - was auto-discard turned on?


Nope, no auto-discard. The creature in the realm before dropped a few things. And the creature in the realm after dropped some things as well. Not a lot of drops but they atleast dropped something.

Maybe the 911 realm creatures are extra stingy with their drops? I dunno. But seems to me like I should have got the item needed to finish the quest as I leveled. Like any other quest I've done in the past.

Not one time have I had to backtrack to finish a quest that should have been done already as I progressed through the realm and leveled up. If I have to go back and finish it with over 20k stam and can't get one item to drop, that's a joke.

Or maybe something is wrong with quest finder 175? I have no idea. I just know the find item skill has been nearly killed off.

#313 RJEM

RJEM

    Veteran

  • New Members
  • PipPipPip
  • 1,881 posts

Posted 13 February 2011 - 18:14

There is something seriously wrong with the FI skill now. It is way too low. I spent over 5K stamina in the 911 realm (a lot like Xind) and I killed over 1000+ of a creature that was supposed to drop an item for a quest. I had all the appropriate buffs on. (FI800, QF175. RF 200) And I didn't get ONE drop. Not a common, rare, unique, quest item or resource.

Please fix it Cows. It is far too low or doesn't work at all.


The creature doesn't drop anything which would be affected by QF or RF, so they're irrelevant. You should have got about 27 normal drops (9 of the amulet you were after) with FI800 active so I have to ask the question - was auto-discard turned on?


Nope, no auto-discard. The creature in the realm before dropped a few things. And the creature in the realm after dropped some things as well. Not a lot of drops but they atleast dropped something.

Maybe the 911 realm creatures are extra stingy with their drops? I dunno. But seems to me like I Should have got the item needed to finish the quest as I leveled. Like any other quest I've done in the past.

Not one time have I had to backtrack to finish a quest that should have been done already as I progressed through the realm and leveled up. If I have to go back and finish it with over 20k stam and can't get one item to drop, that's a joke.


I agree that it's very odd - but the creature in question has a 1.5% drop rate for all items and a 0.5% drop rate for the one you needed. It should have dropped several times - 9 on average for 1000 kills with FI 800 active.

I've been checking since this was released and not experienced anything like this though, so not sure it isn't a creature issue rather than a FI issue. Really you should have got the drop without FI active anyway!

#314 fs_littledog9

fs_littledog9
  • Guests

Posted 13 February 2011 - 20:04


+1

at 2k stam and 4 years to get to two hundred something, some folk shouldn't be in the conversation.


lol, I missed this post.

A. I do more than level.

B. It's more like 3.5 years.

C. I was inactive for a while.

D. See the previous posts I made about how much level matters. I haven't hunted through ever level, but I do understand how.



cool. i was only further expounding that your opinion regarding alternate leveling methods are as superfluous to this subject matter as a third nipple.

this issue has more impact on leveling players that have 20 times or more their level in available stamina and are over level 400.

#315 etrigan778

etrigan778

    Member

  • Members
  • PipPip
  • 216 posts

Posted 13 February 2011 - 21:09

Oh my god! Is that true?????? If that is true, I am serious about quitting this silly game. Then this is why I have very bad successful rate in inventing and i failed a KKH and why I failed 12 inferno hammers in a row and all cuirass ingredients twice in a row


+1
with a 50% chance of success or more, i began to wonder why i could possibly fail 5 steamwork components in a row. and with no better explanation, it was all to easy to point the finger at the cows forcing a gold sink

#316 etrigan778

etrigan778

    Member

  • Members
  • PipPip
  • 216 posts

Posted 13 February 2011 - 21:12

I totally agree that HCS should ask us all before making such drastic changes to the game. 21 pages of complaints and problems because the DIDN'T ASK ANYONE...!!!


+1000

how about a poll on whether FI needed a change rather than are relics over powered?! or a poll whether FI should b changed back?

#317 fs_oblivion05

fs_oblivion05
  • Guests

Posted 13 February 2011 - 21:38

this issue has more impact on leveling players that have 20 times or more their level in available stamina and are over level 400.


Oh, you mean someone like me? 600+ with 20k+ stam? That good enough for ya?

Judging someone by their max stam and level is ridiculously hilarious. Not everyone spends all their time leveling, this ain't a freakin' leveling-only game, ya know?

What issue? I don't see any issue. FI is working fine. New OVERPOWERED LE items don't always have to flood up in the market and sell for ridiculously cheap. The same thing goes for the highly overpowered potions, period. They supposed to be expensive, they're worth it.

I'm not saying that just 'cause I can afford it all, I'm just feeling that overpowered crap deserve to be expensive. People whining about it makes no sense to me. You ain't gonna go in a shop and whine that a can of Red Bull got 20 cents on it or something. No, you just buy it. ADAPT to the game - so what if EW 1500 becomes more expensive? People will whine for a few weeks, and then shut up to continue playing the game.

FYI - you don't NEED 1500 to hunt, you WANT to hunt with it because you don't want to use CA, or a 2 hit-setup with Wither 350. You can however 1-hit on enough levels without the use of EW 1500.

Just freakin' stop all the god damn whining for god's sake, seriously, the world ain't ending. HCS just made a change. SO WHAT!

#318 myakka

myakka

    Member

  • New Members
  • PipPip
  • 168 posts
  • Badge

Posted 13 February 2011 - 21:38

There is something seriously wrong with the FI skill now. It is way too low. I spent over 5K stamina in the 911 realm (a lot like Xind) and I killed over 1000+ of a creature that was supposed to drop an item for a quest. I had all the appropriate buffs on. (FI800, QF175. RF 200) And I didn't get ONE drop. Not a common, rare, unique, quest item or resource.

Please fix it Cows. It is far too low or doesn't work at all.


The creature doesn't drop anything which would be affected by QF or RF, so they're irrelevant. You should have got about 27 normal drops (9 of the amulet you were after) with FI800 active so I have to ask the question - was auto-discard turned on?


I did this quest not too long ago. And I do remember having to go back and kill more than the 100 creatures required for that quest to get the drop...but it was only a few more...definitely not 1000. Unfortunate to do a quest that needs a drop when the drop rates have been nerfed way low. I used FI 800 for the drop... that is definitely alot fewer creatures than 1000.

#319 RJEM

RJEM

    Veteran

  • New Members
  • PipPipPip
  • 1,881 posts

Posted 13 February 2011 - 21:51

There is something seriously wrong with the FI skill now. It is way too low. I spent over 5K stamina in the 911 realm (a lot like Xind) and I killed over 1000+ of a creature that was supposed to drop an item for a quest. I had all the appropriate buffs on. (FI800, QF175. RF 200) And I didn't get ONE drop. Not a common, rare, unique, quest item or resource.

Please fix it Cows. It is far too low or doesn't work at all.


The creature doesn't drop anything which would be affected by QF or RF, so they're irrelevant. You should have got about 27 normal drops (9 of the amulet you were after) with FI800 active so I have to ask the question - was auto-discard turned on?


I did this quest not too long ago. And I do remember having to go back and kill more than the 100 creatures required for that quest to get the drop...but it was only a few more...definitely not 1000. Unfortunate to do a quest that needs a drop when the drop rates have been nerfed way low. I used FI 800 for the drop... that is definitely alot fewer creatures than 1000.


With FI 800 before the change the drop rate should have been about 4.5% - so 20 or so creatures for the amulet. The fact you took 100s even with the powered up FI makes me think the creature drop rate is off - perhaps 0.05% rather than 0.5%.

I would ticket this and get HCS to check that creature explicitly.

#320 fs_coyotik

fs_coyotik
  • Guests

Posted 13 February 2011 - 22:08

Alright o.O


SCAMMER ALERT

About to be pwnzored by HCS I hope.


2 user(s) are reading this topic

0 members, 2 guests, 0 anonymous users

Font:
Arial | Calibri | Lucida Console | Verdana
 
Font Size:
9px | 10px | 11px | 12px | 10pt | 12pt
 
Color: