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#321 dangme

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Posted 13 February 2011 - 22:19

Hoofs, I think you made a mistake in fi1000, it was ok, please return to original. Thanks for consideration

#322 Chazz224

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Posted 13 February 2011 - 22:41

this issue has more impact on leveling players that have 20 times or more their level in available stamina and are over level 400.


Oh, you mean someone like me? 600+ with 20k+ stam? That good enough for ya?

Judging someone by their max stam and level is ridiculously hilarious. Not everyone spends all their time leveling, this ain't a freakin' leveling-only game, ya know?

What issue? I don't see any issue. FI is working fine. New OVERPOWERED LE items don't always have to flood up in the market and sell for ridiculously cheap. The same thing goes for the highly overpowered potions, period. They supposed to be expensive, they're worth it.

I'm not saying that just 'cause I can afford it all, I'm just feeling that overpowered crap deserve to be expensive. People whining about it makes no sense to me. You ain't gonna go in a shop and whine that a can of Red Bull got 20 cents on it or something. No, you just buy it. ADAPT to the game - so what if EW 1500 becomes more expensive? People will whine for a few weeks, and then shut up to continue playing the game.

FYI - you don't NEED 1500 to hunt, you WANT to hunt with it because you don't want to use CA, or a 2 hit-setup with Wither 350. You can however 1-hit on enough levels without the use of EW 1500.

Just freakin' stop all the god damn whining for god's sake, seriously, the world ain't ending. HCS just made a change. SO WHAT!




I can't help but comment to this... Oblivion person <--- after reading this post I can't help but feel this player is Oblivious to other players in game... I mean seriously no one will buy Ew1500's being sold at 20 fsp or even worse if perhaps they go up to 40 fsp, that's just insane. I'd say just as insane as buying a doubler 750 for 10 fsp or how about Lib 225 for 15 fsp, of Berserk 350 for 15 dots per bottle or more at the rate things are going.

We must consider everyone... Yes, I have a credit card and a debit card as well... However not everyone wants to spend $120 USD for each hunt... LOL I know I don't and I won't either !!! LOL An most people won't either... People wanna hunt, have fun, we donate to the game to enrich our characters and our gaming options. However let's all keep it real this is a game and none of us are gonna donate 10k USD per year to play.

The FI 1k has to be fixed... Yes we know the credit card commandos might pay for this nonsense for a little while but Fallen Sword would lose a drastic amount of players if this wasn't changed as nobody wants to lay out that much and not everyone can lay out that much either.

Upon making great changes to the game, I do support the idea that it would be very wise of HCS to consult us players about such changes. Especially since we put in more time and know more about what's going on and how such a change can affect the game as this one has already.

#323 fs_oblivion05

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Posted 13 February 2011 - 22:46

I mean seriously no one will buy Ew1500's being sold at 20 fsp or even worse if perhaps they go up to 40 fsp, that's just insane. I'd say just as insane as buying a doubler 750 for 10 fsp or how about Lib 225 for 15 fsp, of Berserk 350 for 15 dots per bottle or more at the rate things are going.


Then don't, no one forces you to. ;)

We must consider everyone... Yes, I have a credit card and a debit card as well... However not everyone wants to spend $120 USD for each hunt... LOL I know I don't and I won't either !!! LOL An most people won't either... People wanna hunt, have fun, we donate to the game to enrich our characters and our gaming options. However let's all keep it real this is a game and none of us are gonna donate 10k USD per year to play.


Who says I use a credit card and spend 120 bucks on hunting? I am in a top titan hunting guild, I don't need to. In fact, I haven't donated for over 5 months for as long as I can remember.

PS: You can have fun in the game and not donate, you don't have to donate to have fun. Yet you all think you have to donate to have fun. Bunch of weenies.

The FI 1k has to be fixed... Yes we know the credit card commandos might pay for this nonsense for a little while but Fallen Sword would lose a drastic amount of players if this wasn't changed as nobody wants to lay out that much and not everyone can lay out that much either.


Again, i don't use a credit card and haven't for months. Stop trying to use that as your arguement. ;)

No one is forcing you to play the game - if you feel like you can't play because you can't donate, then don't. It's as simple as that.

Upon making great changes to the game, I do support the idea that it would be very wise of HCS to consult us players about such changes. Especially since we put in more time and know more about what's going on and how such a change can affect the game as this one has already.


HCS did nothing wrong, they fixed their buff that worked wrong.

#324 myakka

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Posted 13 February 2011 - 22:51

the way i see it, the problem is not with the fixed FI. SEs shouldn't drop after every kill and LE gear shouldn't be too cheap or easy to acquire.
the problem is with certain drops such as the dbl, ub and ew potions.

along with fixing the FI, appearance rates of the mobs that drop those potions and the drop rates of those potions should have been tweaked.
just fixing FI without ensuring that the amount gold spent on average per potion drop remains reasonable is not a good move in my opinion.

i'd hate to be a lvl 350 with 3-4k stam that needs to buy dbl750 and ub190 before every hunt at anything near the current AH prices.


It would make a big difference even if just the drop rates of these three potions are tweaked.
Maybe these would be a good place to start -- I think they have the most immediate effect on the most people.

Decreased drop rates on items is probably good for somebody. -- Can anyone say why they also should be nerfed??


You can't pick and choose your drop rates arbitrarily like this - the answer has to be game wide, and all-encompassing. Just because people happen to like EW1500 and Doubler 750 does not make their drop rate more or less important than all of the others. The risk is that you then ask for all the 'undesirables' to be lowered so you don't need to delete them so often.

I think my percentages make a pretty good market for potions viable - it wwill be more expensive than the old market, but not by too much for luxury items.


How aren't drop rates arbitrary to begin with? Different creatures throughout FS drop items at different rates (regardless of whether they are classified common, rare, etc.). Those categories aren't global fixed percentages anyway -- and there are probably some good game reasons that they get set differently in different situations. For example Eribor has a 100% drop rate (without any FI)... probably a number that is appropriate for that level creature, while, if I understand the EOCers correctly their creatures had a much lower drop rate than they were accustomed to BEFORE the currently change in FI.

Therefore your percentages really to not take into account the reality of the game as the Cows have already made it.

And since the percentages from the different categories of items are situation specific already, why not let these percentages be one more instance of that approach?

#325 BandLaw

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Posted 13 February 2011 - 22:51

this issue has more impact on leveling players that have 20 times or more their level in available stamina and are over level 400.


Oh, you mean someone like me? 600+ with 20k+ stam? That good enough for ya?

Judging someone by their max stam and level is ridiculously hilarious. Not everyone spends all their time leveling, this ain't a freakin' leveling-only game, ya know?

What issue? I don't see any issue. FI is working fine. New OVERPOWERED LE items don't always have to flood up in the market and sell for ridiculously cheap. The same thing goes for the highly overpowered potions, period. They supposed to be expensive, they're worth it.

I'm not saying that just 'cause I can afford it all, I'm just feeling that overpowered crap deserve to be expensive. People whining about it makes no sense to me. You ain't gonna go in a shop and whine that a can of Red Bull got 20 cents on it or something. No, you just buy it. ADAPT to the game - so what if EW 1500 becomes more expensive? People will whine for a few weeks, and then shut up to continue playing the game.

FYI - you don't NEED 1500 to hunt, you WANT to hunt with it because you don't want to use CA, or a 2 hit-setup with Wither 350. You can however 1-hit on enough levels without the use of EW 1500.

Just freakin' stop all the god damn whining for god's sake, seriously, the world ain't ending. HCS just made a change. SO WHAT!




I can't help but comment to this... Oblivion person <--- after reading this post I can't help but feel this player is Oblivious to other players in game... I mean seriously no one will buy Ew1500's being sold at 20 fsp or even worse if perhaps they go up to 40 fsp, that's just insane. I'd say just as insane as buying a doubler 750 for 10 fsp or how about Lib 225 for 15 fsp, of Berserk 350 for 15 dots per bottle or more at the rate things are going.

We must consider everyone... Yes, I have a credit card and a debit card as well... However not everyone wants to spend $120 USD for each hunt... LOL I know I don't and I won't either !!! LOL An most people won't either... People wanna hunt, have fun, we donate to the game to enrich our characters and our gaming options. However let's all keep it real this is a game and none of us are gonna donate 10k USD per year to play.

The FI 1k has to be fixed... Yes we know the credit card commandos might pay for this nonsense for a little while but Fallen Sword would lose a drastic amount of players if this wasn't changed as nobody wants to lay out that much and not everyone can lay out that much either.

Upon making great changes to the game, I do support the idea that it would be very wise of HCS to consult us players about such changes. Especially since we put in more time and know more about what's going on and how such a change can affect the game as this one has already.



Again, you do not NEED to EW1.5k use to hunt.... you might want too... but a level 1500 pot is uber rare and should be. There's many alternatives...

1) Fatality Hunt
2) CA175 hunt
3) GASP! 2-Hit!

If you WANT to use EW1500, fine, but now you'll have to pay for it. Just because you are used to 1-hitting doesn't mean it has to be that way, and for that matter, you'll take the same number of clicks to hunt as before (just a lot more stam)... the game did fine before EW 1k or EW1.5k, so we'll survive and adapt. If losing 1 potion is enough to make you quit a game, I bid you farewell.

#326 RJEM

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Posted 13 February 2011 - 22:59

How aren't drop rates arbitrary to begin with? Different creatures throughout FS drop items at different rates (regardless of whether they are classified common, rare, etc.). Those categories aren't global fixed percentages anyway -- and there are probably some good game reasons that they get set differently in different situations. For example Eribor has a 100% drop rate (without any FI)... probably a number that is appropriate for that level creature, while, if I understand the EOCers correctly their creatures had a much lower drop rate than they were accustomed to BEFORE the currently change in FI.

Therefore your percentages really to not take into account the reality of the game as the Cows have already made it.

And since the percentages from the different categories of items are situation specific already, why not let these percentages be one more instance of that approach?


I think you've misinterpreted what I meant here.

The solution you are asking for is 'Drop Rates for Potions in the Caves up - drop rates for everything else in the caves static' unless I'm mistaken. Essentially, that's saying that you want more potions per rubbish item than you got before the change.

Now, if the solution you're after is to restore things to how they were before in terms of gold sunk per potion (which I agree with), the reasonable thing to assume is that the mechanics of scavenging were 'as intended' before the change.

Therefore, everything in the caves (including the annoying tat) would need a boost, and not just the potions. That's what I meant by arbitrarily choosing drop rates - otherwise you might as well suggest increasing the destroyer gear drop rate but not the destroyer potion, or increasing the drop rate of 'valuable' Reborn Leaf pieces and not the others.

If something is tweaked then all related items should be tweaked too, to retain the old feel for the game.

#327 RJEM

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Posted 13 February 2011 - 23:08

I've come up with a different idea to fix drop rates in the caves :)

Base it off the 'Chance' of meeting a creature at any given gold value:

For 1 gold, I always get a Goblin, so I meet one as often as I would on the world map. No multiplier is needed here, as the map and cave experience is essentially the same.

For 15000 gold I can get any one of 5 creatures when there isn't a legendary event on. Since you can meet them all equally often, the drop rate for a 'targetted' item like the Resilience Potion is 5x lower than it would be on the world map. Hence, a 5x drop rate multiplier should be applied here.

At 20000 gold there is another creature added - so the multiplier for drops here should be 6x the base rate.

This would apply to Legendary Creatures entering the caves too - the drop rate needs to be higher than on the world map, since you meet them less often. The appropriate banding multiplier can be used to restore parity between cave and world events.

As an example for potions - the base rate on Goatman drops is about 1% - but you see them 1/6th of the time, so the drop rate would actually be closer to 12% with FI 1000 running, which is very close to how it was before!

Thoughts on this?

#328 ozziepete

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Posted 13 February 2011 - 23:10

So I am coming up to lvl 911 in a few weeks and that quest seems doomed by the new fix as described above. I said earlier I can see a number of quests being totally ruined by crap drop rates. Quests were fun but that experience did not sound like much fun. I think drop rates for everything needs to be fixed not just in caves. Everyone when learning to build an offline set uses all sorts of drops. If there is a huge drop in all this kind of stuff it makes it very hard to mix and match cheaply. This fix could see all aspects of the game become much more expensive not just the few pots from the caves. There are a lot of great drops which nearly everyone wants for some game play. I got a gasrel ring and was stoked. Who did not want a sphynx helm or dazmorr rune. with only a tenth the number coming out now there will be more need to belong to a huge guild just to get and use basic gear. I suppose it may not be an issue if lots of people leave the game and give their gear to others.

#329 RJEM

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Posted 13 February 2011 - 23:59

Bumping up - Hoof, I know you're fixing up things with the Hack and the popup here on the forum, but could you confirm you'll be looking at rebalancing the scavenging caves on Monday?

That's the big area where the FI fix has negatively affected the game and I think all the cave-addicts would appreciate some more bang for their buck after the event finishes!

#330 winemaker

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Posted 14 February 2011 - 00:04

with the so called "FIX" there should be no reason to keep the LE in the caves, just make the caves for potions. i like the LE that dont drop much in the lands but after dropping 20+ mil in the caves for a few potions. well wont be doing that anytime soon.

#331 Hoofmaster

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Posted 14 February 2011 - 00:04

Bumping up - Hoof, I know you're fixing up things with the Hack and the popup here on the forum, but could you confirm you'll be looking at rebalancing the scavenging caves on Monday?


We will be looking at the drop rates for creatures in the Scavenging Caves on Monday :)

#332 RJEM

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Posted 14 February 2011 - 00:06

Bumping up - Hoof, I know you're fixing up things with the Hack and the popup here on the forum, but could you confirm you'll be looking at rebalancing the scavenging caves on Monday?


We will be looking at the drop rates for creatures in the Scavenging Caves on Monday :)


Legend! There are several examples in this mega-thread to help out (hopefully) - and lots of scavenger addicts with their own knowledge too. Tap into it :)

#333 winemaker

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Posted 14 February 2011 - 00:07

Bumping up - Hoof, I know you're fixing up things with the Hack and the popup here on the forum, but could you confirm you'll be looking at rebalancing the scavenging caves on Monday?


We will be looking at the drop rates for creatures in the Scavenging Caves on Monday :)


that wont help anyone that need the items that are in the cave this weekend to make items that take then LE or spine, or do we get to wait another 1/2 year before we get a chance to see them again

#334 BandLaw

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Posted 14 February 2011 - 00:14

Bumping up - Hoof, I know you're fixing up things with the Hack and the popup here on the forum, but could you confirm you'll be looking at rebalancing the scavenging caves on Monday?


We will be looking at the drop rates for creatures in the Scavenging Caves on Monday :)


that wont help anyone that need the items that are in the cave this weekend to make items that take then LE or spine, or do we get to wait another 1/2 year before we get a chance to see them again


Need v. Want :roll: ..... See ya in 6 months (if you are lucky, might be longer :lol: :lol:

#335 spons369

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Posted 14 February 2011 - 00:21

Have to agree on what Chazz224 wrote. Lets be serious about this. I agree there had to be some changes on the legendary events, they drop way to much and those items are like worthless when you try to sell them, but i don't feel the same way for the potions that can be found in the caves. Those potions are being used daily and yah Oblivion05 you don't have to use them but where is the fun in the game if you need like 3-4K stam to gain 1 lvl? thats just terribly. Lot of the lower budget players will lose the fun in playing the game and after all we are playing a game aren't we? Losing lots off players by actions like this will not be helpfull for the game, i hope HCS still can care about those low budget players.

#336 fs_peyrhon

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Posted 14 February 2011 - 00:25

Bumping up - Hoof, I know you're fixing up things with the Hack and the popup here on the forum, but could you confirm you'll be looking at rebalancing the scavenging caves on Monday?


We will be looking at the drop rates for creatures in the Scavenging Caves on Monday :)




Please also enter the new spine guys into the Official Guide, so we can see the # of inventable items actually invented this weekend.....remember, there were hundreds and in some cases thousands of items out there.......damn it, where is the sarcasm font?

Seriously, fix the FI, release old spines next weekend as a regular LE, or something....keep the drop rates low, so that it's not easy, but high enough that we actually have a chance rather than hoping to be the first person to see a recipe and buy up all the components (of which there were few...although I suspect a bunch may come out of the woodwork over the next little bit)

:)


ps any City fans out there? :lol:
had to ;)

#337 fs_nthnclls

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Posted 14 February 2011 - 00:37

Have to agree on what Chazz224 wrote. Lets be serious about this. I agree there had to be some changes on the legendary events, they drop way to much and those items are like worthless when you try to sell them, but i don't feel the same way for the potions that can be found in the caves. Those potions are being used daily and yah Oblivion05 you don't have to use them but where is the fun in the game if you need like 3-4K stam to gain 1 lvl? thats just terribly. Lot of the lower budget players will lose the fun in playing the game and after all we are playing a game aren't we? Losing lots off players by actions like this will not be helpfull for the game, i hope HCS still can care about those low budget players.


sorry, have to disagree with you here spons. HCS has to up some of the drop rates that they purposely nefted to combat high FI levels, but after that things should be fine.

#338 Chazz224

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Posted 14 February 2011 - 01:13

I think there are some people who have got the wrong idea about some of my prior comments. If the FI 1k is " fixed" or adjusted to the way it was ok.... I'm fine with it. If instead HCS decides to adjust the drop rate to a more reasonable level I can handle that as well.

My point is simple... Potions help make the game more fun just like any other buff does..! Pretty clean and simple. There are some people who suggest that if others can't afford things they should do without ... LMAO Perhaps that is true... But where would the fun be in that?

An with so many people quitting this game. I want the well off and wealthy people to keep in mind it's the poor who save up to buy those over priced titan items you sell (which is why some fat cat don't have to donate to the game for 5 months at a time) It's those same Poor folks in this game that buy your buffs at 1 fsp each to have a little extra fun... It's also those poor folks who hunt your plants to help you make some potions as well for when you hunt... So go ahead and THINK You all don't need anyone... Cause if or when more people quit you can all log on and talk with your selves I'm sure HCS can adjust it so one day you can pm your selves ok....

The rich need the poor just as much as the poor need the rich... LOL Get use to it... That seems to be how life and civilizations have run for centuries now... LOL the poor need money, the rich have it... but yet..The rich need workers, and the poor need employment. Without people you'll have no one to buy your titan items, or get your plants or sell your pots too or anything else... !! We all need each other, and maintaining a proper balance is important in real life and LMAO even on a game I suppose....

We all wanna have fun, make some dots here and there of course.... LOL I'm not looking for a anything special nor am I asking for it... Just a little balance for us all...

#339 matt2269f

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Posted 14 February 2011 - 01:15

i was just playing in the caves with a fi 800 and scavanged like about 50x and didnt get Any kind of drop - not even junk / all the normal stuff u find in the ah is no longer there or very limited like fi pots greater doublers and even gazant gear/ i can understand making it harder to get the LE drops and high lvl potions but this new 'fix' is making everything hard to get

#340 Booger

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Posted 14 February 2011 - 01:35

We will be looking at the drop rates for creatures in the Scavenging Caves on Monday :)


Another appearance from the octo spine chomper soon after drop rates are fixed would be a good idea.. the octo spine event has turned out to be a tease for people wanting that set because of an unreasonable drop rate, although having it as an ingredient for new recipes is a contributing factor to its ever increasing price as well.


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