Find Item Fixed
#81
Posted 11 February 2011 - 18:08
As for the mini-poll. I'd like to change my answer. Since only 1% or so of the cd community can afford the best damage potion, the relics arw now severely underpowered. Contracts on nerfing something up again.
#82
Posted 11 February 2011 - 18:08
At least on the bright side, we won't have to dump as much junk out of our packs when scavenging?drop rate is killing me me, even the junk in the caves isnt dropping for me
#83
Posted 11 February 2011 - 18:09

#84
Posted 11 February 2011 - 18:11
#85
Posted 11 February 2011 - 18:15
Did noone posting here about the 'new' drop rate ever think to see if what they used to be getting was maybe a bit high? 100% drop rate on flaming baron and cockatrice items when the Ultimate Guide says 10% for each seems a bit iffy.
The market needs to readjust, and I agree that for scavenging there also needs to be a bigger adjustment made than the first tweak - drop rates in the caves need to be 5-8 times higher than those on the map.
#86
Posted 11 February 2011 - 18:20
#87
Posted 11 February 2011 - 18:22
i honestly feel sorry for the average FS player that having 4-5K stamina could afford EW 1.5K and UB190 so far..the economy will definitely readjust but it wont be a pleasant process..
Hopefully Hoof makes sure the drop rates for potions in the caves are at least half what they used to be - the current increase seems too low to me.
#88
Posted 11 February 2011 - 18:24
I'm going to post this again, because it's still relevant.
Did noone posting here about the 'new' drop rate ever think to see if what they used to be getting was maybe a bit high? 100% drop rate on flaming baron and cockatrice items when the Ultimate Guide says 10% for each seems a bit iffy.
The market needs to readjust, and I agree that for scavenging there also needs to be a bigger adjustment made than the first tweak - drop rates in the caves need to be 5-8 times higher than those on the map.
I agree that the scavenging does need a drop rate adjustment - not a huge one per say, but a minor one. When the scavenging first came out, there was a lot of adjustments made to tweak the drop rate (downward, if I recall right), so now that FI is fixed (hehe) then perhaps an upward tweak might be appropriate. Emphasis on tweak, and not overhaul
For all the folks that wanted hunting to be a challenge again, congrats
#89
Posted 11 February 2011 - 18:27
#90
Posted 11 February 2011 - 18:47
dragon1234 - Ranger - lv 45
NoExercise - Tank - lv 45
DragonStorage - Storage - lv 13
#91
Posted 11 February 2011 - 18:55
Why would you guys make this change? You guys already drop the drop rate of the creatures (after the Christmas even in 2008) because of overfarming of those items, what is the point of this change? Is this a knee-jerk reaction to the post by the FS MythBuster guy?
How is it a knee jerk to repair something that is not working correctly?
#92
Posted 11 February 2011 - 18:58
Why would you guys make this change? You guys already drop the drop rate of the creatures (after the Christmas even in 2008) because of overfarming of those items, what is the point of this change? Is this a knee-jerk reaction to the post by the FS MythBuster guy?
How is it a knee jerk to repair something that is not working correctly?
But BG by doing this fix you have just destroyed the Scavenging completely,now after using over 70 mil the drops are like 4 rings and some couple of items.which is over 500 fsp.Not worth it.
#93
fs_oblivion05
Posted 11 February 2011 - 18:58
But BG by doing this fix you have just destroyed the Scavenging completely,now after using over 70 mil the drops are like 4 rings and some couple of items.which is over 500 fsp.Not worth it.
Stop whining, don't scavenge. Solved.
#94
Posted 11 February 2011 - 19:13
Why would you guys make this change? You guys already drop the drop rate of the creatures (after the Christmas even in 2008) because of overfarming of those items, what is the point of this change? Is this a knee-jerk reaction to the post by the FS MythBuster guy?
How is it a knee jerk to repair something that is not working correctly?
But BG by doing this fix you have just destroyed the Scavenging completely,now after using over 70 mil the drops are like 4 rings and some couple of items.which is over 500 fsp.Not worth it.
Quit whining - the market prices for the items will adjust to reflect the difficulty. And its definitely not a knee jerk reaction - RJEM ("that mythbuster guy"
#95
Posted 11 February 2011 - 19:32
#96
fs_johe71
Posted 11 February 2011 - 19:40
the market prices for the items will adjust to reflect the difficulty
or people will just stop scavenging for certain items...
before the change Potion of Greater Doubler (16x) had a marketvalue somewhere between 55k to 75k, the new marketvalue will be ?? well only time will tell
Potion of Acceleration (11x) had a marketvalue of [not sure, but less than 50k, 18 pages in the AH now, 27.5k min and on page 9 comes the first for 50k], and it will not change much (it will probably go up a little if demand increases)
and simple fact is that if the difference between the new marketvalue of greater doubler and the the marketvalue for potion of acceleration becomes too big, people will start hunting with acceleration potions instead
and if greater doublers aren't sold people will probably stop scavenging for them....
#97
Posted 11 February 2011 - 19:40
#98
Posted 11 February 2011 - 19:44
I have to disagree and say GREAT. More spine coming into the game at the same time that Resil. pots are getting harder to come by? Fantastic.Resil potions are going for 4FSP now, not good.
#99
fs_oblivion05
Posted 11 February 2011 - 19:45
I have to disagree and say GREAT. More spine coming into the game at the same time that Resil. pots are getting harder to come by? Fantastic.
+1
#100
Posted 11 February 2011 - 19:53
Why would you guys make this change? You guys already drop the drop rate of the creatures (after the Christmas even in 2008) because of overfarming of those items, what is the point of this change? Is this a knee-jerk reaction to the post by the FS MythBuster guy?
I outlined what my preferred solution would be in that post.
The actual mechanics were *not* operating as the cows had intended. They had 2 ways to fix it, and chose this way. I'm not convinced it was the right way, but as nthnclls argued at the time it will certainly create rarity amongst some of the Super Elite sets now, and quite possibly allow land based Legendary events to occur without flooding the market.
The loss of cheap resilience potions (and the durability loss that entails) can only be a good thing for the economy really. I know UB175 still ensures that gear lasts a very long time, but the 'very long' just got a bit smaller.
The biggest problem is with the EW 1500 potions and Scavenging Legendary items. The drop rates for these are lower than they should be based on the frequency the necessary creature will be encountered in scavenging. Whilst I'm not overjoyed by the prospect of 50 FSP potions it isn't a game-killer. People managed fine without them for years - same as everything else that's new.
I would however advocate a 5x drop rate multiplier to partially offset the tenfold decrease in Find Item effectiveness, so that scavenging events remain popular and potions still borderline affordable.
I would like to point out that not everything in Fallen Sword can be 'for profit'. If you want to use an EW1500 potion without having a stamina bank large enough to cover the cost through hunting gold then you might need to do something else with your time, such as selling buffs, in between hunts. Sure, it might add a day to your recharge time, but the 2000 stamina spent will allow your to easily afford the EW potion you crave.
The world has not ended - it just tilted a little on its axis.
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