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#101
Posted 11 February 2011 - 19:59
#102
Posted 11 February 2011 - 20:03
+1 to the entire statement. Well and generously said.
The world has not ended - it just tilted a little on its axis.
#103
Posted 11 February 2011 - 20:07
#104
Posted 11 February 2011 - 20:31
#105
Posted 11 February 2011 - 20:32
At least change it on the skills page.
It doesn't need to be changed on the skills page - that's how it works now - it was bugged *before* this update.
#106
Posted 11 February 2011 - 20:34
#107
Posted 11 February 2011 - 20:43
What was it before then? And lol, 10 drops in 100 scavenges =o
Before it was acting as if the 0.1% per point was actually 1% per point
#108
Posted 11 February 2011 - 20:44
Caving was my first jump into a different aspect of the game. I do not pvp, gvg, arena, or merchant. I picked caving because there was an element of chance, and the risk to reward thing. I guess I can now go back to just leveling.
#109
Posted 11 February 2011 - 20:46
#110
Posted 11 February 2011 - 20:49
I have just recently gotten into caving. I caved last week, and decided to take down some numbers(because of bp space, or lack there of). I cave the right cave, with fi1050, rf210(or whatever it is after distil), and reckoning. I use brewmaster and distil to up the potions, then cancel before caving. I go with 20k, and 100 times a pop. So 2,000,000 gold per "run". I will not distinguish between good drops and bad drops(since it has a good bit to do with luck), but just with drops. my last 9 runs(of 100) brought me these item drops: 46,47,47,47,52,53,45,50,47. So if these numbers are now 4,4,4,4,5,5,4,5,4, i am done with the caves. Even if i had gotten 100 drops a run, and none were good, they are still drops with the chance of being something good.
Caving was my first jump into a different aspect of the game. I do not pvp, gvg, arena, or merchant. I picked caving because there was an element of chance, and the risk to reward thing. I guess I can now go back to just leveling.
My question to you is: did you expect to get 50 drops per run? If you did, then you misunderstood how the skill was intended to work. If you didn't then you must have been pleasantly surprised (and maybe wonder what had happened).
Reckoning doesn't appear to work in the caves, which is another bug that needs confirming - so that wouldn't alter anything. Resource finder would work exactly the same now.
#111
Posted 11 February 2011 - 20:54
#113
fs_sollimaw
Posted 11 February 2011 - 20:57
#114
Posted 11 February 2011 - 21:00
#115
Posted 11 February 2011 - 21:21
#116
fs_littledog9
Posted 11 February 2011 - 21:31
#117
Posted 11 February 2011 - 21:34
#118
Posted 11 February 2011 - 21:38
killed about 600 clock spine things and got ONE drop!!!
had FI 1000 on just FYI
#119
Posted 11 February 2011 - 21:40
#120
Posted 11 February 2011 - 21:43
What was it before then? And lol, 10 drops in 100 scavenges =o
Before it was acting as if the 0.1% per point was actually 1% per point
Well that's just fascinating. Numbers aside, can you honestly say the drop rates now are fair and reasonable?
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