Jump to content

Photo

Find Item Fixed


  • This topic is locked This topic is locked
389 replies to this topic

#121 Shibing

Shibing

    Member

  • New Members
  • PipPip
  • 123 posts

Posted 11 February 2011 - 21:43

ok so if my math is correct :
there is 0,2% chance that the dragon will drop an item /every item has 0,2% chance and since we can only get 1 drop at a time that makes 0,2% drop rate for the creature/
if i use FI 1000 it will boost it up by 100% which means 0,4%
if i use reckoning it will be 0,6 - not even close to 1%
how do u expect us to get drops o_O
damn.. thats lame :S
atleast increase the creatures drop rate to 10% or something o_O

#122 dory364

dory364

    Veteran

  • New Members
  • PipPipPip
  • 996 posts

Posted 11 February 2011 - 21:45

I'm getting more dragon rings than EW 1500 pots. just saying.

#123 JohnnyMo

JohnnyMo

    Member

  • Members
  • PipPip
  • 179 posts
  • Badge

Posted 11 February 2011 - 21:56

why do this?... i'll tell you why...

cuz now a simple set that requires LE items to make will go for 400+ fsp guess what that's $60 a set... overall making the game more money despite the few that are tired of it and quit...

so in essence just like everything else the people that can afford it will still have fun and win everything... i can afford it i just don't want to lol

even with the drop rate the way it was i was still dumping money into the game just to have fun but now? ummmm nope

#124 fs_peyrhon

fs_peyrhon
  • Guests

Posted 11 February 2011 - 22:16

You've really screwed the EW1500 pots.....great for those that have them, not so great for those that don't. The price of them now means that those who have upped their max stamina to make it worthwhile to buy them and hunt, will now find themselves going back to having to poach EW1000's in the AH, or pay ludicrous amounts in the PB.

If no one wants to scavenge b/c of low drops, everyone will now flood the AH to buy lesser EW, thus making the Bazaar prices go through the roof. So now, EW1500 and EW1000 are unaffordable to most(*imo) and the potions in the AH are bought by luck/fast connection.

:evil:



Sour grapes, maybe.....been a long day/week at work. I'm probably missing something obvious, I'm sure it will be pointed out to me at some point.

#125 Hoofmaster

Hoofmaster

    Company Director

  • Administrators
  • PipPipPip
  • 8,357 posts
  • Badge
  • United Kingdom

Posted 11 February 2011 - 22:18

All creatures that drop an item now have a drop rate of at least 1%.

#126 Shibing

Shibing

    Member

  • New Members
  • PipPip
  • 123 posts

Posted 11 February 2011 - 22:29

All creatures that drop an item now have a drop rate of at least 1%.


3% is still low (if reckoning and FI 1000 are on) but i guess you know what ur doing :/
in my opinion ppl will lose interest not only in scavenging but in SE hunting too lol check the logs :(

#127 stringer6

stringer6

    Member

  • Members
  • PipPip
  • 128 posts

Posted 11 February 2011 - 22:30

All creatures that drop an item now have a drop rate of at least 1%.

Was this change made before or after the spines where released into the world and the caves, because making changes when we are already into an "event" no matter how much they are needed is really going to upset some people. I know people that have already spent over 300 FSP

#128 fusionj

fusionj

    Member

  • Members
  • PipPip
  • 199 posts
  • United States of America

Posted 11 February 2011 - 22:35

You've really screwed the EW1500 pots.....great for those that have them, not so great for those that don't. The price of them now means that those who have upped their max stamina to make it worthwhile to buy them and hunt, will now find themselves going back to having to poach EW1000's in the AH, or pay ludicrous amounts in the PB.

If no one wants to scavenge b/c of low drops, everyone will now flood the AH to buy lesser EW, thus making the Bazaar prices go through the roof. So now, EW1500 and EW1000 are unaffordable to most(*imo) and the potions in the AH are bought by luck/fast connection.

:evil:



Sour grapes, maybe.....been a long day/week at work. I'm probably missing something obvious, I'm sure it will be pointed out to me at some point.


Quoted for truth. EW1500s are now STARTING at 20fsp...and it's only going to get worse.

I don't level or buy these pots, but it's more than obvious that this was a bad idea. The only person that this change helps is HCS' pockets, and that, too, is blatantly obvious.

#129 Hoofmaster

Hoofmaster

    Company Director

  • Administrators
  • PipPipPip
  • 8,357 posts
  • Badge
  • United Kingdom

Posted 11 February 2011 - 22:37

All creatures that drop an item now have a drop rate of at least 1%.

Was this change made before or after the spines where released into the world and the caves, because making changes when we are already into an "event" no matter how much they are needed is really going to upset some people. I know people that have already spent over 300 FSP


The change was made before the Spine Chompers were released :)

#130 aa0007

aa0007

    Veteran

  • New Members
  • PipPipPip
  • 4,379 posts
  • United States of America

Posted 11 February 2011 - 22:38

HCS, this needs to be changed back. FI was working FINE before. People were happy, potions were affordable. Now look what you've done. No one with less than 15k max stam will be able to afford an EW 1500 potion, and thats just barely. Doubler potions are going to be 5 fsp a piece, hell, it'll be cheaper to buy doubler 1k from arena players. CHANGE IT BACK. Or fix the drop rates in the caves, they are still too low.

#131 fs_anaflaxya

fs_anaflaxya
  • Guests

Posted 11 February 2011 - 22:40

Wish that I had a tonne of all the gears that are in demand sitting in my bp. But everyone does right about now....

Thanks Hoof, for raising the stakes at the table. I was tired of sitting at the penny slots, and am psyched about playing for the big bucks.

It is my guess that the cows got tired of everyone complaining that it was too easy to level now. Doubling (and more) the value of all the dropped potions and gears sure changes that attitude. Powerleveling just got very, very expensive. And the rungs of the leveling ladder just got greased across the board.

It may be unpopular, but heck, it sure seems fair...

#132 fs_nthnclls

fs_nthnclls
  • Guests

Posted 11 February 2011 - 22:42

All creatures that drop an item now have a drop rate of at least 1%.


3% is still low (if reckoning and FI 1000 are on) but i guess you know what ur doing :/
in my opinion ppl will lose interest not only in scavenging but in SE hunting too lol check the logs :(


until the items get rare enough that the prices become worth more than the bare minimum.

Thank you HCS, this should actually help the game's economy in the long run.

Ridiculously powerful potions SHOULDN'T be buyable for low amounts of money. Overpowered sets SHOULDN'T be farmable to oblivion. RJEM's solution of changing the skill's description would have worked too, but I believe this will help the game be played the way it should be played in the long run.

We survived for years without EW1500, it is not required.

#133 Hoofmaster

Hoofmaster

    Company Director

  • Administrators
  • PipPipPip
  • 8,357 posts
  • Badge
  • United Kingdom

Posted 11 February 2011 - 22:43

HCS, this needs to be changed back. FI was working FINE before. People were happy, potions were affordable. Now look what you've done. No one with less than 15k max stam will be able to afford an EW 1500 potion, and thats just barely. Doubler potions are going to be 5 fsp a piece, hell, it'll be cheaper to buy doubler 1k from arena players. CHANGE IT BACK. Or fix the drop rates in the caves, they are still too low.


We adjusted the drop rates before the event.

#134 watagashi

watagashi

    Veteran

  • Members
  • PipPipPip
  • 1,977 posts

Posted 11 February 2011 - 22:44

I guess im still confused how reducing the amount of drops someone can get is "improving" anything. Maybe im spoiled by other places where every creature drops something even if its junk and the amount of spectacular or rare items are tweaked internally with its own drop rate. Perhaps im spoiled but I think a buff called "find item" should actually do just that, a 1% chance isnt exactly something to rave about.
I know there is suspension of reality here but creatures have to be wearing something! I could see that 90% would not have anything worth taking note of and giving us crap drops to show the creature had something would just frustrate people with more to drop but I still thik that more than 99/100 would have something of use to a player. then theres the caves, I checked to see how much improved the FI was and found out something interesting,,,out of 2mil I got 0 LE items although I beat each one more than 25 times (50 for octo) I guess I thought I should have got SOMETHING from that! By comparison I got garbage drops from the other creatures at about 1/3 = 1/5 times. What I did get is a ton of mold and fungus,,,so now RF is what FI should have been,,used to be,,and unless its invented we should not get excited about LE or scavenging anymore?

#135 fs_andypearce

fs_andypearce
  • Guests

Posted 11 February 2011 - 22:47

Find Item 10,000 Donation potion anyone? :P

#136 Khanate

Khanate

    Veteran

  • New Members
  • PipPipPip
  • 1,829 posts

Posted 11 February 2011 - 22:54

It's a player-run economy, any effect on the price is by the players. All HCS did was fix a bug.

/trolling over

Glad I don't play anymore :lol:

#137 dino2302

dino2302

    New Member

  • Members
  • Pip
  • 30 posts

Posted 11 February 2011 - 22:58

,so now RF is what FI should have been,,used to be,


Keep making those comparisons and RF will get fixed as well :P hehe

I and a lot of peeps would of thought that out of the list of things HCS DOES need to look at and "Fix" FI was not really a priority considering it's not something they just introduced. It has been working for a long time and the FS economy is already rooted. It could of been discussed first imo. Let people debate, argue, whine, cry, etc. before something was done.

Better for FS in the long run ? maybe if FS seemed like having a long run... a lot of us that been here for years are either leaving or just addicted to the people (friends, guild) here. Hopefully this fix or break does do something good for FS, will it?

#138 dragon1234

dragon1234

    Veteran

  • Members
  • PipPipPip
  • 1,287 posts
  • Badge

Posted 11 February 2011 - 23:10

Why would you guys make this change? You guys already drop the drop rate of the creatures (after the Christmas even in 2008) because of overfarming of those items, what is the point of this change? Is this a knee-jerk reaction to the post by the FS MythBuster guy?


How is it a knee jerk to repair something that is not working correctly?


It is a knee jerk reaction because it was just brought up and then it was corrected. You already fixed it back during the event by lowering the drop rate of most of the creatures and from then on every single drop rate was affected by this change. There was no need to make a second change that make the drop rate insanely horrible and basically ruin any chance of a person using FI 175 to get anything(even regular items). The new stuff could have just had their drop rate slash by a little more to compensate (by 5x?).

I know that this is a good change for the SE market, but unless you guys are willing to change every single creature drop rate up, there is really no point in having FI 175 which forces lower level to buy FI 800/FI 1k just to get regular items drop w/in a reasonable stamina range. Do you really see lv 100's shelling out 45k just to get a regular item? It will be even more frustrating to hunt for those who dont donate or is not in a guild(or is in a guild that doesnt have what htey need).

dragon1234 - Ranger - lv 45

NoExercise - Tank - lv 45

DragonStorage - Storage - lv 13


#139 RJEM

RJEM

    Veteran

  • New Members
  • PipPipPip
  • 1,881 posts

Posted 11 February 2011 - 23:14

Going to reiterate for the umpteenth time - this is how the buff was always meant to operate. Everything that has come about is because of a flaw in the code. There isn't really any point apportioning blame here, because players should have been pushing for this to be fixed just as much as HCS should have acted on tickets sent in 2 years ago.

As the economy has clearly evolved around a falsely inflated drop rate it seemed fair to me that any solution should be at worst a compromise - an increased drop rate in scavenging being the prime example. I actually favoured the skill description change because it would have been less stressful for all concerned.

What should be important is that the description and action are consistent. If the drop rate had been too low there would have been a weekly thread about it asking for a fix. The fact this wasn't the case pretty much shows where the players' concerns lie - their own pockets.

Whilst I disagree with what has happened I'm sure I'll adjust to cope with it, perhaps a little out of my easy lifestyle but certainly not unable to play any more.

HCS, please look at the scavenging rates again.

#140 Neomaxiums

Neomaxiums

    Member

  • Members
  • PipPip
  • 162 posts
  • United States of America

Posted 11 February 2011 - 23:27

Cows all of this could have been avoided had you just simply change the wording of the description to reflect the actual values of the skill then decrease the drop rates of certain critters

SE's dropped all the time so decrease the rate certain critters in the caves drop to many unb 190 pots decrease

I just dont get why nerf the skill altogether then have to change drop rates anyway?


0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users

Font:
Arial | Calibri | Lucida Console | Verdana
 
Font Size:
9px | 10px | 11px | 12px | 10pt | 12pt
 
Color: