Arrrrgh! Spine Chompers Event!
#41
Posted 11 February 2011 - 18:16
#42
Posted 11 February 2011 - 18:16
are the old spines that are not in the cave ATM out also? if not kinda hard to make the new items as they take old spine items to make and the price on a few of them are already pretty high
Nope. But there are hundreds and hundreds of these items in circulation (thousands in some cases). This will also help with future Spine Events as supplies slowly dwindle.
#43
Posted 11 February 2011 - 18:17
Astral Spine Chomper (Legendary)
Berserker Spine Chomper (Legendary)
Venom Spine Chomper (Legendary)
Horned Spine Chomper (Legendary)
Sludge Spine Chomper (Legendary)
Fire Fur Spine Chomper (Legendary)
Clockwork Spine Chomper (Legendary)
where can i find them and what lvl are they? Going to Farm them all
#44
Posted 11 February 2011 - 18:19
#45
Posted 11 February 2011 - 18:20
I keep bringing this up because I havent gotten an answer to it, but why is it that every single new items have durability 160/160? Especially the crystalline items. These need to be no more than 100 because of the fact that you can now basically use UB 190 to extend the life of these crystalline to 6-10 months, and with distill, UB 190 = UB 200...
Please if the new stuff have crystalline of 160/160, lower them...Also would mean that you can have events that drop these stuff...like it was originally planned...
No worries with UB190 anymore... the FI fix took care of that problem
UB 175 is still more than effective enough to save an item for 4+ months...
dragon1234 - Ranger - lv 45
NoExercise - Tank - lv 45
DragonStorage - Storage - lv 13
#46
Posted 11 February 2011 - 18:21
We're not tellin'!
Very well but are they all inventable only grim?
#47
Posted 11 February 2011 - 18:21
#48
Posted 11 February 2011 - 18:21
:wink:
#49
Posted 11 February 2011 - 18:22
I keep bringing this up because I havent gotten an answer to it, but why is it that every single new items have durability 160/160? Especially the crystalline items. These need to be no more than 100 because of the fact that you can now basically use UB 190 to extend the life of these crystalline to 6-10 months, and with distill, UB 190 = UB 200...
Please if the new stuff have crystalline of 160/160, lower them...Also would mean that you can have events that drop these stuff...like it was originally planned...
No worries with UB190 anymore... the FI fix took care of that problem
UB 175 is still more than effective enough to save an item for 4+ months...
Agreed - but its better than being 190 + distill
#50
Posted 11 February 2011 - 18:22
#51
Posted 11 February 2011 - 18:24
#52
Posted 11 February 2011 - 18:24
are the old spines that are not in the cave ATM out also? if not kinda hard to make the new items as they take old spine items to make and the price on a few of them are already pretty high
Nope. But there are hundreds and hundreds of these items in circulation (thousands in some cases). This will also help with future Spine Events as supplies slowly dwindle.
is that why there is 5 FF undead spine eyes in ah AND THATS IT? all then items are in inactive players packs
and now there is non
#53
Posted 11 February 2011 - 18:24
I have had my octospine set for a year and a half
Should hurry up and try to sell it off to buy another for 10fsp in a few days
#54
Posted 11 February 2011 - 18:26
#55
Posted 11 February 2011 - 18:33
#56
fs_dharrock
Posted 11 February 2011 - 18:34
#57
Posted 11 February 2011 - 18:35
#58
fs_cobra7781
Posted 11 February 2011 - 18:36
#59
Posted 11 February 2011 - 18:37
Venom Spine Chomper (Legendary) - Drop: Helm, Qest Item
- Ellan Port Outskirts (55)
Horned Spine Chomper (Legendary) - Drop: Recipe
- Varas Dungeon (5)
It's useless knowledge if not shared.
#60
Posted 11 February 2011 - 18:38
0 user(s) are reading this topic
0 members, 0 guests, 0 anonymous users

