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Scavenging Drop Rate Increase and Find Item


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#261 fs_sollimaw

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Posted 18 February 2011 - 09:26

Finally elite gear could start selling for elite prices...


+1

#262 dowuones

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Posted 18 February 2011 - 20:09

Different drops: 22
Items Looted: 12
Items not looted: 10 (all common and rare)

I dont think drop rate is fine :wink:


I actually think this is quite good, considering that your only effort to get those items was the FI pot. I mean, what is the cost to get those items? between 1/12 and 1/22 of a FI pot cost, that's peanuts. Even in a normal, high-doubler hunt, you managed to produce 10 extra items to sell - a coincidence that you failed to loot 10 other items. Odds are that somebody else dropped 22 instances of 12 items and is missing the 10 you have to spare.

I mean, even without any big effort, your numbers show that on average, you will get just enough common items - that looks very well balanced.

And if you really need a particular item, there's the last few hundred kills when you've switched off your doubler - if nobody is selling a spare.

I would be much more concerned about drop rates of some non-quest and non-resource items that are needed in multiple instances for quests.

And when it comes to elite sets, I proposed instant respawn - that should just about restore the effective per/hour droprate to pre-fix values. But it really boils down to "how much effort should obtaining a 3piece set be?" And what will the market value of such items be, if there's some effort behind them? Finally elite gear could start selling for elite prices...



ok sorry, i give up, with my bad english probably im not able to explain my point correctly, i just find strange that some Common items have, for example a worse drop rate than the last Legendary Chompers, but maybe i just liked the way FI have been working since i started to play, and lowering drops of just few items seemed more logical. I was just making it a matter of fun, not of items prices, but probably its just me, so who cares, not a big deal.

#263 fs_coyotik

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Posted 18 February 2011 - 21:49

i just find strange that some Common items have, for example a worse drop rate than the last Legendary Chompers


Well, perhaps that's intentional - to kill a common creep, you need only 1 stamina. To kill a legendary chomper, you need much more gold than you could possibly make with 1 stamina. But yes, a fair point.

I was just making it a matter of fun, not of items prices, but probably its just me, so who cares, not a big deal.


I think it's good for the game when stuff has some value. If, on average, with a high-level doubler, you get half of the common gear without FI and almost everything with FI (I'm assuming that you trade surplus items for those you didn't get), it sounds just about OK - if you really need a particular piece of kit, you should spend either some cash or some effort to get it if you weren't lucky enough to obtain it as a byproduct of your levelling.

I think that it could put some more life into the auction house, perhaps open room for some trading opportunities (if you scout the gear ahed and identify something that is likely to sell, level with a lower doubler to increase the odds of a drop...)

#264 Swagger

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Posted 18 February 2011 - 21:54

i just find strange that some Common items have, for example a worse drop rate than the last Legendary Chompers


Well, perhaps that's intentional - to kill a common creep, you need only 1 stamina. To kill a legendary chomper, you need much more gold than you could possibly make with 1 stamina. But yes, a fair point.


no gold was need it was a realm event.

#265 centurion

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Posted 19 February 2011 - 00:58

I tried to get shield of caldoura (lvl 796) with fi1050 and 400 kill later(about 200 without doubler), still have not gotten one. .3% drop rate. I will be trying it again next hunt. :( this just sucks.

got several amulets :( streaky RNG makes this pretty tough

#266 DaleJunior

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Posted 19 February 2011 - 13:53

Gotta love that SE Kill Board... Thanks HCS. :(

#267 Lazarus09

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Posted 20 February 2011 - 21:33

Really? I just searched 160 times and got less than 20 drops. That's with FI 1000 and reckoning activating about half the time. Considering that most of the drops are rings and runes of health, this is a joke. I went 40 kills in a row with not one drop. Not even the common garbage that is totally worthless. Either you guys way over compensated here, or I just don't get the good graces of HCS in the scavenging caves.

#268 Dulcharn

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Posted 22 February 2011 - 19:33

Today I spent 3000 stam hunting the Seal of Fire for its item drops. I used FI1000 with reckoning. NOT A SINGLE DROP.

Dear Cows - please change this ridiculous FI glitch, either by changing the potion name to 'Fooled You', or adding a potion called 'Promise you'll Find Item'.

#269 fs_nthnclls

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Posted 22 February 2011 - 20:32

Dear Cows - please change this ridiculous FI glitch,


They did. Now they just have to change the drop rates of creatures to compensate.

#270 spidey101

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Posted 22 February 2011 - 21:35

can anyone point me to where it says what changed with FI please? Or possibly tell me what changed at least.

#271 grimnok

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Posted 22 February 2011 - 21:54

can anyone point me to where it says what changed with FI please? Or possibly tell me what changed at least.


It now works as described: +0.1% per point increase of creatures current drop rate.
rather than: +1% per point increase of creatures current drop rate.

#272 RJEM

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Posted 22 February 2011 - 22:01

Today I spent 3000 stam hunting the Seal of Fire for its item drops. I used FI1000 with reckoning. NOT A SINGLE DROP.

Dear Cows - please change this ridiculous FI glitch, either by changing the potion name to 'Fooled You', or adding a potion called 'Promise you'll Find Item'.


More information needed - 3000 stamina sounds like a lot, but if you were hitting with Doubler x 25 active and walking a lot between hits then it really isn't.

The drop rate should have been about 6% - so if you killed more than 30 of the Seals - and it looks like you killed a lot more - I would say there is an issue if you got no drop. I'm going to assume that you did (and that the problem is real).

However, the problem here doesn't sound like a Find Item issue - for a legendary mob to have an overall drop rate of 6% is pretty good - so as long as things are actually working nothing should need changing.

#273 evilbry

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Posted 22 February 2011 - 22:11

Today I spent 3000 stam hunting the Seal of Fire for its item drops. I used FI1000 with reckoning. NOT A SINGLE DROP.

Dear Cows - please change this ridiculous FI glitch, either by changing the potion name to 'Fooled You', or adding a potion called 'Promise you'll Find Item'.


More information needed - 3000 stamina sounds like a lot, but if you were hitting with Doubler x 25 active and walking a lot between hits then it really isn't.

The drop rate should have been about 8% - so if you killed more than 30 of the Seals - and it looks like you killed a lot more - I would say there is an issue if you got no drop. I'm going to assume that you did (and that the problem is real).

However, the problem here doesn't sound like a Find Item issue - for a legendary mob to have an overall drop rate of 8% is pretty good - so as long as things are actually working nothing should need changing.

I'd have to agree. The mob is known for having a mad low drop rate. for 3000 stam, sounds to me like just rolling with the territory. So for a low drop rate before it was tweaked, this could fall in line with the current thresholds.

#274 RJEM

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Posted 22 February 2011 - 22:17

Today I spent 3000 stam hunting the Seal of Fire for its item drops. I used FI1000 with reckoning. NOT A SINGLE DROP.

Dear Cows - please change this ridiculous FI glitch, either by changing the potion name to 'Fooled You', or adding a potion called 'Promise you'll Find Item'.


More information needed - 3000 stamina sounds like a lot, but if you were hitting with Doubler x 25 active and walking a lot between hits then it really isn't.

The drop rate should have been about 6% - so if you killed more than 30 of the Seals - and it looks like you killed a lot more - I would say there is an issue if you got no drop. I'm going to assume that you did (and that the problem is real).

However, the problem here doesn't sound like a Find Item issue - for a legendary mob to have an overall drop rate of 6% is pretty good - so as long as things are actually working nothing should need changing.

I'd have to agree. The mob is known for having a mad low drop rate. for 3000 stam, sounds to me like just rolling with the territory. So for a low drop rate before it was tweaked, this could fall in line with the current thresholds.


This does sound 'suspiciously' low. Obviously I haven't seen the respawn rate on it or anything, but I've been finding it ok getting drops from creatures with a lower drop rate than 6% in a few hundred stamina.

I would suggest a ticket, because things have been known to be wrong before!

#275 fs_tangtop

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Posted 23 February 2011 - 00:20

Today I spent 3000 stam hunting the Seal of Fire for its item drops. I used FI1000 with reckoning. NOT A SINGLE DROP.

Dear Cows - please change this ridiculous FI glitch, either by changing the potion name to 'Fooled You', or adding a potion called 'Promise you'll Find Item'.

They doubled the drop rate of the Seal of Fire when they made this change too from what it was previously.
BTW, it took me 3 hours hunting this thing every 5 mins before the change to get 3 drops, so don't expect miracles.

#276 fs_littledog9

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Posted 23 February 2011 - 06:11

how better to distract the still broken FI issue than to introduce a gvg "fix"

is this game management modeled after the Bush administration?

#277 fs_coyotik

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Posted 23 February 2011 - 09:11

how better to distract the still broken FI issue than to introduce a gvg "fix"


There is nothing broken about FI now. FI does what the description always said, FI1000 effectively doubles the droprate.

If you have issues with droprates of particular items, if you think that these droprates are so low that they damage the game, contact support and argue your case with them. Perhaps you can convince them that for a particular item, the droprate should be higher.

#278 shindrak

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Posted 23 February 2011 - 12:24

Guess Drop rate should be fixed depends on creature spawn rate ...
Higher spawn rate get low drop rate and lower spawn rate get high drop rate

#279 fs_coyotik

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Posted 23 February 2011 - 13:07

Guess Drop rate should be fixed depends on creature spawn rate ...
Higher spawn rate get low drop rate and lower spawn rate get high drop rate


That's why I suggested that some Elites might become instant respawn, too :).

But it should be IMO done on individual basis - HCS should really decide how many items from a particular creep THEY want into the game.

#280 fs_kaboobi

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Posted 23 February 2011 - 13:18

Guess Drop rate should be fixed depends on creature spawn rate ...
Higher spawn rate get low drop rate and lower spawn rate get high drop rate


That's why I suggested that some Elites might become instant respawn, too :).

But it should be IMO done on individual basis - HCS should really decide how many items from a particular creep THEY want into the game.


You must be kidding, they barely have time or inclination to ensure the new sets they introduce are good for the game (ie don't break previous sets which have only recently introduced etc.. etc..)
Let alone tweaking the drop rates for each mob based on the need for the item in the game.

Christ, anyone every heard of KISS? keep it simple stupid!!!

They should have just reduced the drop rates on the items which were too common, or increased the need for the drops (ie inventable sets could have used more SE components if they were deemed to be flooding the market) Or we could have had more inventablel sets like Brides which used up surplus items.

So many things have been not 100% correct (or accurate in their description) ever since i started playing this game and were never changed.

I wonder what the true motivation for the change was:

Maybe: Increase the cost of supply ---> Increase the cost of the goods ------> Whats next?? more donations.


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