Finally elite gear could start selling for elite prices...
+1
Posted 18 February 2011 - 09:26
Finally elite gear could start selling for elite prices...
Posted 18 February 2011 - 20:09
Different drops: 22
Items Looted: 12
Items not looted: 10 (all common and rare)
I dont think drop rate is fine :wink:
I actually think this is quite good, considering that your only effort to get those items was the FI pot. I mean, what is the cost to get those items? between 1/12 and 1/22 of a FI pot cost, that's peanuts. Even in a normal, high-doubler hunt, you managed to produce 10 extra items to sell - a coincidence that you failed to loot 10 other items. Odds are that somebody else dropped 22 instances of 12 items and is missing the 10 you have to spare.
I mean, even without any big effort, your numbers show that on average, you will get just enough common items - that looks very well balanced.
And if you really need a particular item, there's the last few hundred kills when you've switched off your doubler - if nobody is selling a spare.
I would be much more concerned about drop rates of some non-quest and non-resource items that are needed in multiple instances for quests.
And when it comes to elite sets, I proposed instant respawn - that should just about restore the effective per/hour droprate to pre-fix values. But it really boils down to "how much effort should obtaining a 3piece set be?" And what will the market value of such items be, if there's some effort behind them? Finally elite gear could start selling for elite prices...
Posted 18 February 2011 - 21:49
i just find strange that some Common items have, for example a worse drop rate than the last Legendary Chompers
I was just making it a matter of fun, not of items prices, but probably its just me, so who cares, not a big deal.
Posted 18 February 2011 - 21:54
i just find strange that some Common items have, for example a worse drop rate than the last Legendary Chompers
Well, perhaps that's intentional - to kill a common creep, you need only 1 stamina. To kill a legendary chomper, you need much more gold than you could possibly make with 1 stamina. But yes, a fair point.
Posted 19 February 2011 - 00:58
Posted 19 February 2011 - 13:53
Posted 20 February 2011 - 21:33
Posted 22 February 2011 - 19:33
Posted 22 February 2011 - 20:32
Dear Cows - please change this ridiculous FI glitch,
Posted 22 February 2011 - 21:35
Posted 22 February 2011 - 21:54
can anyone point me to where it says what changed with FI please? Or possibly tell me what changed at least.
Posted 22 February 2011 - 22:01
Today I spent 3000 stam hunting the Seal of Fire for its item drops. I used FI1000 with reckoning. NOT A SINGLE DROP.
Dear Cows - please change this ridiculous FI glitch, either by changing the potion name to 'Fooled You', or adding a potion called 'Promise you'll Find Item'.
Posted 22 February 2011 - 22:11
I'd have to agree. The mob is known for having a mad low drop rate. for 3000 stam, sounds to me like just rolling with the territory. So for a low drop rate before it was tweaked, this could fall in line with the current thresholds.Today I spent 3000 stam hunting the Seal of Fire for its item drops. I used FI1000 with reckoning. NOT A SINGLE DROP.
Dear Cows - please change this ridiculous FI glitch, either by changing the potion name to 'Fooled You', or adding a potion called 'Promise you'll Find Item'.
More information needed - 3000 stamina sounds like a lot, but if you were hitting with Doubler x 25 active and walking a lot between hits then it really isn't.
The drop rate should have been about 8% - so if you killed more than 30 of the Seals - and it looks like you killed a lot more - I would say there is an issue if you got no drop. I'm going to assume that you did (and that the problem is real).
However, the problem here doesn't sound like a Find Item issue - for a legendary mob to have an overall drop rate of 8% is pretty good - so as long as things are actually working nothing should need changing.
Posted 22 February 2011 - 22:17
I'd have to agree. The mob is known for having a mad low drop rate. for 3000 stam, sounds to me like just rolling with the territory. So for a low drop rate before it was tweaked, this could fall in line with the current thresholds.Today I spent 3000 stam hunting the Seal of Fire for its item drops. I used FI1000 with reckoning. NOT A SINGLE DROP.
Dear Cows - please change this ridiculous FI glitch, either by changing the potion name to 'Fooled You', or adding a potion called 'Promise you'll Find Item'.
More information needed - 3000 stamina sounds like a lot, but if you were hitting with Doubler x 25 active and walking a lot between hits then it really isn't.
The drop rate should have been about 6% - so if you killed more than 30 of the Seals - and it looks like you killed a lot more - I would say there is an issue if you got no drop. I'm going to assume that you did (and that the problem is real).
However, the problem here doesn't sound like a Find Item issue - for a legendary mob to have an overall drop rate of 6% is pretty good - so as long as things are actually working nothing should need changing.
Posted 23 February 2011 - 00:20
They doubled the drop rate of the Seal of Fire when they made this change too from what it was previously.Today I spent 3000 stam hunting the Seal of Fire for its item drops. I used FI1000 with reckoning. NOT A SINGLE DROP.
Dear Cows - please change this ridiculous FI glitch, either by changing the potion name to 'Fooled You', or adding a potion called 'Promise you'll Find Item'.
Posted 23 February 2011 - 06:11
Posted 23 February 2011 - 09:11
how better to distract the still broken FI issue than to introduce a gvg "fix"
Posted 23 February 2011 - 12:24
Posted 23 February 2011 - 13:07
Guess Drop rate should be fixed depends on creature spawn rate ...
Higher spawn rate get low drop rate and lower spawn rate get high drop rate
Posted 23 February 2011 - 13:18
Guess Drop rate should be fixed depends on creature spawn rate ...
Higher spawn rate get low drop rate and lower spawn rate get high drop rate
That's why I suggested that some Elites might become instant respawn, too.
But it should be IMO done on individual basis - HCS should really decide how many items from a particular creep THEY want into the game.
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